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- Dark Souls Remastered: 144 Hours
- Dark Souls 2 Scholar Of The First Sin: 122 Hours
- Dark Souls 3 with DLCs: 70 Hours
Too many games these days have difficulty settings which amount to very easy, easy and fairly easy so it is nice to experience a challenging series.
Not long ago I was intimidated by the prospect of games like these and I'd struggle with controls, my composure and managing thing like stamina and now I can happily beat bosses with my steering wheel.
I play on Hard Mode later.
Man, I have not gotten to chew someone out to high hell for their flawed logic in a long time, so let your cruel friend Evil Bob Ross break it down for you small fry.
Dark Souls (♥♥♥♥ playing Remastered) 172 hours
Dark Souls 2, SotFS: 812 hours
Dark Souls 3: Well over 1500 hours between two accounts
Also have clocked hundreds of hours into Bloodborne, and even beat Demon's Souls.
Now, I'm a lad who loves a good challenge. Dark Souls exists because it is a challenging game. The whole point is to overcome the odds...after all, you're literally a human fighting gods. Cool, right?
Your proposal of an easy mode, however, defeats this.
Dark Souls is already an easy game in itself by trial and error, because memorizing a boss's moveset is not algebra. There is only so many things they can do, and they almost all have telegraphs. There's never been a moment where I struggled with something like Vordt, or Aldritch, or even bosses from the other games, because they were already designed fair. Implementing an easy mode would make an already pretty easy-once-you-know-it game just plain silly, not to mention all the jokes that circulate with those lousy game journalists wanting an easy mode for all the new hip games that're MEANT TO BE HARD.
Nobody plays games like Lisa the Painful, The Binding of Isaac, Enter the Gungeon, Dead Cells, Dark Souls, or others to just breeze through it. They're naturally hard games, to challenge the player's skill, because the reward at the end of the day is saying "I beat it, fair and square". Hell, this game is even easier with phantoms, and on top of that the most broken items in the game aren't hard to get, and you can even SEQUENCE BREAK THE GAME (momentarily) if you're good enough. Yeah, fighting the Dancer of the Boreal Valley before fighting Vordt. That's a thing you can do, and I find it to be an outstanding representation of how Dark Souls offers only the hardest fights to the most willing. An easy mode defeats the purpose of what this game was literally made for: a hard fight.
You don't get into the Salty Spitoon by being a baby, bub. Try Weenie Hut Jr's next time.
Having a difficulty option that weakened enemy health or made the movesets simpler wouldn't help people improve, it just gives them more ways to brute force their way through bosses, and won't help them at all if they played higher difficulties. Players would get used to the simplified movesets and have to relearn the game entirely.
why do people believe in myths such as these?
https://steamcommunity.com/app/374320/discussions/0/3581993464536935497/
For more discussion on game design with respect to the Soulsborne series, see:
https://www.youtube.com/watch?v=_SOg990vAyk
https://www.youtube.com/watch?v=2lnq44iwiVM
https://www.youtube.com/watch?v=AC3OuLU5XCw
https://www.youtube.com/watch?v=LLItPEpkK7A
https://www.youtube.com/watch?v=EV16ROaHVfo
https://www.youtube.com/watch?v=UScsme8didI
https://www.youtube.com/watch?v=Np5PdpsfINA
Most enemies respawn, but not all and nearly all bosses get their life back. But many things remain made: items remain looted, souls remain spend, bosses remain killed and so on.
In other games your progress gets completly resets by loading an old save. Got killed in Skyrim or Witcher, you better saves in the last minutes are you played for nothing.
Dark Souls is punishing and not very nice when it comes to explaining things, but normally it gives you enough tipps if you keep your eyes open. And it is very predictable, like you should not be surprises at all after the first encounter.
The NG in Dark Souls is not hard, you just can not rush through it.
1) I know many of you don't want a "Easy Mode", but this can't ruin "Dark Souls" because the "Easy Mode" is optional.
If you want challenges, you can play on hard mode or play without summons.
You can avoid the Optional things.
2) I know FromSoft made Dark Souls hard on purpose, but have just 1 Option for Difficulty is not great, this bugs me.
3) I know Summons and leveling up make the game a little bit easier, but it's not enough for me.
I think reduced damage and simple AI make more effect on Difficulty, making the game easier.
5) I know not every games are for everyone, I'm not good on FPS games, but I'm good in Action, Racing and Adventure Games.
6) I Get Good in Dark Souls, I finish Dark Souls 1 and 2, I almost finish Dark Souls 3 but I should do the DLCs and the Final Boss to finish it.
I got pratice on Dark Souls but I still have so much to learn about the gameplay, and I struggle in the first playthrough and I'm have been stuck in some bosses, but I don't give up.
7) Dark Souls have a lot of potential and the lore and the bosses are memorable, but obviously Dark Souls have is flaws but can be improved, like other videogames, of course.
I don't Insult you for your opinions, but I want FromSoft being better.
I want improve the Souls-like really.
Thanks for reading this.
P.s: I hope Souls-like games being better in this decade.
It is much easier to balance a game around one difficulty. If the player can change things something might not work, like kills cams or even boss fights in Skyrim for example, or throws the game balance of like AI buffs in Total War or armor scaling in Mount&Blade. DS provides a good expirience with its difficulty in NG, on NG+ it looks different and some things to not fit that good anymore. Some bosses become jokes while late game enemies might be stronger than the early bosses. This would also happen if you would provide the player with difficulty setting. It would destroy the feeling the atmosphere oft the game.
Would you like to choose the NG cyle you want to start at, so the current NG becomes the easiest version?
Look up guides and use items like resins, that should do the trick. Maybe a strong shield too.
4)?
Here are a lot of people willing to provide tipps for you, if you kindly ask. Or even help you beating the game. A "Can someone help me" is more accepted than a "this is too hard".
What do you mean with stuck? Around 5 hours at the same boss or area?
Many people might agree, but also not think the difficulty is one of the flaws.
Hopefully thay start to include the good ideas from previous games and not ignore them.