Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I think latency issues are probably the cause of PVP backstabs not really registering
DS1 PVP is an economy of backstabs. It turned me off. DS3 backstabs are far better. The animation you mention is a feature.
Lock on is not permanent in this game. It is a feature too.
Enemy weapons going through walls. We have this problem. It doesn't happen often.
Animations getting skipped. Never happened to me.
Lock on: There is a lock-on range, and the lock-on will disconnect of the enemy either leaves your screen for too long, or if you get too far away. The range does vary per enemy.
(EDIT: Forgot to add that, as OP said, if an enemy moves around too wildly, say an enemy jumping behind you, than the lock on gets confused and disconnects.)
Backstabs: As EvilCheeseWheel said, backstabs are neither gauranteed nor instantaneous. I'm pretty sure that this is an intended feature.
Enemy weapons going through walls: This is a bug, although I've never seen this happan as badly as getting hit at the smouldering lake bonfire by the ballista.
Animations getting cancelled: This sounds like a problem with your computer specs.
Hope this helped!
And yeah, the ballista was the most extreme example I had of it. I ran into the bonfire room, and got hit by the second or third bolt that is shot in the sequence.
Edit: Hitting through walls and pillars happens most when enemies have longer weapons
I'm not sure if my computer specs would really be the issue, as everything else on screen will be running fluently / 60fps, and I never really get fps drops unless traveling to a new area, and it's usually only for a second or two.
That does help though, thanks for the response!
If you are standing right up at the wall, than it will bounce off. (Although, if you stand farther away and swing, than the weapon finishes it's animation dispite having made contact with a wall. This is especially prevalent with longer weapons, such as spears.)
There's dozens of videos on youtube showing examples of how this affects gameplay, that said the only one I recommend is DamnNoHtml's one where he duels a guy who has his computer right next to him in the same router. The hitboxes became perfect, backstabs flawless, parries precise, a whole different game...
Not only that, but without latency poise and HA become really important, since hitting an opponent without HA will always instantly stop his animation, while normally you frequently get hit as well because the game took too long to register your hit. Makes trading and HA way more viable.
I found DS2 to be the most difficult. I had to restart the game several times to find the class that suited me best (which made quite a difference btw.). In DS3 I rushed through NewGame+++ with no real problems.