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I can't relate with your DS3 PvE issue at all, I'm sorry. At the moment I'm earning myself a twink, my char is at SL14 +1 and I'm about to deal with the Abyss Watchers. So far I've died only once - while grabbing certain items from the first DLC.
When doing the Cathedral of the deep, not exclusively at this SL, there is no interupting the cathedral knights' attacks with any weapon that's not an ultra. You either hit and run (roll), backstab them over, parry and riposte (mace guy) break their guard and riposte (mace guy). Any newer player I've talked to I told that blocking is the worst you can do in this game. Any enemy that's not a hollow soldier or comparable will just whipe the floor with you. Also the game punishes you for being a p*ssy - it will just become worse if you try to turtle or run away.
DS3 is faster paced and a ton more action than the previous titles, just adapt to it and be more offensive. There is patterns to learn and measures to counter them. Lothric Knights? Easy peasy parry and riposte oneshot, straight from the start (for example).
Also, I don't know what you are talking about as far as multiplayer goes. I've never had a solidly connected match in Ds3, but it is extremely rare for me to get hit by something I seemingly shouldn't have in Ds1/Ds2.
Plus, as a previous post said, everything is about timing. Using differently-timed heavy attacks, or swap between heavy and light attacks, or add weapon-artes into the mix. Swap weapons during combat to throw enemies' timings off, or swap between one-and-two handed. In this game, a good way to beat players who know the ins and outs of mechanics is to trick them. Play mind-games, swap out your attacks, do not fall into patterns that can be read. That's how combat works. For the spammy boys... just spam back, or learn the parry-windows for their weapons.
>over 200 hours
ah b8