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But probably from just forgot he was there and to remove him from firelink.
Or did it so you can't mess up questlines by going to the dlc
I don't think so... I think the Ringed City is stuck in the far past and when we disturbed Filianor we actually go to the present MOMENTS before the Dreg Heep
My Evidence?
The game's intro: it literally starts with that exact same type of field when the Fire Fades, only to vanish when the Lords of Cinder rise once more
Kind of how Ash Lake is the Land of Ancient Dragons in Dark Souls 1
As for Patches... yeah... time is Convoluted, so he could easily be there and be elsewhere quickly
Edit: I have this theory that the Linking of the Fire has been sort of reseting the timeline for the Fire's lifespan and the Convolution of time is the various "Present timelines" colliding with one and other: explaining why the Oldest areas (DS 1 and DS2) is at the bottom of the Dreg Heep with the area's of DS3 above.
In short... the world we see in the Ringed City, according to my Theory, is how the world ACTUALLY looks like due to Time being THIS badly convoluted
It would also explain how things are so close to one and other and how things got so messed up
Ringed City is the future of the world of Dark Souls 3
Patches is a hollow and when so much time passed, he lost his memories, that's why if you tell him where the monument is, he kicks you later.
But if you kill him in the future, the past Patches is still alive
Then you get FAR into the future after touching the egg of filianore , a future where the flame Has faded.
Yet there's a sun
But well, could be possible too
Unless it's confirmed... then I'm an idiot
then the actual ringed city transports you into the future so long that everything has been turned to ash
And its from they probably forgot there should be no sun.
Um... I know that
And From usually pays attention to those details. They are not flawless but... the Dreg Heep is also around of the Firelink Shrine... which is behind Lothric Castle... which is a Wreck in the Kiln but intact in that reality.... so it can't really be the future, specially when it fits the Intro of the game
Edit: I just want to know how is it in the Future is al, sorry if I am coming out as rude or a know-it-all
When you beat the lords of cinder and you put them on the thrones, there is a cutscene and you are in a badly aged version of firelink shrine, everyone is gone and you are alone. This means you are in the future (or at least the previous part of the game is set in the past).
Some other game location changes accordingly, like the part after farron keep where trees become bigger for instance. This means a lot of time has passed between prince lothric death and soul of cinder appeareance.
And in this timeframe, from before soul of cinder arena, you can see the dreag heap, which is a badly aged version of high wall of lothric. You can recognize the first part of the area as the lower floor of "tower of the wall" near where greyrat is located.
Everything about that location including dialogue lines from the old hag that sells you the spitleaf greatsword is meant to tell you that you are now in the future.
So, even if you kill lapp, you are killing the future patches not the present one. Have you even seen "Back to the future"? Altering the past can change the future, but altering the present doesn't change the past
We know that they had something big planned with the ceremony system, but they didn't implement it. We only have a pre-dancer world and a post-dancer world in some areas where you can see the eclypse, but they wanted way more changes and they had planned a night mode as well, so maybe some discrepancies between the DLC and the storyline are due to this lack of ceremonies
Hold up, this is sort of confirms what I said before: that the area is our current timeline (Ruined Firelink Shrine) Since during the battle with Gael the Dreg Heep isn't even formed yet (look at the distance, Lothric is still standing)
This is why I say it can't be the far future since the very design screams it's before our Soul of Cinder Battle
IF it's the future after defeating the Lords of Cinder then I can accept that, but not before our Soul of Cinder battle as it contradicts it
But that said: it could be the transition between the two moments
Edit: to clarify; my initial idea was that the area (Gael's arena) can't be after the Soul of Cinder battle, and has to be prior to that since the Dreg Heap isn't formed yet (Lothric Castle in view being proof of this). That's my entire idea: Now if it's after the fall of the Lords of Cinder but BEFORE the SoC battle.. then I can see it making more sense
I know the Dreg Heap is the place where we fight the Soul of Cinder, or rather, the Kiln is surrounded by it
To me it doesn't matter much, there are three big moments in DS3 and I'll call them "past" "present" and "distant future"
It isn't really important wheter you defeat SoC before or after Gael, even if lore wise it makes much more sense that the entire Ringed City plotline is something you do before reaching SoC (assuming that after SoC is defeated the fire is linked or extinguished immediately)
The ringed city itself is encapsulated in magic and can be considered either the past or the present until you touch Filianore, but the Gael fight is surely set in the same timeframe than SoC battle since at that time only you gael and presumably SoC are the only creatures still alive
I agree with everything stated here
Not that I don't agree with the rest, it's just that for the sake of the discussion this was the bit to focus on
XP