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Agreed, it's a boring gimmick once you figure it out. It took me getting destroyed twice before I slowed down and decided to actually look at the sword I'd picked up. And if people are that bored by the gmick, can always choose not to use it.
The entire area though did seem really lacking and more of a tack-on than an area for a central boss fight.
It's disappointingly short, but nothing about it appears "rushed" or "incomplete." The level design that is there is solid and proper art passes were performed, meaning it doesn't look like a sterile cubist maze like a typical Dark Souls 2 level. There's clutter and detail in the environment. See: Demon Ruins, Lost Izalith for examples of what confirmed rushed/incomplete areas look like.
I think the idiom you're looking for is "[a] dime a dozen."