DARK SOULS™ III

DARK SOULS™ III

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Damianus Nov 6, 2016 @ 7:09am
Havel's set buff?
Havel's set is soo disappointing, this crazy heavy set that requires atleast 50 vit without additional rings to wear, without weaponry, gives so little protection, I think a good buff, both in pvp and pve would be to have the entire set together grant a significant defense boost, something like a buff you receive when using the shield and the dragon's tooth in combination (not the same buff obviously but the same idea).
I know this idea isn't getting through or considered or even heard but I would like to hear what people think on this.
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Showing 1-15 of 27 comments
Zacharoni Nov 6, 2016 @ 7:14am 
Lol no way. If it was buffed everyone would wear Havel's Set and poise through every hit
jagijagiolaf <3~ Nov 6, 2016 @ 7:20am 
lets not have a ds1 or ds2 situation where fashion souls is disregarded cus some particular armorset is really ♥♥♥♥♥♥♥ broken..please
Originally posted by jagijagiolaf <3:
lets not have a ds1 or ds2 situation where fashion souls is disregarded cus some particular armorset is really ♥♥♥♥♥♥♥ broken..please
Washing Machine Nov 6, 2016 @ 7:38am 
It is kinda sad atm tho. Would need some defense buffs, I'd be fine with dudes taking less damage if they really insist to plant that many SLs into their Vit stat.
Angela™ Nov 6, 2016 @ 7:42am 
Yeah no, and here's why.

You say 50 vit to wear it w/o rings.

Vit is the highest contributor to natural damage reduction.
Havel's is (among) the highest armor damage reduction sets.

High natural drez + High armor drez = lots of drez.

You start messing with that philosophy, you're going to basically ruin a properly thought out system and people will end up all wearing this.

http://darksouls3.wiki.fextralife.com/Vitality

To put it simpler: Armor sets seem underwhelming because the other half of the active armor component comes from the wearer and his or her stats. Together they work exactly as intended.
Last edited by Angela™; Nov 6, 2016 @ 7:44am
Damianus Nov 6, 2016 @ 7:45am 
high vit requires sacrificing other stats for pvp meta level, so you will have to go either dex or str only, poise is a no no pretty much already so idk why some other guy was talking about poise, no it won't return to ds1 or ds2 situations, just do this thing called thinking for a second, 50 vit plus 2 rings is only for the full armor set, if you want to wear heavy weaponry it goes up to 60 vit easy with rings, or 55 if you want to include the prisoner's chain which again is another ringslot gone and makes you take more damage. you sacrifice vig if you want a decent chance at using some weapons at full potential aswell. however you look at it you will still be at a disadvantage at SL 120 but atleast havel's armor would live up to it's name.

VIT is an incredibly disappointing stat when it comes to pvp at 120, it only gives my 50vit character 20 more flat damage resistance than my typical 40/40 str dex build, so yea a VERY minimal improvement if you look at the stats you sacrifice.

Not to sound like a ♥♥♥♥ but you guys have obviously not experimented with stats and looked at what everything results into, so before you come with "lolno" comments and things like that atleast google it.
Last edited by Damianus; Nov 6, 2016 @ 7:50am
Washing Machine Nov 6, 2016 @ 7:50am 
Random pieces of decent stat armor + two weapons at 8.0wt or so equipped, slap on favor ring and you are still sub 70% at 15Vit (starting Vit for Knight class). Absorption for most melee will be around 25%.

50Vit to equip full Havels, includes Favor and Havels ring, can only use one weapon. Melee absorption stats lingering around 31%.

How is this even remotely worth? Havels seriously needs a buff to be worth using, ever.
Angela™ Nov 6, 2016 @ 7:56am 
Originally posted by Washing Machine:
Random pieces of decent stat armor + two weapons at 8.0wt or so equipped, slap on favor ring and you are still sub 70% at 15Vit (starting Vit for Knight class). Absorption for most melee will be around 25%.

50Vit to equip full Havels, includes Favor and Havels ring, can only use one weapon. Melee absorption stats lingering around 31%.

How is this even remotely worth? Havels seriously needs a buff to be worth using, ever.


Originally posted by Damianus:
high vit requires sacrificing other stats for pvp meta level, so you will have to go either dex or str only, poise is a no no pretty much already so idk why some other guy was talking about poise, no it won't return to ds1 or ds2 situations, just do this thing called thinking for a second, 50 vit plus 2 rings is only for the full armor set, if you want to wear heavy weaponry it goes up to 60 vit easy with rings, or 55 if you want to include the prisoner's chain which again is another ringslot gone and makes you take more damage. you sacrifice vig if you want a decent chance at using some weapons at full potential aswell. however you look at it you will still be at a disadvantage at SL 120 but atleast havel's armor would live up to it's name.

VIT is an incredibly disappointing stat when it comes to pvp at 120, it only gives my 50vit character 20 more flat damage resistance than my typical 40/40 str dex build, so yea a VERY minimal improvement if you look at the stats you sacrifice.

Not to sound like a ♥♥♥♥ but you guys have obviously not experimented with stats and looked at what everything results into, so before you come with "lolno" comments and things like that atleast google it.
I literally just linked vitality to you.

Naked 50 vitality = 140 flat damage reduction just from vit. You don't have just vit, you also have other stats. You end up with roughly 200 flat damage reduction at sl 120 if not more. You then subtract an additional 31% from whatever is left.

You can boost this to upwards of 46% with a RoSP +2 (15%)

Most weapons cap out around 500 AR with few going over.

you end up taking somewhere around 150-160 damage from a full strength AR attack just by standing still.

You want to use havels in the pvp meta. This is a mistake.

I hope this time you've been properly informed.
Washing Machine Nov 6, 2016 @ 8:01am 
RoSP doesn't work like that in pvp m8.
No, I haven't been properly informed.
AH-1 Cobra Nov 6, 2016 @ 8:38am 
It takes something like 88 VIT + rings, to be able to use the entire Havel's set, including the shield + dragon tooth. And be able to mid roll. I managed a Havel the Rock build @ 150, but I'd be hard pressed to do one at a much lower level without being a fatty. Havel mid rolls, if you're a fatty you're not Havel the Rock.
Angela™ Nov 6, 2016 @ 8:39am 
Originally posted by crimsonedge11:
It takes something like 88 VIT + rings, to be able to use the entire Havel's set, including the shield + dragon tooth. And be able to mid roll. I managed a Havel the Rock build @ 150, but I'd be hard pressed to do one at a much lower level without being a fatty. Havel mid rolls, if you're a fatty you're not Havel the Rock.
I suddenly see where this "150 is the new meta derp" nonsense is coming from.
AH-1 Cobra Nov 6, 2016 @ 8:49am 
Originally posted by Sir Noble:
People say defence doesn't work in this game but find obviouse differences between say. Drang and lothric sets in the damage I take so I'd guess havels has good damage reduction as well as high elemental and bleed resist.

If you want to do some testing some time.id.be down

Full Gundyr's armor & RoSP+2, I get hit for 150+ from unbuffed straight swords with 1h R1s. That's 42 slash absorb. Switching to considerably lighter medium armor makes a negligible difference in damage taken. Heavy armor needs to be buffed in PVE and PVP. Full havel's should give something like 60 absorbtion across the board of something. You need a ridiculous amount of stats to use it.
Last edited by AH-1 Cobra; Nov 6, 2016 @ 8:50am
AH-1 Cobra Nov 6, 2016 @ 8:52am 
Originally posted by Diokhan Cyriel:
I suddenly see where this "150 is the new meta derp" nonsense is coming from.

The problem is, it's not any stronger than the average 120 build. I'm not gonna lie and say I don't absolutely crush noobs with the build or anything, but when fighting against anyone decent, it's shortcomings are obvious. You can't mash R1 vs Havel the Rock, but you can play counter poke and pick him apart.

The dragon tooth is pretty low AR for an ultra as well. I was only able to put 40 in STR due to the massive VIT requirements to use the gear. Compared to 2h Yhorms with 66 STR, people using Yhorm's + Medium armor can actually out trade me. That's with me using full havel's + RoSP+2. Havel's set does need a buff. Some extra defense bonus for using the entire set or something.
Last edited by AH-1 Cobra; Nov 6, 2016 @ 9:02am
devSin Nov 6, 2016 @ 9:34am 
Originally posted by Sir Noble:
People say defence doesn't work in this game but find obviouse differences between say. Drang and lothric sets in the damage I take so I'd guess havels has good damage reduction as well as high elemental and bleed resist.
Defense is innate (it's granted by character level and stats). It's not affected by armor, and its effectiveness varies depending on the strength of the attack.

Armor gives absorption, which is a straight percentage reduction to incoming damage. Higher is always better.

The problem with heavy armors is not that the absorption doesn't do anything but that it's really not worth the VIT investment required to wear it (since most PvP happens in the 120-140 range, your stats are limited).

However, the changes in the recent patch make heavy armor far more necessary when wielding a weapon that works with poise, so they at least have some use now.
Finn ™ Nov 6, 2016 @ 9:38am 
you are right, but it's not only havel's set, all heavy armours should give you a lot better proctection, at least against physical damage.
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Date Posted: Nov 6, 2016 @ 7:09am
Posts: 27