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2: Your weapon has a certain amount of posie health and deal a certain amount of posie damage.
3: In general, the bigger the weapon class is the more poise health you have and poise damage you deal.
4: Poise stat is mostly relevant when you and your opponent use similar weapon.
So to summarize how it works when it comes to PvP:
If your opponent has an Ultra Great weapon and you hit each other at the same time, you'll get staggered all the way from fist weapon class up until one class below Ultra Great weapons. And at the same weapon class it'll be determined somewhat by your poise stat.
So in order to avoid losing the poise battle in PvP: Don't trade hits with someone that has a bigger weapon than you.
My numbers may be off, but they should be close enough 😛
DS2 actually invented hyperarmor, to pair it along with the passive poise.
Now, DS3 uses hyperarmor as it's poise system.
If you really want to push it, DS2 technically caused DS3's poise system!
Therefore, you can blame DS2 for DS3 having "no poise"!