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I gathered as much, but I am looking for a source of information on the mechanics.
Specificly which infusion / weapon paste / attribute scaling works best. If the nerf to L1 of dual weapons makes it pointless to run a sharp wardens twinblade (or bleed infused one for that matter) and so on.
Thank you. I will look into it. Had the feeling that the "internet facts" are contradicting the wiki, but if it's the current data it's exactly what I am looking for. :)
Hollow weapons have pathetic bleed increases and you don't have the proper stat spread (= a ton of all Str, Dex and Luck) to make use of potential AR boosts. Not worth using, essentially you trade a bunch of damage for not even noticable additional bleed buildup. Before you ask, the Luck boost when you're hollowed does not make a difference.
Blood-infusion is the only way of making a proper bleed build. But they scale poorly and they also gain pretty equal Str and Dex scaling. So they require a similar stat spread to Hollow weapons. Basically, you use Hollow weapons for straight damage and Blood weapons for bleeding people out, on the same build. A nice and damaging alternative to Hollow weapons for a pure Luck build (which should only be a thing at lower levels) is Anri's Straight Sword.
Thank you for the run down. Disapointing, but oh well. Looks like I will run 2 sellsword twin swords, one sharp (or hollow later on) and the other bleed. (that one might actually become a gravewarden twin sword depending on what bleeds more .. )