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i added you!
Something to keep in mind is bosses and mobs have damage type weaknesses/resistances. Electricity is the most common weakness along with darkness. As both of these aren't as available early on fire is the next best choice in general for most. A few bosses are resistant to sorcery but otherwise the soul spear and similar spells are great offensive spells even though not many enemies have a damage weakness to sorcery type. If you want a supporting melee weapon early on to assist when dealing with limited FP get a straight sword type weapon, ideally, or whatever you want and put a raw infusion in it. This can give pretty great results early and for most the game.
thank you!! i think i might as well play knight for one playthrough at the very least, to see how things go, then try out sorcerer...
very interesting, thank you for the tip. is there a sorcerer guide you used, or did you learn it all as you played along? that's what i wanted to initially do, play as a sorcerer from the beginning, but i fear i may have to learn the game first with another class..
yup, i might need a sword after all!
Optimized pure Attunement/Intelligence mid build is extremely dangerous if used properly. Your "firebombs" (for catching players that are low on health) are also dangerous https://darksouls3.wiki.fextralife.com/Great+Deep+Soul
Add 3 points to faith with this level 60ish +6 build and you can use an off hand chime to heal for days while being pure blue. Those same 3 points will allow you to cast https://darksouls3.wiki.fextralife.com/Chaos+Bed+Vestiges Voila, fire as a sorcerer in a game where every stupid fire spell requires heavy faith investments. You could use chaos fireball w/e but vestiges can allow you to hit someone dead ahead, such as someone attempting to escape up a ladder maybe... 2 or 3 shots and anyone not super twinked (with hp) is going to die. It won't merely knock 'em down, it'll kill them.
Bandits knife and dark hand for skipping and catching people chasing you. The hand will deal a substantial amount of damage on successful catch and you will almost 100% of the time grab when people are chasing you... one hit from your potential prey will show them that the build above is very low hp and they'll want you bad... Grab them and replenish your hp with a kiss and then finish them off with Great Deep Soul...
Oh... also, try this. Crystal Sage Staff in left hand... buff it... court sorcerer staff (it has a higher spellbuff) in right hand. With Steady Chant activated on the crystal sage staff, it increases Sorcery damage by 30%. This is significantly more than the 10% damage increase the other Staves get from Steady Chant. Dusk crown will give you a further boost for magic damage from spells by 10%. To top this all off, the young dragon ring gives another 12% and the bellowing ring adds another 20%... Do the math. Alright you talked me into it, I'll do it for you
Combine this with aldritch faithful covenant and you'll invade almost always @ 60+6 range b/c that'll hit like 40 +4 to like 70 maybe and +8 ... your reach will be insane.
Speaking of "reach" don't forget about soul stream. With binoculars and a little bit of stealth, you can snipe people in anor londo when they go for the fire or any other location b/c that thing is literally a sorcerers equivalent of a laser/rail, something stupidly insane gun. This thing has reach. With the buffs here, it'll hit for 2000 or so damage (probably like 1600 or so hp) It's a near sure kill if your target isn't moving or you time it properly.
What has I done
They asked about a sorcerer...
Sorcerers with small faith investments can passive heal with chimes, cast frost, fire, dark and magic. Yes, you can win with a sorcerer with elemental options alone but there's also poison (from storytellers staff.. more dangerous than toxic) and dung pies themselves to stack toxic for 20 or so damage per second. Players will now take on 50 or so damage per second.