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It's meant to be your standard dragon fight, and although it doesn't reinvent the wheel it still does the standard dragon fight well. If you've fought kalayeet in DS1 then you're likely not going to get anything new. My favorite fights among the DLC are Gael and Demon Prince, though the former has some overly flashy attacks that aren't really effective.
Though in all honestly you have some absolutely ♥♥♥♥ taste in bosses if you honestly believe that Midir is worse than Ballsack tree, Yhorm the gimmick, Gankers of the deep, and even Aldrich to a certain extent.
Fights like the dancer are amazing because they actually require skill. You need to have quick reaction time, good gear, and most importanty, like I said, skill. If there's any way to 4-5 hit kill a boss (cough, yhorm, wyvern), it's not a good boss fight.
Well, having like the third boss in an ultimately not-very-important area being boring and frustrating is one thing. Having one of your last bosses, many people's last boss to the series being bland is another thing entirely. And I think to compare Kalameet and Midir to be very unfair because at least Kalamet had a unique aesthetic with his one, demonic eye instead of just being a black dragon (that's blind I guess?) and being one of the most aggressive bosses in the entire series.
Why do I think Midir is worse than ballsack tree, Yhorm, gankers and Aldrich?
Ballsack tree - At least a bit unique. Haven't seen it before in the dark souls series and not nearly as drawn out as Midir. But fine, I can say that Midir is about as fun as ballsack tree.
Yhorm, yeah pretty boring, but it at least has the edge lore and scale-wise. At least it feels pretty cool to use the stormsword to bring down a big fukken giant.
Gankers at least has the decency to be over quickly.
Aldrich I'm not sure what your problem is, he struck me as a solid 7/10. Unless you hate mage bosses I can't imagine what your problem with him is.
"Ahh, dragonslaying. Knighthoods highest calling". Every Dark Souls game needs an epic dragon to slay towards the end of the game, it just feels proper.
An endurance fight doesn't have to be boring. My problem isn't that the Midir fight takes a long time. My problem is that her moveset, arena and visual style is incredibly bland.
In fact, one could argue it's the blandest fight in the entire series. Dragons within the series are supposed to be some of the mightiest creatures around, enough to give lord Gwyn trouble. So the fact that teh fight had nothing original or exciting about it is shameful.
Let's be honest, Midir, if you take away the lore, he is a ♥♥♥♥♥♥ fight. Straight out. He has very few moves and half of them are just slashes or bites. All of them have standard timing. Remember the nameless king, how his mix between almost instant and slow attacks was really hard to get used to and threw you off massively? Yeah, there's nothing like that with Midir, all his attacks are predictable. And aside from his explody-thing and the laser breath ( both of which he almost never uses), he doesn't even have any scenic attacks. No cool, massive animations for awesome attacks or anything like that.
Tl;dr: My problem isn't that Midir has a lot of hp and deals a lot of damage. My problem is that her moves are bland, her arena is boring, her music is nothing special and her fight becomes a 15-minute quick time event after you leanr her moves.
I prefer Friede´s fight. It´s also a long fight, but each phase is unique, short and sweet.
But yeah I will admit does have a little bit too much hit points there four causes it to drag out a little longer than need be but still
I feel people hate on Midir purely because of his high health. His attack patterns mightn't be particularly complex but he's got a few tricks up his sleeve that will catch you out if your attention wanes momentarily.
#Casuals
Basically, he puts skill and patience to the limit, and that's kinda what one would expect from a game such as this.