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Look at the design of areas, DS1 and 2 made up for lack of detail by making huge areas. For DS3 they were also lazy/had time issues or just overall bad design as there's many occurrences of pillars closing off an area that are obvious and out of place. The rehashed areas were disappointing. The team was likely tired of making the games and they need to move on.
A series always becomes stale if the same team is making it, especially this fast.
DS3 has something missing that was in the other 2 games, and i have no idea what it is.
Maybe its the pvp? It manages to be faster and waay more boring than in the last 2 games, and this is coming from someone who wins most of his fights