DARK SOULS™ III

DARK SOULS™ III

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Attack/animation canceling - legitimate?
Is there any legitimate way to attack-cancel/animation-cancel in DS3? I've seen a few players (always trolls) stunlock with R1 animation-canceling whereby they repeatedly trigger only the first type of R1 animation. Have usually seen this with a Scythe, but just today saw a player do it with RKSS as well. Is this a hack or mod, or a legitimate technique? I'm pretty sure it's a mod, but I'm curious if anyone here knows the answer.
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Showing 1-7 of 7 comments
Shadow Jan 3, 2020 @ 3:13pm 
do you mean an infinite stunlock?

it could also be a weapon swap gitch the way I understand you.
no, i wish i had a video to show - it's not weapon swapping or infinite stunlock. for example, with a Corvian Great Scythe, R1 animations are usually paired; the first swing is from the right downward, the second swing from the left. with this glitch, the player is able to swing a series of the first type of animation in a row, which results in the attacks coming out faster than normal, resulting in stunlock if you try to do normal responses to a series of R1s (parry, roll timing, etc.). Spamming roll will get you out of it, so it's not true stunlock, but it is a manipulation of the normal attack animations to attack faster.
The author of this thread has indicated that this post answers the original topic.
psheue Jan 3, 2020 @ 3:40pm 
https://www.youtube.com/watch?v=obehzdDM0Q8&t=91s

It´s a glitch/exploit. You can do it with shields and bows, too, I think.
Last edited by psheue; Jan 3, 2020 @ 3:41pm
Originally posted by psheue:
https://www.youtube.com/watch?v=obehzdDM0Q8&t=91s

It´s a glitch/exploit. You can do it with shields and bows, too, I think.

yes, that's what i'm talking about! at least when it comes to the RKSS, although I first encountered it with a Corvian Scythe user; when it's done with the RKSS, you can at least see the WA animation start, but with the Corvian Scythe, presumably the technique is the same, though no WA animation appears... would be interesting to know what the technique is exactly, and whether it requires KBM for reduced input lag.

Thanks for posting that! Answers my question about the legitimacy of the technique, at least with RKSS.
Taco Cat Jan 3, 2020 @ 5:41pm 
Originally posted by we game in a society:
Originally posted by psheue:
https://www.youtube.com/watch?v=obehzdDM0Q8&t=91s

It´s a glitch/exploit. You can do it with shields and bows, too, I think.

yes, that's what i'm talking about! at least when it comes to the RKSS, although I first encountered it with a Corvian Scythe user; when it's done with the RKSS, you can at least see the WA animation start, but with the Corvian Scythe, presumably the technique is the same, though no WA animation appears... would be interesting to know what the technique is exactly, and whether it requires KBM for reduced input lag.

Thanks for posting that! Answers my question about the legitimacy of the technique, at least with RKSS.
You can do it on controller, keyboard, and even on the ps4, just takes some practice.

I'm more so intrigued as to what else can be cancelled. If you can do the cancel with friede's scythe, it would be a lot more fun and might even move it up to A tier.
Last edited by Taco Cat; Jan 3, 2020 @ 5:41pm
Originally posted by TacoCat:
You can do it on controller, keyboard, and even on the ps4, just takes some practice.

I'm more so intrigued as to what else can be cancelled. If you can do the cancel with friede's scythe, it would be a lot more fun and might even move it up to A tier.

The video doesn't actually say what the inputs are - do you know? obviously L2/WA after first R1, but is there a third input necessary, or just need to make sure not still in WA stance before triggering next R1?

Seems like any weapon with a stance WA could be treated this way...?
Taco Cat Jan 3, 2020 @ 8:19pm 
Originally posted by we game in a society:
Originally posted by TacoCat:
You can do it on controller, keyboard, and even on the ps4, just takes some practice.

I'm more so intrigued as to what else can be cancelled. If you can do the cancel with friede's scythe, it would be a lot more fun and might even move it up to A tier.

The video doesn't actually say what the inputs are - do you know? obviously L2/WA after first R1, but is there a third input necessary, or just need to make sure not still in WA stance before triggering next R1?

Seems like any weapon with a stance WA could be treated this way...?
You have to tap the wa at about the mid point of your swing (where your sword would hit the player in front of you). So if you have a delay with your controller, press it a tad before you should.
Last edited by Taco Cat; Jan 3, 2020 @ 8:30pm
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Date Posted: Jan 3, 2020 @ 2:50pm
Posts: 7