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Hell, 12 int/Fth will also give you access to the Storyteller's Staff, allowing the use of an incredibly potent and unique form poison that stacks with Toxic Mist.
As a pyromancer that liked to use some faith miracles, but mostly for pve runs, I liked to start as a Knight, get pyromancy flame, top int/fth at 40s, equip a dark longsword and at some point a dark/blessed lothric knight sword. Using Pyromancy and Miracles but also been open to Sorcery while not necessarily sacrificing my melee options were the best times ever.
Now, with my main character, I am focusing only on a "build" sort of about helping players by supporting them, keeping them alive and melting bosses in cooperation mode.
So right now I'm only using intelligence because I have these chrystal infused daggers, and I want to keep the intelligence scaling. It seems really inefficient but I think that any other infusion will make them too weak to use.
Soothing heal or wtv name for 1st regen spell,15 or 16 faith
Can be min maxed ontop of str builds or dex to achieve 1200 dmg ar greatswords and ugs
and or a slow recovery for people playing you out for time/aka roll spamming and waiting for opening
DEX INT 60/20 is better if you don't need magics tho, the damage is like 600 and unless you meet a Havel Cosplayer (strong magic and melee defense armour) you gnaw into armour like paper
In DS3, if you´re investing in STR and DEX, a little bit of FTH can give you access to regen or ToD. Also, 18 FTH let´s you use the Dragonslayer Swordspear, which I really like.
At 30 faith you can cast great lightning spear which basically oneshot ultra weapon users in pvp when at close range
I will admit there aren't that many good Miracles and Sorceries worth using as a whole, but the ones that are worth using work well. Here are my favorites for each category:
Thanks for the guide! My character is melee focus for now, but I'm thinking about making a new spell casting character tomorrow, and I'll be on the lookout for these spells.