DARK SOULS™ III

DARK SOULS™ III

View Stats:
Drang Twinspears: Worst weapon in the game confirmed
Damage: 0.
Tracking: Drunk drug addict. Misses attacks if target as much as attempts to move to the side.
Moveset: Ricoshets of walls if even it as much as scratches them. No pressure capability. Predictable as ♥♥♥♥. Easy parries.

You want to suffer just by existing? Start using Drang Twinspears today!
< >
Showing 1-7 of 7 comments
Seferofe Sep 1, 2021 @ 2:22pm 
Damage is actually one of its good points for the L1.

That second one is just a spear issue if anything.

Moveset wise, yeah, the bouncing is really annoying. And yes, extremely easy to parry L1's, can even just be reaction parried. Very sad.

Overall, the Drang Twinspears are pretty bad in all but damage. What isn't disappointing is drang hammers (when you land the L1). My only real grievance with that weapon is the fact that only the end of the weaponart has hyperarmour, if the full weaponart did then I'd use it way more than I already do. Still great against ultra weapons or roll catching though.

Also I'd like to add on, I think we have some weapons that are quite a bit worse than Drang Twinspears. Like the Soldering Iron, which really should be called the Branding Iron. Along with its terrible range and damage, you can't even buff it to compensate.

Then there's the Follower's Torch, real cool and wouldn't be a bad weapon, mace moveset and a decent weaponart you can roll out of anytime you want. Problem is that neither the 1-handed or 2-handed moveset even has an R1 R1 combo. Why? I don't know, but it doesn't.
Last edited by Seferofe; Sep 1, 2021 @ 2:25pm
Artek [General] Sep 1, 2021 @ 3:39pm 
Originally posted by lShadow:
It's a pretty good weapon and probably the best spear in the game. The L1's left stick is faster than straight swords so you can roll-catch with it and if you missed the distance or the timing the right stick sometimes makes up for it. The rolling poke has good tracking and it is insanely fast.
The biggest drawback to this weapon is the fact that instead of repeating the L1 moveset, it just does two more pokes which is not as good as doing a swipe again but if your opponent decides to attack out of the stun(not relevant at skilled duels) then it can do nice damage. I'd also like if the L1's right stick would do another swipe or if it'd combo into another L1 but maybe that would be a bit OP.
Hm, i don't know. The initial L1 slash is indeed nice but the range on it is that of a dagger: point blank only. More often than not it just misses, so it has no use for initiating. If the enemy lets you get this close - they probably already launched their own counter-offense and staggered you instead. And it doesn't feel fast at all - i constantly get punished for going for it... But it might be just animation and poor timings, i can't really tell.

As for L1 roll poke - its the only good thing about that weapon, but even then its 50/50. Double thrust is indeed a nice punish tool - got great range, extra fast, deals thrust so can get a counter.
And then there's the issues.

First of all: it eats all of your stamina because double handed attack. At low SL its a ♥♥♥♥♥♥♥ murder of your stamina bar.

And then there's tracking: no, it's not good. If you press L1 too fast after rolling sideways - the character will thrust in the direction that he rolled in, not in direction of the target. You need to delay pressing L1 until the very end of the roll animation - that's when the tracking stabilises and goes straight for the target.
Which works, of course, but most weapons do not have "rolling attack sweet spot timing" mechanic and can just spam rolling attacks brainlesly.
I believe the twin hammers suffer from this too, although to a lesser extent.

I've just beaten SL20 +3 Friede with it. After she murdered Gael as well. It was hard. Worked for every hit like its my job. The amount of times Friede caught me without stamina is astounding.
Last edited by Artek [General]; Sep 1, 2021 @ 3:41pm
Tao314zdin Sep 2, 2021 @ 12:13am 
Eleonora might wanna have a word with you... as well as some other wunderwaffer class weapons.

On a serious note - not a good weapon to stick to all the time, a lot due to how easy it is to parry it. However, as with any other weapons that can be hard-countered - the moment they show you the counter (a parry-tool in that case) > swap to something else.

Not everyone is a tryhard who would immediately go for hard-counter once they see it though, so you will still be able to use it, just not in every fight.
causality Sep 2, 2021 @ 1:11am 
Secret tech about the Drang twin spears:

They have the same hit stun value as ultra weapons on their R2, charged or uncharged. This lets you combo into a WA because it comes out much faster than all the other spear type weapons.
Randoms calling decent/good weapons bad, insane

Drang twinspears has literally one of the strongest rolling attacks, it's rolling L1 does about 400+ damage if you manage to get a counterhit with leo ring on a dex build, the L1 is also unreactable and if someone tries to parry you after you roll, you can just use the R2. The fact that the rolling L1 has no good tracking doesn't make it bad, you can punish people for trying to roll catch you or getting too close to you with the L1 and is gonna cost them a lot, your L1 comes pretty fast and nobody would really like to eat a 400+ dmg trade. Drang twinspears is also one of the strongest latency weapons btw.
PvP wise, the worst weapon is literally any greathammer that isn't Ledos
I've used it against casuls in PVP, ofc they don't know what they do, but it doesn't take them long for them to start winning.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Sep 1, 2021 @ 2:01pm
Posts: 7