DARK SOULS™ III

DARK SOULS™ III

Ver estatísticas:
Laati (Banido(a)) 4/fev./2018 às 21:15
Why Miyazaki hates DS2.
(Warning! Warning! Essay Ahead. Please go if you don't want to read one. Thank you for your time.)





Whatever your opinions on about DS2 ( I personally dislike it's PVE so far). You gotta admit, it did somethings right that DS3 should've done. It has the most build freedom and even made magic pretty ♥♥♥♥♥♥♥♥ useful. However, it seems that Miyazaki hates it more than the entire hate crowd of DS2 combined into one singular human being.

The first reason why Miyazaki just hates DS2 with extreme passion is Dreg Heap. Out of all the areas there is to choose for DS2 (Shrine of Amana, Shaded Woods, Drangelic Castle, Dragon Aerie, etc). He picked one of the worst ones. Earthen fu*king peak. It had Jabba the Hut, Sorcerer Medusa, Poison, Annoying enemies (especially those hexer ones), and more poison. Seriously, you couldn't make it more subtle.

The second incentive is that he put angels all around Earthen Peak. Although, they are just an annoyance now. But when I first reached Ringed City they were machine gunners. They basically fu*king riddled you with miracle bullets until you died. And then they shot your ashes with the same beams. And even now, they are still nuisances. Just not as effective as before . The fact that Miyazaki ever put them there makes me think that he hates Dark Souls 2.

The third piece of motivation is that he made the Drakeblood GS hard to make viable. With three split damage. Miyazaki could have just pumped up the damage to make it actually good. But noooooo, you need to put a sh*t ton of hard work just to make it do more than 200 damage in pvp.

The final determinant is that he basically damaged build freedom. "You can't infuse your weapons and buff them. THAT'D BE 2 OVERPOWETREREED!" Just why did he do this? There would be much more build freedom. We could have had more creative builds due to this factor. But, WRONG. You can't have more creative space for builds! He hates DS2 so much he actually reverted something that was a fantastic improvement! I swear to god, if they make another soulsborne game. I want buffing and "infusing" weapons please. For more build freedom in pvp.

Overall, the reason why Miyazaki hates DS2 is because of Area Decision, Angels, a certain weapon, and build freedom. Hopefully he removes his bias from the B-Team. And maybe include some features from DS2. As long as it isn't Soul Memory and Adaptability. I'm fine.
Oh, and if they don't fu*k up the PVE badly.
< >
Exibindo comentários 1630 de 36
gackie 5/fev./2018 às 6:51 
Escrito originalmente por West Smith Smith West Heskaroid:
Escrito originalmente por Hat Skeleton!:
The development of Dark Souls 2 was a bloody mess and it shows. Dark Souls 2 focusses heavily on overwhelming the player with hordes of enemies, that is basically a middle finger to the slower paced action, which is why Dark Souls 3 does this method better, as you have way more room to breathe. So much of Dark Souls 2 is either overthough or underthought. The generic argument "BuH bEsT pVp!" really doesn't matter, because people play these games for PvE, which Dark Souls 2 mostly fails at.

The developers themselves have acknowledged that Dark Souls 2 is widely considered the weakest entry in the series, and have spoken in the design works about how they simply didn't have the right team work or time to overcome all the ♥♥♥♥♥♥♥♥♥ that made it into the base game.

Yes, Miyazaki notoriously dislikes Dark Souls 2, but that's his opinion that he's allowed. I'd be pretty pissed if somebody else made a sequel to my game but got rid of any sense of fair game design, lore and story connection, interesting level and world design and memorable and unique moments.

Most people (including me) are primarily pissed off at how pre-launch was handled, as it was basically one big clickbait concerning the graphics and improved gameplay which was originally based around a slower-paced, more methodical and spacial style of gameplay that is non-existant in the base game.
DS1 giving you a challenging PvE experience? Lol sure.
Demon's Souls, Dark Souls and Dark Souls 3 are all reliant on challenges being set to you one at a time to make it possible for you overcome them. Challenge is subjective, I'm talking about design.
esk? 5/fev./2018 às 6:55 
Escrito originalmente por Hat Skeleton!:
Escrito originalmente por West Smith Smith West Heskaroid:
DS1 giving you a challenging PvE experience? Lol sure.
Demon's Souls, Dark Souls and Dark Souls 3 are all reliant on challenges being set to you one at a time to make it possible for you overcome them. Challenge is subjective, I'm talking about design.
Sure thing
m0k 5/fev./2018 às 7:29 
I think your essay can be shortened: He wasn't in charge of it and didn't want to make a second (or third one for that matter) anyway.
Pepople who complain that "there are few useful spells" are the same pepople who say "UGS are op and always have been".

Theres actualy more "useful spells" then 2 or 1.They just happen to be largely the same ones (vestiges/forbiden, black flame, soul mass etc).This has to do more with "whats practical" then any real design.

Also damage infusing in DS3 would be fairly broken, and its not something DS1 allowed either.Making it so every caster does ~ the same dmg as melee build or a melee/buff build isnt build diversity either (its also quite the reverse).The only thing DS2 really has going for it is power attack and blue flame (and thats largely becus you can buff blue flame and how it affects it + power attack).That being said D scar > B flame.

If anything they should have taken more from bloodborne for weapon/build designe in the sense that they concentrated on making unique weapons instead of a rainbow of 90 diffrent longsword flavors half of which are flat out inferior (which every DS game does).

Lastly unlike 1 and largely 2, spells LARGELY are not progressive.You dont have 5 diffrent version of soul arrow where the only real diffrence is the higher req one is better, theres usualy a pretty big speed/fp diffrence among other things.Heck you have situations where things like soul mass are better in alot of situations do to speed, however you still have that choice of choosing A or B. In DS1 no C soul mass is always better.

Now thats not to say the game dosent have casting misteps.White hair talisman having worse dark scaling, scatter fireball likely needing higher output,c candlestick art not buffing dmg/sbuff, etc comes to mind....but you have to have some massive rose tinted glasses to either think "more spells are useful" (cough ds1 mircales not named wotg) or "its less balanced" (cough ds1 pyro glove scaling).

Escrito originalmente por West Smith Smith West Heskaroid:
DS1 giving you a challenging PvE experience? Lol sure.

DS1 is as hard or easy as you make it. Its the video game equivlanent of a chinese finger trap.

Última edição por 🎃MaximusBlastalot🎃; 5/fev./2018 às 12:11
he jelly bc DS2 isn't a spamfest of r1's and rolls like DS3 turned out to be.
Erudax 5/fev./2018 às 12:38 
> Drakeblood GS
> Fume UGS

WHERE'S MUH LOYCE GREATSWORD FROM
THAT THING IS BEAUTIFUL
JUST LOOK AT IT
WORTH GETTING MY ASS VIOLATED BY ICE REINDEER FOR 3 HOURS ON NG+
CAUSE IT'S AMAZING
Laati (Banido(a)) 5/fev./2018 às 12:39 
I'm just gonna unsub from my own thread.
See you later.
Taco Cat 5/fev./2018 às 12:39 
Escrito originalmente por Erudax:
> Drakeblood GS
> Fume UGS

WHERE'S MUH LOYCE GREATSWORD FROM
THAT THING IS BEAUTIFUL
JUST LOOK AT IT
WORTH GETTING MY ASS VIOLATED BY ICE REINDEER FOR 3 HOURS ON NG+
CAUSE IT'S AMAZING
No one likes that area hun, not even the fans of ds2.
Taco Cat 5/fev./2018 às 12:39 
Escrito originalmente por LegendaryLM:
I'm just gonna unsub from my own thread.
See you later.
Seeya!
Erudax 5/fev./2018 às 12:43 
Loyce GS was amazing. The area was ridiculous. To be honest the area was a good concept, being able to travel with reduced sight during snowstorms or wait them out and go.
Then they added the reindeer. And they have Lightning-based abilities for some reason.
DS2's DLC optional areas are all horrible.
Escrito originalmente por Stronk pingu:
he jelly bc DS2 isn't a spamfest of r1's and rolls like DS3 turned out to be.

Yeah, i just LOVED the reactive BS and backsteps with i-frames in Dark Souls 2. Everyone loved that crap. Farming orbs just to invade in the arena, instead of giving us an item that would give us infinite invasions. And Soul Memory too. It was good in theory. But bad in practice. Why didn't it count only the souls you spent LEVELING and UPGRADING. Instead noooo, someone broke your rings or items, you have to pay the price, pay the price and up you go on the soul memory chart. So if you wanted to have an SL 150, 175 or 200 character. Eventually you would had to delete him and make a new one because of that crap.

Dark Souls 2 was in a production mess after the first director left. That guy was insane. He wanted some open world gameplay with vehicles. Yes, vehicles. In Dark Souls.
The areas may not be connected properly in the 1:1 distance ratio, like the other games. But they connected them somehow after the mess that guy made, redone them, etc. There wasn't even enough time to do it properly. But it did end up as a good game to me because of the other director taking over.

And the DLC was king. People can say what they want, but the DLC was so good. And they did have a strong sense of fashion back then. I don't remember the Riposte Scythe animations, but every time i play with my Friede's or Pontiffs, it looks super bad. I just know weapons had different riposte animations depending on the size. Some of them were funny, and i did miss the brutal stab through the chest, but they made sense. Weapons wise, they were fun too.

As to A-Team and B-Team, those never made any sense, because each company has branches. Many people that worked on Dark Souls 2 worked on Dark Souls 3. And the same goes for Demon's Souls, Dark Souls 1 and Bloodborne.

I don't know. I don't miss the reactive curved sword backstab blowfest. But did Dark Souls 2 do some things right? Yeah, a lot of them. Do i prefer it to Dark Souls 1 or 3? No.
gackie 5/fev./2018 às 13:23 
Escrito originalmente por GLUE:
Escrito originalmente por Stronk pingu:
he jelly bc DS2 isn't a spamfest of r1's and rolls like DS3 turned out to be.

Yeah, i just LOVED the reactive BS and backsteps with i-frames in Dark Souls 2. Everyone loved that crap. Farming orbs just to invade in the arena, instead of giving us an item that would give us infinite invasions. And Soul Memory too. It was good in theory. But bad in practice. Why didn't it count only the souls you spent LEVELING and UPGRADING. Instead noooo, someone broke your rings or items, you have to pay the price, pay the price and up you go on the soul memory chart. So if you wanted to have an SL 150, 175 or 200 character. Eventually you would had to delete him and make a new one because of that crap.

Dark Souls 2 was in a production mess after the first director left. That guy was insane. He wanted some open world gameplay with vehicles. Yes, vehicles.
He also planned to add Don Quixote into the game because he really liked Don Quixote.
Última edição por gackie; 5/fev./2018 às 13:23
Escrito originalmente por Hat Skeleton!:
Escrito originalmente por GLUE:

Yeah, i just LOVED the reactive BS and backsteps with i-frames in Dark Souls 2. Everyone loved that crap. Farming orbs just to invade in the arena, instead of giving us an item that would give us infinite invasions. And Soul Memory too. It was good in theory. But bad in practice. Why didn't it count only the souls you spent LEVELING and UPGRADING. Instead noooo, someone broke your rings or items, you have to pay the price, pay the price and up you go on the soul memory chart. So if you wanted to have an SL 150, 175 or 200 character. Eventually you would had to delete him and make a new one because of that crap.

Dark Souls 2 was in a production mess after the first director left. That guy was insane. He wanted some open world gameplay with vehicles. Yes, vehicles.
He also planned to add Don Quixote into the game because he really liked Don Quixote.

Not like there are charcters like that in the series *cough solair*
gackie 5/fev./2018 às 13:49 
Escrito originalmente por MaximusBlastalot:
Escrito originalmente por Hat Skeleton!:
He also planned to add Don Quixote into the game because he really liked Don Quixote.

Not like there are charcters like that in the series *cough solair*
Solaire isn't real. There's the difference.
Escrito originalmente por Hat Skeleton!:
Escrito originalmente por MaximusBlastalot:

Not like there are charcters like that in the series *cough solair*
Solaire isn't real. There's the difference.

Being losely based on the authors wifes uncle dosent mean hes real.
Última edição por 🎃MaximusBlastalot🎃; 5/fev./2018 às 13:51
< >
Exibindo comentários 1630 de 36
Por página: 1530 50

Publicado em: 4/fev./2018 às 21:15
Mensagens: 36