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You say 50 vit to wear it w/o rings.
Vit is the highest contributor to natural damage reduction.
Havel's is (among) the highest armor damage reduction sets.
High natural drez + High armor drez = lots of drez.
You start messing with that philosophy, you're going to basically ruin a properly thought out system and people will end up all wearing this.
http://darksouls3.wiki.fextralife.com/Vitality
To put it simpler: Armor sets seem underwhelming because the other half of the active armor component comes from the wearer and his or her stats. Together they work exactly as intended.
VIT is an incredibly disappointing stat when it comes to pvp at 120, it only gives my 50vit character 20 more flat damage resistance than my typical 40/40 str dex build, so yea a VERY minimal improvement if you look at the stats you sacrifice.
Not to sound like a ♥♥♥♥ but you guys have obviously not experimented with stats and looked at what everything results into, so before you come with "lolno" comments and things like that atleast google it.
50Vit to equip full Havels, includes Favor and Havels ring, can only use one weapon. Melee absorption stats lingering around 31%.
How is this even remotely worth? Havels seriously needs a buff to be worth using, ever.
I literally just linked vitality to you.
Naked 50 vitality = 140 flat damage reduction just from vit. You don't have just vit, you also have other stats. You end up with roughly 200 flat damage reduction at sl 120 if not more. You then subtract an additional 31% from whatever is left.
You can boost this to upwards of 46% with a RoSP +2 (15%)
Most weapons cap out around 500 AR with few going over.
you end up taking somewhere around 150-160 damage from a full strength AR attack just by standing still.
You want to use havels in the pvp meta. This is a mistake.
I hope this time you've been properly informed.
No, I haven't been properly informed.
Full Gundyr's armor & RoSP+2, I get hit for 150+ from unbuffed straight swords with 1h R1s. That's 42 slash absorb. Switching to considerably lighter medium armor makes a negligible difference in damage taken. Heavy armor needs to be buffed in PVE and PVP. Full havel's should give something like 60 absorbtion across the board of something. You need a ridiculous amount of stats to use it.
The problem is, it's not any stronger than the average 120 build. I'm not gonna lie and say I don't absolutely crush noobs with the build or anything, but when fighting against anyone decent, it's shortcomings are obvious. You can't mash R1 vs Havel the Rock, but you can play counter poke and pick him apart.
The dragon tooth is pretty low AR for an ultra as well. I was only able to put 40 in STR due to the massive VIT requirements to use the gear. Compared to 2h Yhorms with 66 STR, people using Yhorm's + Medium armor can actually out trade me. That's with me using full havel's + RoSP+2. Havel's set does need a buff. Some extra defense bonus for using the entire set or something.
Armor gives absorption, which is a straight percentage reduction to incoming damage. Higher is always better.
The problem with heavy armors is not that the absorption doesn't do anything but that it's really not worth the VIT investment required to wear it (since most PvP happens in the 120-140 range, your stats are limited).
However, the changes in the recent patch make heavy armor far more necessary when wielding a weapon that works with poise, so they at least have some use now.