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- Easy as hell
- Parry spam and backstabs
- Overused lore
- One abyss watcher that attacks the others to make it even easier for the player
I'm fine with the theme for abyss watchers although my hate for that boss sort of makes me never listen to it.
Let's not forget even ds2 did the gank boss fights better. At least for one boss, being the ruin sentinels.
As much as I don't mind the ganks, I do not see how DS2 did them better. DS3 tried to add intersting mechanics to it, unlike DS2, mostly.
Troll,
You complain a LOT about this game. Why do you even play it if you have such disdain for it?
So having a mechanic makes the fight better?
I understand and I'm completely fine if you hate ds2 as a whole.
But seriously, you are telling me a good mechanic makes a boss good automatically?
Look at yhorm and how many people have disdain for that boss simply because it's a pure gimmick.
I understand that the abyss watchers were the first real "story boss" but it doesn't make it fun when the boss is a complete damn joke.
I'm talking about something added to make the duo bosses work with each other.
The Crystal Sage has one way to tell him apart, the Abyss Watchers have a third party enter the fight who's hostile with the boss itself.
The Deacons at least had some thought put into them.
Pontiff telegraphs all his attacks with his clone, turning the fight into having to really learn his attacks and dodge them twice in succession.
Friede works with Ariandel since one is extremely slow, while Friede towns down the aggression hard, making it manageable, but still difficult.
Demon Prince is designed to work as a duo, with them constantly swapping between aggressive and support stages. Having therm both simply aggressive melee fighers would've made them difficult, but FROM took it a step further and added something that would make them interesting and difficult and not take the 'easy' route.
Compare that to DS2.
Royal Rat Vanguard is a tad simplistic, the only unique thing being that a rat with a mohawk eventually spawns. I do like this boss, however, as it does pose an interesting challenge, at least.
Skeleton Lords are interesting, but too easy and all they really do is spam skeletons.
Magus and Congregation are self-explanatory.
Freja is too trivialized by a torch, but was intersting in OG DS2.
Ruin Sentinels are a pretty great fight, but when it comes down to it, they're just 1 boss pasted 3 times in the arena.
Belfry Gargoyles just take it way too damn far, They're just 5-6 gargoyles in one arena.
Dragonriders were interesting, but one has too little health, and he stops sniping at you just to do the same as Red Dragonrider.
Chariot is actually pretty cool, and the gank works here, so no complaint on this one.
Authority is awful. The boss would have been easy if it wasn't for the 3 toxic-inducing dogs who are so small most attacks go over them, and only take 20 damage from the boss itself. An obnoxious way to ramp up the diffiuclty of a boss.
Elana is actually pretty good, and she works well with Velsdadt, so no complaint here.
Gank trio is just no.
The two king's pets is just lazy.
Darklurker is actually one of the best bosses in the base game of DS2 easily, and its duo phase works extremely well because individually, its spells are still really slow and easily telegraphed.
Defender & Watcher aren't bad, but having two melee fighters gets annoying. PLainest duo fight in DS2.
This is what I mean. Quite a bit of multiples fight in DS2 just boil down to throwing more enemies. DS3 adds mechanics to them, makes them work together to provide a challenge by not relying on just sheer numbers.
I do agree that Abyss Watchers end up too easy due to no poise and a small life pool, but they certainly aren't the first time through.
And again, I siad mechanics, not gimmicks. I would also like you to point to me where exactly I said that I "hated" DS2.