Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2.) Each area is pretty much unique, especially the boss design is far better than in DS2
3.) Ariandel is fine, no gank fest if you know what you do.
4.) Patches sells you items, helps you with Siegward quest and also gives you a gesture XD In all honesty: Mostly balance adjustments and bug fixes. Definitely no new content besides DLCs.
5.) Most people feel that it's quite easy, but that's probably because they played the other entries in the series. Imho DS3 is probably more challenging than the others, althoug I cannot speak for Bloodbourne because PC master race.
6.) Love the PVE. The pvp is quite decent as well but there are a few things they should have kept from DS2. Also the net code in DS2 was a bit better iirc.
7.) Can't really tell.
8.) Yes but it could be a little darker, sth like Tomb of Giants from DS1 for example would be great, too.
9.) Vanilla bosses are a little too easy, but DLC bosses, especially Midir, is a lot of fun :D. Also in later NGs your damage will not grow as much as the boss hp.
10.) Nope
11.) Pretty much yes to all of that.
12.) Far better imho, especially port wise but also in terms of gameplay. Sure there is less "tech" as some like to call it in pvp, but tbh a lot of these tricks didn't really seem intended in the first place.
13.) Good but I'd love a little more variety. They even could have reused some of the vanilla enemies in some places imho.
14.) Yes, especially the variety is great. In PVE anything can work anyway. In PVP however there are some weapons that will be worse or harder to use than others.
15.) Never played BB but from what I could see in LPs it seems quite similar, but I really dislike to get health back by dealing damage or to be able to heal THAT much. Enemies even drop healing items, do they not? The weapon variety seemed quite small to me as well.
DS2 has it's share of mechancis we all miss. But it's also the most divisive one in the series for good reason.
When starting out souls game for the first time. Would you rather..
DS1 and DS3: Have class starts with reasonable stats, and most of them sporting equipment that could even last you all game? I honestly went back to my Warrior Start equipment by the end game my first time through DS1, and the Knight start in DS3 is super solid.
DS2: A lot gimpy for the sake of "It's harder that way!" class starts.
Like the cleric having no pants, and they didn't even give him enough strength to even wield his starting weapon (You could two-hand it, but how would you know that as a new player they pranked you without enough STR to wield your one handed weapon with one hand?).
Would you have enjoyed bloodborne if one of the class starts was "Here is the only class start with a saw cleaver!... Which doesn't doesn't have the right stats for it, LOL hard gamez"
DS1 and DS3: tutorial hands you 5 doses of estus flask to start with. Your refills at checkpoints healing option, which can be upgraded in both usage count and heal stength (DS3 even lets you split it between health and the mana equivilent).
DS2: "Do you like consumables? Oh there is still an estus flask... if you can find it... one dose at a time. Also you use consumables and estus at half speed until you level your 'use items faster' stat a lot"
DS1 and DS3: Equip load and dodge I-frames follow the same rules, The less you wear, the closer you are to ninja flips. The closer you are to ninja flips, the more dodge I frams you have, simple.
DS2: Dodge I frames are now based on an invisible breakpoint that people had to do months of wiki research to discover. You can be doing naked ninja front flips and still have worse I-frames than flopping onto your back like a fatass in DS1 (Such as with the warrior start, who also starts with a broken sword as his class weapon in DS2). Warrior has to spend something like 15-20 levels in the "Use items faster" stat to reach DS1 mid-rill I frames.
Etc, etc. You start with DS2 first mostly if you are going for E Peen of "I started with the one that pranks new players more."
Though the rumors of the DCL seem fairily spot on. A lot of it is nice, but a lot of it is also "So we cranked the health and damage numbers up to 'optional DLC' levels" industry standard.
Lore: It's not as sad as DS1's lore but it is still sad and ♥♥♥♥♥♥ up as ever! And is a bit more cryptic. Bosses like Yhorm the Giant have extremely sad yet interesting lore. I won't tell you because i don't want to spoil it! Lots of new stories and you can finally find the first son of Gwyn.. 9/10 for me. DS1 is better for me.
Reused Assets- Hmm there are some but they are not that much I can tell. But there are some like you know that tower in ringed city that was used in promo videos. That tower has reused assets. The statues are the same used in irthyll. IDK the ratio.
DLC - Ashes of ariandel is a bit short but it's still good the friede boss is fun but the champion gravetender was a bit lackluster. Ringed City is ♥♥♥♥♥♥♥ amazing but has some flaws. For one thing they reused the dragonslayer armor boss in the swamp. Just weaker and does as much damage. Cool armor set thou. The swamp itself is.... bad just a wide space enemies plastered over it. Ringed City (location) looks pretty nice and is a good area. The earthen peak/dreg heap has a really good boss called the demon prince. The area however is filled with "Angels" these bastards shoot beams of light like a M134 minigun jesus christ. You have to steath it which isn't my strong suit in soul games so I just went straight to the demon princes boss. Darkeater Midir is an amazing dragon fight although they should nerf the health pool because jesus ♥♥♥♥♥♥♥ christ his health pool is large and his attacks do a ♥♥♥♥ ton of damage. The boss is still good tho. Gael is my favorite since he is a hard fight and a fun one. Ringed city is amazing but flawed and Ariandel is short but good.
Patches- Eh, it's decent enough. They do change the game like buff bosses health, buff some weapons, nerfed some weapons, etc. It's just patches in my opinion. They did do some well needed buffs like the Dark Sword. IDK I don't really know any news about new patches.
Difficultly- It's easier than DS1 and DS2 but it's still difficult.
Game Opinion- ♥♥♥♥ YEAH I LIKE THE GAME! Although they could have buffed the abyss watchers because their health pool is too small. Especially in ng+. Also they could have made it connected like DS1 and not linear so that the world feels more real.
Artstyle - It is beautiful and it does have that dark souls feel to it. I sometimes just do the laying down gesture (keep forgetting it's name) and just stare at the view of irithyll.
Is the nameless king one of the harder bosses- Yeah, it still is however the DLC bosses are much harder.
Levels- Some of the levels like the grand archives seem to be based on the archives in seath's place. While some are completely original like irithyll. And some levels are taken from DS1 like Anor Londo.
DS3 vs DS1 - Extremely hard to decide. It's close to quality of DS1.
How is the enemy design in ringed city- Looks great in my opinion. Although they could have gave the locusts less... weird... faces.
Itemization- Most weapons are made for a specfic build. The Moonlight is made for a INT build. The Onyx Blade is made for a Pyromancer build. Etc. etc. Some weapons like the longsword are used best in a quality build. In fact you can wield most melee weapons that don't have any faith/int requirement with a quality build. Still though to get the most damage capcity like Ledo's GreatHammer you need a strength build.
Combat - the combat is better than DS1's however not sure about bloodborne since I never played it since I don't have a PS4 since I am a PC ♥♥♥♥♥♥♥. Anyways the combat is great. There is a way to counter every single weapon. Dark Sword? Use range/magic or parry. Greathammer. Use range/magic. etc. etc. However there are some faults and flaws to it. Like the giant door shield. That thing is a pain to deal with. You can counter it by using magic like crystal soul spear but as a melee it's a pain.
Well that is it.... hopefully this helps.
There are many connections to DS1 and some to DS2 but it's mostly fan service and poorly implemented imo (e.g. Siegmeyer "Clone").
Due to the fact that it's mostly fan service it doesn't add that much to the already known story of the game, it just shows you the stuff you already know/suppose again.
Reused Assets:
This is the interesting part.
It feels for me like they tried to combine DS2 and BB but mostly failed.
There are mechanics out of the DS2 combat system (which is slow!) added into DS3 that has overall the speed of the Bloodborne combat system.
For example: The parry timing is more similar to the DS2 parry timing (because you don't have instant parryframes) but this mechanic which is supposed to be used in a slow game like DS2 is added into a fast paced game like DS3 and it just doesn't work that well naturally.
DLCs:
Personally i think AoA was pretty damn disappointing as a DLC and mostly poorly designed.
For 15 bucks i'd like to expect more than a 2 hour DLC in which the only highlight is the bossfight at the end.
Like you already said the enemy placement is crying out for a gank fest and you seriously have to pull every single enemy with a bow if you don't want to get wrecked so that the DLC can be "made longer" artificially.
Patches:
I didn't pay that much attention to patches because i'm not that much of a PvP player but i know that at release, heavy weapons were the absolute worst and poise didn't exist at all (jk it still doesn't exist).
But in its current state i'd say the game is more or less balanced.
Difficulty:
From easiest to hardest:
DS1 - DS2 - DS3
DS1 wasn't challenging at all once you got into it; you have enough opportunities to cheese bosses or get the ultimate op weapon.
The enemies are pretty slow, it's kinda like you play your character with the speed of DS3 but the enemies are still stuck at the speed of DS2, but even slower.
Also parrying is a LOT easier in this game.
DS2 added some fresh new game elements into the game and made the fights more realistic imo (if you ignore the buggy hitboxes) because for example you're not able to panic roll and dodge everything like in DS1 and especially DS3.
You're slower and so are your enemies.
Like i already said DS3 is something like a combination of DS2 and BB and your character moves too slow to be able to fight most enemies the way you did it in DS1/DS2.
If i had to break it down i'd say 80% of fights are like this:
You stunlock them to death or they oneshot you.
The other 20%: Roll spamming.
It's like 2 Assassins are dueling in a MOBA like LoL for example.
Also enemies in DS3 are a lot smarter than in the other games and have more attack patterns which makes them harder ofc.
All these things (and more that i won't list) make DS3 the hardest game in the series.
Game opinion:
I like the game in general and i like the idea of a faster paced combat system but i don't like how they designed it.
The game is not terrible, it's a good game actually, but it's not a good "Dark Souls" game imo.
Artstyle:
I like the atmosphere of the game no doubt about that, they did a great job in simulating a dying world in which people have lost hope.
Bosses:
In general: Still better bosses than most bosses in DS1 and DS2.
They are smarter and can't all be beaten by circeling around them and waiting for an opportunity to R1 (like it was the case in DS1 and 2).
Some of them suck (like Cursed Wood for example) but all in all i'm satisfied with the bosses and their health.
Nameless King:
Not at all.
You just need the right gear and most of his attacks can be predicted fairly easily, especially in his 1st phase.
Levels:
Level design isn't that bad.
It's certainly not as good as the level design in DS1 but it's also not as linear as the level design in DS2.
Although there are some levels that are really only there to delay the progress of the player and don't have any challenge to them whatsoever (Faron keep...); that's always a minus.
DS1 vs DS3:
I like DS1 more no doubt.
They tried to make DS3 the "new DS1 remastered" but they just failed.
It's more like a Bloodborne 2 than a Dark Souls 1 Remastered
Enemy design Ringed City:
Can't complain.
It's alright.
Itemization:
There are many people that will disagree with me but i think that most weapons are just useless especially spears and ultra greatswords/clubs and that there are only a few types of weapons viable for PvE which is a shame and takes a lot of fun out of the game.
Straightsword OP.
Nuff' said.
Combat:
Combat in DS3 often consists of roll-spamming because shields aren't that reliable in DS3 anymore and well, rolls are op (especially in DS3).
I think that takes away the need for good reaction times if you can just spam "invulnerability" rolls and also takes away a lot of the rewarding feeling you get if you kill an enemy but that's just my opinion.
I don't know about mages because i don't play them because i think they are utterly boring to play.
I may add some stuff later but i'm pretty tired now.
The first DS was the best, the second had poor graphics, confusing level design, dull repetitious boss fights and other problems. But DS3 is the worst of the three. I've played it a lot because it's Dark Souls and even a bad DS game is still better than pretty much anything else. But this one was even more of a dissapointment than the last one.
To everyone saying that it's all fanservice, you need to play Demon's Souls and then DS1. DS1 is 70% DeS.
The DLCs are good and great. No, the first one isn't a gank fest, there certainly is a hell of alot of enemies but they are fairly spread out and the fast paced combat gives you room to breath and take them down easily. The second DLC is my favorite in the series and up there with Bloodmoon and Dragonborn for my favorite DLCs ever. In terms of quality the second one stomps on the first one, because it's three times the length and has twice the bosses.
Overall, DS3 is a good game. But so is every other Souls game. It's better than Demon's Souls and DS2 in my opinion but contested with DS1.
your hat is bad.
It's a game, play it if you wanna.