Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Lol. The level design is aweful. There is nothing to look at other than the waves of mobs. The only thing that punishes you in 2? More mobs. The only thing different in each area? Even mroe mobs!. Seriously the enemy design is also awful. Attack sets are bland and aren't different other than hippos and few others. The only thing that made them "challenging" was the sheer number of them. Sure, you can't R1 spam but only because you will be swarmed if you do so
Because it isnt.
Sadly i started to play ds1 when the online was almost dead, so i have only played the ds1 online in end-game. In ds1 was all facused in pve, the scenaries are awesome, the story, the npcs, the enemies were all so inmersive. But the pvp... As i said i have only played in end-game, facing people with weird builds. Almost everyone with heavy armour and a greatsword or magic ♥♥♥♥.
In ds2 i feel like all the enemies and bosses do ridiculously high damage in pve, but i have only played a few hours to it, so maybe is too soon to say... The pvp i have experimented in ds2 is so funny, so dynamic, idk, it has... something special.
Ds3... In all my hours in pve (are not much, ik) i've never had a hard fight against a boss, i killed all of them in the second try, some of them even in the first, i feel its pve is borning, thats why its being hard to me to finish It, its just borning. My first 27 hours in ds1 were amazing, all the bosses were hard, the first 3 bosses broke my ass a lot, until i catched the rithm of the game. In the other hand the pvp in ds3 (at least in my sl) its... Chaothic. Everytime i invade a guy there are at least other 2 phantoms fighting each other, and when i get summoned as friendly phantom, we get invaded by a lot of dark phantoms and a free-for-all begins.its kinda funny to be honest. Third, in ds3 the heavy armours are just useless, because of the stability (the same for shields), i can undertand that devs did that to prevent people to become walking tanks, but cmon, this is just ridiculous. In pvp evryone using stright swords and rolling like wheels, i want some variety.
I apologize for the grammar/phrase structures if they are wrong, english is not my mathern language
Thanks for saying that and I totally agree! I am having trouble beating DS3 the second time because of how repititive it seems.
Also, yeah the pvp is pretty chaotic, which is actually funny a lot of times and enjoyable because of the randomness that happens. I enjoy invading or being invaded in DK3 for the silly things that happen, and I like the pvp in DK2 for the actual combat.
In DK1, I didn't really do much pvping, more hiding from invaders as I was too noobish at that time (and I guess because when I picked back up the game, players weren't as active so seeing others was kind of rare).
There's plenty of content in DS2 but I found it lacks so many other things. The mapping is totally different for one, it's almost like they just took the original and said 'let's make something just completely fantasy and made up which has no style at all'. The story with the giants coming to fight the humans was just plain stupid, you can tell in terms of the Korean team working on it it pretty much goes DS1->DS3 and they only put like 2 giants in DS3 and a few small DS2 things because they knew it was dumb and not that important. You can tell this with the mapping, the way the engine plays/feels, etc.. DS2 seemed like a new engine entirely.
For invaders and summons net code on DS2 is probably broken .. ex. you have to restart to see summon symbols or "be added to invasion list" based on how it works; it never reloaded properly or it's broken at this point. This probably led to even more problems since people weren't being invaded and it wasn't working at all even with all the patches. I would only hop into DS2 if a friend wants to co-op or something like that and even there its system is hopelessly broken to 'summon a friend' compared to DS1/DS3.
Even DS1 with DSFix would probably get you more connections in general in terms of summons, invaders, other players, etc.. and the mapping is top notch even if the render and stuff is older. DS1 remastered should bring players to the game by upgrading all of that and revitalizing all the good mapping in DS1 with actual players. DS2 however is just a lost cause.. different engine and porting it or remastering it has all probably been done as much as possible, and it's still pretty much the worst of the series. Pursuer? More like 12 yr old's generic boss with too much armor that shows up randomly making no sense or serving no purpose at all. Maybe it's worth a run through but it gave me the worst experience and starting with DS2 would probably put a bad impression out. I don't think that team who mainly made DS2 has the expertise that made DS1/DS3 so popular.
Also "heavy weapons are bad in gen and the best weapons are primarily curved swords/straight swords" applies to literaly every souls game.It has nothing to do with "dps" and everthing to do I frames, animation locks, and to a degree flexible blocking/parrying.Even in the dead angle fest that is ds 1 they are still "not optimal" to say the least.Dosent help that half of them usualy have R1s that are almost identical to the R2s.
I don't get where you got the 'strategic' idea from, Dark Souls has never been strategic in the slightest, maybe in DS2 since the games i n t r i c a t e level design is to throw way too many enemies on you, making that you need to firebomb cheese a lot of things. Dark Souls has always been rather simple, when think of it. DS2's 'depth' is all from unintentional design. and in DS1, it is the same as in DS3 where you play better- by playing with less. Roll and light attack, is the way to go in DS1 too. Cautiously, maybe. Not strategically.
Most enemies are infact designed to rollcatch, not all, but a lot of them. Pontiff Sulyvahnn is a good example, or Midir. And 'all kinds of builds' are viable is a lie in DS2, or somewhat, but not that anything is the best. Just look around! Everyone is using rapiers or katanas, please.
I agree a bit on that attacks come with little punishability, but that only applies to light weapons like rapiers or straightswords.
How much did you use PvP tech in DS2 PvE anyways? I found that it didnt work or even need most of the time. Go backwards- strike twice, roll. Repeat.
You're right about some things, but... do you really play Dark Souls for that? When you put it at a boring retroperspect, Dark Souls 'weakpoint' is gameplay. Sure, its tight and well woven, but not balanced. Nioh or other Souls-ish games does the gameplay miles better, but isnt Dark Souls' strong part its atmosphere, lore and all that? In my opinion, DS2 was very lacklustre in terms of that, I just didnt find myself interested in any of it. While DS1 and DS3 did very well. To each to their own.
Just read it - and imagined this thing.
"Breaking news! All games of Dark Souls series will get lootboxes from next patch.
Each lootbox can contain:
One of 30 SIMPLE instant deaths of your character. With little sounds and poor visual effects.
Or
One of 15 RARE instant deaths of your character. With loud sound effects and beautifull glowing CGI
Or
One of 4 EPIC, hand-created and absolutely apocalyptic instant deaths of your character, with loud cutscenes, dialogues and NPC reactions...
By the way, what else could you expect from Dark Souls's lootboxes?"