DARK SOULS™ III

DARK SOULS™ III

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Dre Mar 26, 2020 @ 5:16pm
possible to beat the game with sorcerer? (new player)
as in, defeat all the bosses and have fun while doing so

i just started playing but i heard knight is the best class for beginners

i'm just overwhelmed because the game doesn't really explain much on what to do and where to go

edit: thank you everyone for all the help and support!
Last edited by Dre; Mar 26, 2020 @ 10:54pm
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Showing 1-15 of 49 comments
Cyalide Mar 26, 2020 @ 5:25pm 
Aye OP add me real quick
Dre Mar 26, 2020 @ 5:41pm 
Originally posted by 「Cutesy Cuddly Cola Cyalide」:
Aye OP add me real quick

i added you!
vongogh Mar 26, 2020 @ 6:53pm 
Yes, sorcery is good in this game for bosses, in fact a lot of times, it makes the game easier. But spells can have trouble with enemies who run at you and where you don't have the space to get distance, for that, you need to have enough basic str or dex to use a weapon for some melee combat.
Xengre Mar 26, 2020 @ 6:57pm 
For PvE magic casters are the most overpowered type. If you are restricting for roleplay purposes, sorcery only, or pyromancy only, or faith only abilities as a cleric, that kind of thing then it is a bit more limited (but sorcery definitely has the options to succeed). Notably, the Great Soul Dreg is crazy OP (can do 2-3k damage with proper builds later on to bosses which is just absurd). Pyromancy, if your build is willing to use, is also extremely powerful (especially early, much stronger than pure sorcery early on). Dorgy's Gnawing (a bleed spell) is the best bleed in the game and low faith requirement and FP cost so it is a great spell to learn as well. There are a lot of utility and other spells as well. For PvP it can be far more hit or miss depending on opposing skill level, but against the average player base magic can still work with enough effort/skill.

Something to keep in mind is bosses and mobs have damage type weaknesses/resistances. Electricity is the most common weakness along with darkness. As both of these aren't as available early on fire is the next best choice in general for most. A few bosses are resistant to sorcery but otherwise the soul spear and similar spells are great offensive spells even though not many enemies have a damage weakness to sorcery type. If you want a supporting melee weapon early on to assist when dealing with limited FP get a straight sword type weapon, ideally, or whatever you want and put a raw infusion in it. This can give pretty great results early and for most the game.
Last edited by Xengre; Mar 26, 2020 @ 6:59pm
Majrick Mar 26, 2020 @ 8:01pm 
IF you take the Sorcerer option be sure to get Pestilent Mist early on as it will remove any static target and some mobile ones when you use it as a barrier. DS3 purists will decry it's use as it is not a combat weapon, and it does affect the user and phantoms in co-op. My principle role is Sorcerer however NG+5 is the max I have reached without visiting Rosaria to re-spec. If your eye/hand coordination is not the best then start with Sorcerer and play the distance game to get the feel for other builds
Dre Mar 26, 2020 @ 8:08pm 
Originally posted by Xengre:
For PvE magic casters are the most overpowered type. If you are restricting for roleplay purposes, sorcery only, or pyromancy only, or faith only abilities as a cleric, that kind of thing then it is a bit more limited (but sorcery definitely has the options to succeed). Notably, the Great Soul Dreg is crazy OP (can do 2-3k damage with proper builds later on to bosses which is just absurd). Pyromancy, if your build is willing to use, is also extremely powerful (especially early, much stronger than pure sorcery early on). Dorgy's Gnawing (a bleed spell) is the best bleed in the game and low faith requirement and FP cost so it is a great spell to learn as well. There are a lot of utility and other spells as well. For PvP it can be far more hit or miss depending on opposing skill level, but against the average player base magic can still work with enough effort/skill.

Something to keep in mind is bosses and mobs have damage type weaknesses/resistances. Electricity is the most common weakness along with darkness. As both of these aren't as available early on fire is the next best choice in general for most. A few bosses are resistant to sorcery but otherwise the soul spear and similar spells are great offensive spells even though not many enemies have a damage weakness to sorcery type. If you want a supporting melee weapon early on to assist when dealing with limited FP get a straight sword type weapon, ideally, or whatever you want and put a raw infusion in it. This can give pretty great results early and for most the game.

thank you!! i think i might as well play knight for one playthrough at the very least, to see how things go, then try out sorcerer...
Dre Mar 26, 2020 @ 8:10pm 
Originally posted by Majrick:
IF you take the Sorcerer option be sure to get Pestilent Mist early on as it will remove any static target and some mobile ones when you use it as a barrier. DS3 purists will decry it's use as it is not a combat weapon, and it does affect the user and phantoms in co-op. My principle role is Sorcerer however NG+5 is the max I have reached without visiting Rosaria to re-spec. If your eye/hand coordination is not the best then start with Sorcerer and play the distance game to get the feel for other builds

very interesting, thank you for the tip. is there a sorcerer guide you used, or did you learn it all as you played along? that's what i wanted to initially do, play as a sorcerer from the beginning, but i fear i may have to learn the game first with another class..
Dre Mar 26, 2020 @ 8:10pm 
Originally posted by Somdais...:
Yes, sorcery is good in this game for bosses, in fact a lot of times, it makes the game easier. But spells can have trouble with enemies who run at you and where you don't have the space to get distance, for that, you need to have enough basic str or dex to use a weapon for some melee combat.

yup, i might need a sword after all!
Auric Carnage Mar 26, 2020 @ 8:18pm 
Low level base mages are OP earlier on... If you go "filthy/dirty" twink, then you can use Favor, havel +3 and chain +w/e other ring you think is cool and heavy armor. Skip skip skip to your lou with a bandits knife and iron flesh along with the heavy armor and decent hp for a level 6 base sorcerer. I recommend this method when fighting the dancer as you're like a 2 shot kill with her heaviest attacks. You can probably tweak this build a lot better for your tastes but know that if you stack this with perserverence with fists weapons, you're going to be very annoying. People might thing you're cheating b/c your absorption is like 80/100... but you'll be very lightning weak due to iron flesh.


Optimized pure Attunement/Intelligence mid build is extremely dangerous if used properly. Your "firebombs" (for catching players that are low on health) are also dangerous https://darksouls3.wiki.fextralife.com/Great+Deep+Soul

Add 3 points to faith with this level 60ish +6 build and you can use an off hand chime to heal for days while being pure blue. Those same 3 points will allow you to cast https://darksouls3.wiki.fextralife.com/Chaos+Bed+Vestiges Voila, fire as a sorcerer in a game where every stupid fire spell requires heavy faith investments. You could use chaos fireball w/e but vestiges can allow you to hit someone dead ahead, such as someone attempting to escape up a ladder maybe... 2 or 3 shots and anyone not super twinked (with hp) is going to die. It won't merely knock 'em down, it'll kill them.

Bandits knife and dark hand for skipping and catching people chasing you. The hand will deal a substantial amount of damage on successful catch and you will almost 100% of the time grab when people are chasing you... one hit from your potential prey will show them that the build above is very low hp and they'll want you bad... Grab them and replenish your hp with a kiss and then finish them off with Great Deep Soul... :steammocking: You can spam it despite low-no stamina... 2 stay in the air at a time and they home quickly... the faster the rabbit/coward host/invader runs away the faster your projectile moves. Unless they time the dodge, they will get hit; Although, something can still be said about your aim. Try to lock on to ensure it'll pursue them properly. This spell isn't your standard soul arrow. If they don't dodge, it'll 100% hit them.

Oh... also, try this. Crystal Sage Staff in left hand... buff it... court sorcerer staff (it has a higher spellbuff) in right hand. With Steady Chant activated on the crystal sage staff, it increases Sorcery damage by 30%. This is significantly more than the 10% damage increase the other Staves get from Steady Chant. Dusk crown will give you a further boost for magic damage from spells by 10%. To top this all off, the young dragon ring gives another 12% and the bellowing ring adds another 20%... Do the math. Alright you talked me into it, I'll do it for you :steamhappy: 82% more damage. Attacks will now deal nearly double the damage. Soul spear maybe does like 400-600 @ 60 int. Now you'll deal closer to 1000 damage on successful hit. The great farron dart will hit for 200+ damage now and can be used to seriously shred people for almost no fp @ 30 attunement. +10 blueberry juice gives you nearly full fp @ nearly 0 fp when @ 30 attunement.

Combine this with aldritch faithful covenant and you'll invade almost always @ 60+6 range b/c that'll hit like 40 +4 to like 70 maybe and +8 ... your reach will be insane.

Speaking of "reach" don't forget about soul stream. With binoculars and a little bit of stealth, you can snipe people in anor londo when they go for the fire or any other location b/c that thing is literally a sorcerers equivalent of a laser/rail, something stupidly insane gun. This thing has reach. With the buffs here, it'll hit for 2000 or so damage (probably like 1600 or so hp) It's a near sure kill if your target isn't moving or you time it properly.

What has I done :steamsad: My only saving grace is that most people won't read all of this. Some nerd might though... D:

Last edited by Auric Carnage; Mar 26, 2020 @ 8:35pm
Majrick Mar 26, 2020 @ 8:21pm 
Originally posted by Companion Cube:
Originally posted by Majrick:
IF you take the Sorcerer option be sure to get Pestilent Mist early on as it will remove any static target and some mobile ones when you use it as a barrier. DS3 purists will decry it's use as it is not a combat weapon, and it does affect the user and phantoms in co-op. My principle role is Sorcerer however NG+5 is the max I have reached without visiting Rosaria to re-spec. If your eye/hand coordination is not the best then start with Sorcerer and play the distance game to get the feel for other builds

very interesting, thank you for the tip. is there a sorcerer guide you used, or did you learn it all as you played along? that's what i wanted to initially do, play as a sorcerer from the beginning, but i fear i may have to learn the game first with another class..
Experience which was somewhat painful .
psheue Mar 26, 2020 @ 8:30pm 
Yes. Just get a Raw weapon and some resins along the way and you´ll be fine.
Auric Carnage Mar 26, 2020 @ 8:39pm 
Originally posted by psheue:
Yes. Just get a Raw weapon and some resins along the way and you´ll be fine.

They asked about a sorcerer...

Sorcerers with small faith investments can passive heal with chimes, cast frost, fire, dark and magic. Yes, you can win with a sorcerer with elemental options alone but there's also poison (from storytellers staff.. more dangerous than toxic) and dung pies themselves to stack toxic for 20 or so damage per second. Players will now take on 50 or so damage per second. :steamhappy: Couple this with pestilent mist and the damage is even greater for stationary or boss targets (particularly deacons). Remember that the damage scales with hp on bosses but I've found that this'll shred players low level. Note my first paragraph for twink @ OP of thread.
Aluminate Mar 26, 2020 @ 8:41pm 
I umm, will help if asked. :) Bonfire and password (private) if needed... I you want to chat also okay.. got a private Discord and TS. :)
Last edited by Aluminate; Mar 26, 2020 @ 8:46pm
Auric Carnage Mar 26, 2020 @ 8:53pm 
I got super excited and posted a lot of in-depth stuff. I'm not sorry at all... Anyone interested in using a sorcerer can make use of my tips. They'll see the title and maybe hope to gain some insight themselves. I hope someone can actually make use of them. Sorcerers are so abused and unloved. With the right spells, a sorcerer can be the ultimate DPS support...With the right respecification to stats, Chaos and dark infused weapons can hurt a lot too. Particularly a dark Dagger on backstab/riposte w/ hornet ring! x.x okay I'm done...

Majrick Mar 26, 2020 @ 8:56pm 
Originally posted by Auric Carnage:
I got super excited and posted a lot of in-depth stuff. I'm not sorry at all... Anyone interested in using a sorcerer can make use of my tips. They'll see the title and maybe hope to gain some insight themselves. I hope someone can actually make use of them. Sorcerers are so abused and unloved. With the right spells, a sorcerer can be the ultimate DPS support...With the right respecification to stats, Chaos and dark infused weapons can hurt a lot too. Particularly a dark Dagger on backstab/riposte w/ hornet ring! x.x okay I'm done...
Totally agree, although it gets lonely for a Sorcerer at NG+7
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Date Posted: Mar 26, 2020 @ 5:16pm
Posts: 49