Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it could also be a weapon swap gitch the way I understand you.
It´s a glitch/exploit. You can do it with shields and bows, too, I think.
yes, that's what i'm talking about! at least when it comes to the RKSS, although I first encountered it with a Corvian Scythe user; when it's done with the RKSS, you can at least see the WA animation start, but with the Corvian Scythe, presumably the technique is the same, though no WA animation appears... would be interesting to know what the technique is exactly, and whether it requires KBM for reduced input lag.
Thanks for posting that! Answers my question about the legitimacy of the technique, at least with RKSS.
I'm more so intrigued as to what else can be cancelled. If you can do the cancel with friede's scythe, it would be a lot more fun and might even move it up to A tier.
The video doesn't actually say what the inputs are - do you know? obviously L2/WA after first R1, but is there a third input necessary, or just need to make sure not still in WA stance before triggering next R1?
Seems like any weapon with a stance WA could be treated this way...?