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Knight, for example, starts off with a shield that gives 100% protection against physical damage.
Katana does physical damage.
So... if you started off with a knight (or later come back with such a shield), katana guy becomes very easy. Tedious, but easy.
But, I did not quit. I kept trying to learn, and after a good 30 attempts (the path just to get there is brutal, btw) I finally killed that basterd with a hammer.
Just keep chipping away at the game and GL!
Design-wise, this makes absolutely no intuitive sense. Fast traveling is meant to get you to places you've previously visited. There was absolutely zero indication that I could see that I was supposed to do that.
I think he just have crush on Firekeeper and is too afraid to get close.
There was a travel option, but why would I choose it? I had no reason to double back to the areas I'd been before. I had no way to know that there'd be a new travel option because there's absolutely no intuitive reason that it'd be an option.
The devs were prepared for players wandering around cluelessly in the shrine exploring everything they can.
Also if you would talk to the fire keeper I believe she would hint you about going to Lothric as well.
The Shrine is you safe zone.
The entire world of dark souls is connected. If you would keep walking you would notice that you would just keep walking forward without any kind of loading screens between areas. If firelink shrine would be connected to the rest of the world the mobs would just march in slaughtering everything and everyone if they felt like it.