DARK SOULS™ III

DARK SOULS™ III

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Friede scythes and FP
I really like that weapon, but the first thing I noticed when I used the jump weapon art is... What? No FP consumption? You can spam that weapon art all day...

Is it working as intended or is a bug FROM should fix? That's my doubt guys since every weapon art in the game consumes FP (or durability) right?

What do u think?
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Showing 1-12 of 12 comments
MundM Nov 1, 2016 @ 2:38am 
It is working as intended, no matter how ;-)
Krono (Banned) Nov 1, 2016 @ 2:49am 
In this case, I see it as being the way that they allow for an extra set of moves on a weapon. It would make sense to me if it had a small fp cost per swing though, and had a reduced effect if you used it without fp
Erebus Nov 1, 2016 @ 2:50am 
Farron Greatsword doesn't use FP either. Fact is Friede's Scythe is only decent due to the moveset. The main scythe doesn't apply the split damage, so if you made everything cost FP it'd be an incredibly mediocre weapon. And as it stands the weapon art isn't super hard to counter. Besides the weapon art ice attack does use FP.
Dark Knight Nov 1, 2016 @ 3:04am 
Don't know guys... For instance when I use my great sword of judgement both weapon arts consume FP. Ok, they buff my weapon so the FP consumption is fine.

But, on the other hand, the estoc weapon art doesn't buff the weapon, its just a certain move that consumes FP. The way I see it, Friede scythes or Farron greatsword (as Erebus said earlier) should consume FP... At least a little bit...
Erebus Nov 1, 2016 @ 3:17am 
Originally posted by Dark Knight:
Don't know guys... For instance when I use my great sword of judgement both weapon arts consume FP. Ok, they buff my weapon so the FP consumption is fine.

But, on the other hand, the estoc weapon art doesn't buff the weapon, its just a certain move that consumes FP. The way I see it, Friede scythes or Farron greatsword (as Erebus said earlier) should consume FP... At least a little bit...
Think about the stats Friede's requires and the scaling. The main Scythe is only physical slashing damage. The weapon art stance (even if not attacking) slows movement and massively slows stamina regen. The stance is the only way the weapon takes advantage of it's int scaling, split damage, and the only way it has any hyperarmor to it. If the weapon art is used haphazardly opens you up to a lot of counters.

And again half the weapon art does use FP (and that attack is very useful for switching things up and catching people off-guard).

Also, think about it from the PVE side of things. Slashing damage is extremely mediocre against a number of enemies in the game. In fact the weapon is pretty ♥♥♥♥-tier against certain bosses. Max upgrade 40/40/40/40 and I do like 100 damage to armored bosses per swing. And it's critical hit damage? It's pretty low as well.

The weapon is fine. It's just the "newness" that is screwing with people (well that and it's good for catching people offguard if you don't sit there and spam the same move over and over).
Last edited by Erebus; Nov 1, 2016 @ 3:17am
Dark Knight Nov 1, 2016 @ 3:24am 
Originally posted by Erebus the Indolent:
Originally posted by Dark Knight:
Don't know guys... For instance when I use my great sword of judgement both weapon arts consume FP. Ok, they buff my weapon so the FP consumption is fine.

But, on the other hand, the estoc weapon art doesn't buff the weapon, its just a certain move that consumes FP. The way I see it, Friede scythes or Farron greatsword (as Erebus said earlier) should consume FP... At least a little bit...
Think about the stats Friede's requires and the scaling. The main Scythe is only physical slashing damage. The weapon art stance (even if not attacking) slows movement and massively slows stamina regen. The stance is the only way the weapon takes advantage of it's int scaling, split damage, and the only way it has any hyperarmor to it. If the weapon art is used haphazardly opens you up to a lot of counters.

And again half the weapon art does use FP (and that attack is very useful for switching things up and catching people off-guard).

Also, think about it from the PVE side of things. Slashing damage is extremely mediocre against a number of enemies in the game. In fact the weapon is pretty ♥♥♥♥-tier against certain bosses. Max upgrade 40/40/40/40 and I do like 100 damage to armored bosses per swing. And it's critical hit damage? It's pretty low as well.

The weapon is fine. It's just the "newness" that is screwing with people (well that and it's good for catching people offguard if you don't sit there and spam the same move over and over).

Given your points I should say... Fair enough I guess.
DarkFenix Nov 1, 2016 @ 3:26am 
It looks more like the devs' way of getting round the fact that you can only have two stances. Friede's effectively has three; single handed, two handed and dual wield. So they've compromised and made a cut down dual wield moveset as half of the weapon art.
Erebus Nov 1, 2016 @ 3:27am 
Originally posted by Dark Knight:
Originally posted by Erebus the Indolent:
Think about the stats Friede's requires and the scaling. The main Scythe is only physical slashing damage. The weapon art stance (even if not attacking) slows movement and massively slows stamina regen. The stance is the only way the weapon takes advantage of it's int scaling, split damage, and the only way it has any hyperarmor to it. If the weapon art is used haphazardly opens you up to a lot of counters.

And again half the weapon art does use FP (and that attack is very useful for switching things up and catching people off-guard).

Also, think about it from the PVE side of things. Slashing damage is extremely mediocre against a number of enemies in the game. In fact the weapon is pretty ♥♥♥♥-tier against certain bosses. Max upgrade 40/40/40/40 and I do like 100 damage to armored bosses per swing. And it's critical hit damage? It's pretty low as well.

The weapon is fine. It's just the "newness" that is screwing with people (well that and it's good for catching people offguard if you don't sit there and spam the same move over and over).

Given your points I should say... Fair enough I guess.
Also worth noting the combo part of the weapon art could easily be part of the base moveset (the non-stance L1 is a terribly ♥♥♥♥♥♥ "block"), I think though they made it part of the stance WA to restrict it more (movespeed, stamina, activation timing, etc.).
Claraysel Nov 1, 2016 @ 4:59am 
Its the un skilled player's bane right now (if they spam ofc)
Originally posted by Erebus the Indolent:
Farron Greatsword doesn't use FP either. Fact is Friede's Scythe is only decent due to the moveset. The main scythe doesn't apply the split damage, so if you made everything cost FP it'd be an incredibly mediocre weapon. And as it stands the weapon art isn't super hard to counter. Besides the weapon art ice attack does use FP.
Farron GS L1 is not a weapon art, its a regular move, but Freides Scythe Stance is a weapon art so...
brownie689 Nov 1, 2016 @ 3:17pm 
.........................It's not a weapon art. The weapon art is the ice attack. The cost of using the double scythe is how slow you move while dual wielding. The ice attack uses FP.
ModernSamurai Nov 1, 2016 @ 4:34pm 
Originally posted by The HALLOWEEN MAN (Alfons):
Originally posted by Erebus the Indolent:
Farron Greatsword doesn't use FP either. Fact is Friede's Scythe is only decent due to the moveset. The main scythe doesn't apply the split damage, so if you made everything cost FP it'd be an incredibly mediocre weapon. And as it stands the weapon art isn't super hard to counter. Besides the weapon art ice attack does use FP.
Farron GS L1 is not a weapon art, its a regular move, but Freides Scythe Stance is a weapon art so...

He meant the parry. Like the katana parry that uses FP. But this one doesn't.
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Date Posted: Nov 1, 2016 @ 2:36am
Posts: 12