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It's not a connection issue!
Why wouldn't people use it otherwise? Think about it. If it were so good, and so consistent, why isn't everyone doing it? Because it doesn't go that smoothly, Parry is impacted by connection, as it backstab.
Also, aside from that, compare that to how simplistic hyper armor is. How does an inconsistent roll backstab that never happens because it isn't reliable compare to hyper armor which requires you merely to attack?
Lets assume connection isnt' a factor at all. Then does it become reliable? No, because it requires the heavy weapon user to line up a certain way, and it requires you to be positioned correctly, and timed correctly. So even without connection, it is thrown into whack anyway because of how finicky it is in general.
https://youtu.be/AOjV-U6eEXY?t=1m49s
Backstabs, like parrys are determined heavily by connection. It has always been that way, and as long as it is that way, it isn't a reliable counter.
I never said it couldn't happen, i merely said it isn't reliable, it isn't going to consistently happen.
Hyperarmor is terribly reliable on the other hand, and is extremely simplistic in the way it works.
Such is life. People are bad, so we kill them and move on.
Happens plenty when I try it.
Backstabs aren't connection-based like parries are.
The desync can only set one off so much.
Once you initialize the backstab, you simply need to stay near the opponent for it to happen.
That's how parries have always worked in DS3!
If things could happen in realtime over a connection, lag wouldn't exist.
>I don't see it alot.
> Therefore it never happens.
> Therefore it is bad and unreliable.
It's not just because it takes abit of practise which not everyone wants to do (and fair enough). No, that would make too much sense.
Which you clearly have never even tried!
That's why anyone with a brain tries to roll away when you go to backstab them.
That's why when people turn around to hit you, they get backstabbed anyway!
I could probably go into any match ever, and pull off a backstab!
Unreliable? Hardly.
This is pretty much the point I and the video I linked makes.
But the OP won't accept this.
And this is how I discovered hyper armor. He attacked and hit me, but I didn't break out of the animation. Before he could recover, the strong attack fully charged and I brought the axe down on him, smashing him flat and killing him in one hit. It was awesome.
If you really care about PvP in DS games so much, you're the retarded one here.
DS combat is not nearly deep enough to be something to be taken seriously in PvP. Removing poise actually made it easier because now everyone can be stunned out of their attacks. Even those who use heavy weapons with hyperarmor can be taken out of it if you attack them fast enough to break it, or attack them with a heavier weapon. For example, 2 handed halberds are cancelled by greatswords, which in turn are cancelled by ultra greatswords, et cetera.
Every village also has one crazy guy who keeps spouting stupid ♥♥♥♥.
Just saying.
Just curious...