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If you main spells, go 40/40, since the returns on spell damage will be really good.
Same goes for FTH or INT only, if you main melee leave those at 40 and use the rest for your weapon stat. If you will main spells, go to 60, get the minimal stats for your prefered weapon and infuse.
For staffs with S scaling (court sorcerer), you get incredible returns on spell damage between 50-60 INT. Same applies to FTH and S scaling chimes/talismans.
That said, you should really work on your stamina management if anything under 40 END is too little for you, maybe you're too aggressive. I've been rocking 30 END on all my builds since launch and doing just fine.
EDIT: I actually don't have numbers on me other then experience. I've been playing with hybrid builds lately testing them out with the inf respec glitch and came to the conclusions above. However, this info is readily available at the wiki and DS3 reddit, I'll give it a search and post what I can find.
At 20 END, i can swing 3 times with one dodge 2H (Moveset), which is fine, but due to the nature of the rolling speed, it makes it harder to catch people, especially since you can't outpoise them with cloth. Which is the case with Swordspear and Onxy Blade, both weapons i like very much.
If i switch to a faster weapon, then it becomes easier, but also more boring IMO.
When it comes to builds i always min-max everything to perfection so i can include fashion, which is always inspired by Bloodborne in one way or another. So all my characters are around 69%
I was thinking on testing it out and swapping save files, but even offline the main menu checks are absurd. If i had the game on PS4, i wouldn't worry too much because you can always switch them. Unlike here.
A Dark/Chaos infused Lothric Sword, at 11STR/18DEX/30INT/30FTH has 484AR. That's a lot for such a fast weapon, and that's with minimal stats. Investing a bit in DEX or more INT/FTH will make it a powerhouse.
EDIT: These two posts on reddit have quite a bit of info on spell scaling, hope they help:
https://www.reddit.com/r/darksouls3/comments/5a2ow7/spell_tools_and_spell_buff_explained/
https://www.reddit.com/r/darksouls3/comments/4gnp4b/my_exploration_into_pyromancies_vs_sorceries_vs/
That said, I personally recommend going pyro (40FTH/40INT), using prisoner's chain and minimal stats for a dark/chaos weapon of choice. Why? Because not only you have access to extremely powerfull spells and weapon (Demon's Scar FTW) but you can also use extremely well both Sorceries and Miracles with the Crystal Chime.
Just compared my FTH (Yorshka +5) and Pyro (Crystal +5) builds and the difference between a Sunlight Spear on the Firekeeper was minimal (~100 damage) wich is fine considering you'll have a much bigger repertoire with the pyro.
Absolutely worth the few stat points you save that way.
As for the Pyro i either use the Sabre or the Demon's Scar along with the Onyx Blade, none of them need a big investment in stats and i like the movesets they provide. It just seems it can't go with anything lower than a GS on any character unless it is a side-weapon.
Guess if i manage my stamina better, i can get away with 20 END. I just played a bit too much with a MLGS 40 END and Quality Build with GS/UGS, so when switching around it feels weird.
I might try things on my own with my weapons of choice since i have rebirths left due to going super high in NG+(++++++), even just for changing small things. I don't know if the rebirth glitch still works, since i literally never used any of them.
It's not that big of a deal, hitting gold in arena is a joke, but invading is a bit tricky with those.
Stamina is huge advantage. Yet learn how to manage.
SL100, pyro start with prisoners chain:
40 VIG
24 ATN
30 END
18 DEX
30 INT
30 FTH
Rest Base
Plenty of levels to play around with that, but already a perfectly viable build.
You don't need 40 endurance sharp. You can go 35 or similar. Just sacrifice attunement, use prisoner's chain and pump endurance. 35/35 int/faith is nice. It works like magic if you run meele pyro. Damage difference is so small.
Prisoner's chain is good for level 120. It is OP after patch. Damage difference is barely noticable. It is worth 15 levels which you need.
For a reminder. Even something as basic as Fire Orb takes 45 ♥♥♥♥♥♥♥ stamina to cast. Great chaos fireball is 65. Plain old baby "Fireball" is 35.
I think casually swinging a great axe two handed is something like 45, 46 stamina. While non ultra greatswords are in the mid 20s, low 30s stamina range for R1 depending on if you are one handing or two handing them. But no, the weakest pyromancer attack still takes more stamina to use than two hand R1ing a Claymore or Onyx blade.
Throw in not being able to sneak in a moment or two of stamina recovery between attacks with rapid spellcasting, unlike mixing in melee attacks.
14 attunement is fine. You can have 24 at 120. But I advise keeping it at 14 before 100. Increase it at final stages of leveling. You can go 14 with no problem if you are meele priority.
14 ATT is fine for my MLGS build which uses two baiting Dark Spells which deal heavy damage and chain, but MLGS as a primary means of dealing damage at 40 END. But for a Pyromancer and DEX/FTH? Both go to 40/40 primary because of the scaling of the weapons, such as the Swordspear/Onyx. On a FTH build, i can NOT go below 35 FTH because the main spells are Lighting Arrow/Lighting Stake. I don't know how much difference does the extra 5 FTH make, but i know Stake and the Dragonslayer WA hits super hard (680-800) at 40 FTH.
So in the end, 20 Endurance is fine if i micro-manage it, but it becomes harder when i mix spells with melee, i can't swing and bait, then delay.
I only use Prisoner's Chain on my Quality build for extra VIT (50 VIG, not that it's worth it mind you). The damage difference from absorption is minimal in PvP (20 to 40 from a charged UGS) which is a joke for such a ring in general. However as someone who uses spells, i do have to keep FAP + 3, Two Rings for % Bonus damage and either Sage or Leo/Hornet.
I have taken your input into consideration, but most of the test i will be doing is PvE, which is different from PvP damage. Maybe i just need to snag a friend to test things out how much difference does 5 or 10 points make. (Or 20 divided across INT/FTH for Dark Pyro).