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That second one is just a spear issue if anything.
Moveset wise, yeah, the bouncing is really annoying. And yes, extremely easy to parry L1's, can even just be reaction parried. Very sad.
Overall, the Drang Twinspears are pretty bad in all but damage. What isn't disappointing is drang hammers (when you land the L1). My only real grievance with that weapon is the fact that only the end of the weaponart has hyperarmour, if the full weaponart did then I'd use it way more than I already do. Still great against ultra weapons or roll catching though.
Also I'd like to add on, I think we have some weapons that are quite a bit worse than Drang Twinspears. Like the Soldering Iron, which really should be called the Branding Iron. Along with its terrible range and damage, you can't even buff it to compensate.
Then there's the Follower's Torch, real cool and wouldn't be a bad weapon, mace moveset and a decent weaponart you can roll out of anytime you want. Problem is that neither the 1-handed or 2-handed moveset even has an R1 R1 combo. Why? I don't know, but it doesn't.
As for L1 roll poke - its the only good thing about that weapon, but even then its 50/50. Double thrust is indeed a nice punish tool - got great range, extra fast, deals thrust so can get a counter.
And then there's the issues.
First of all: it eats all of your stamina because double handed attack. At low SL its a ♥♥♥♥♥♥♥ murder of your stamina bar.
And then there's tracking: no, it's not good. If you press L1 too fast after rolling sideways - the character will thrust in the direction that he rolled in, not in direction of the target. You need to delay pressing L1 until the very end of the roll animation - that's when the tracking stabilises and goes straight for the target.
Which works, of course, but most weapons do not have "rolling attack sweet spot timing" mechanic and can just spam rolling attacks brainlesly.
I believe the twin hammers suffer from this too, although to a lesser extent.
I've just beaten SL20 +3 Friede with it. After she murdered Gael as well. It was hard. Worked for every hit like its my job. The amount of times Friede caught me without stamina is astounding.
On a serious note - not a good weapon to stick to all the time, a lot due to how easy it is to parry it. However, as with any other weapons that can be hard-countered - the moment they show you the counter (a parry-tool in that case) > swap to something else.
Not everyone is a tryhard who would immediately go for hard-counter once they see it though, so you will still be able to use it, just not in every fight.
They have the same hit stun value as ultra weapons on their R2, charged or uncharged. This lets you combo into a WA because it comes out much faster than all the other spear type weapons.
Drang twinspears has literally one of the strongest rolling attacks, it's rolling L1 does about 400+ damage if you manage to get a counterhit with leo ring on a dex build, the L1 is also unreactable and if someone tries to parry you after you roll, you can just use the R2. The fact that the rolling L1 has no good tracking doesn't make it bad, you can punish people for trying to roll catch you or getting too close to you with the L1 and is gonna cost them a lot, your L1 comes pretty fast and nobody would really like to eat a 400+ dmg trade. Drang twinspears is also one of the strongest latency weapons btw.