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Not to mention investing in both int/faith gives you access to healing spells, miracle buffs like ToD, and sorceries if you wanted to use them.
Pyro has been a blast. A lot of the game is easy mode tbh, but there's so many approaches it allows that it's fun. Even in areas like RInged City that I was dreading, figuring nothing would work.. well, if something is resistant to fire, chances are it's weak to dark, if it's resistant to both, chances are bleed works great and oh hey, I can use Dorothy's gnawing.... etc And yeah, when I finally really looked at what's offered by miracles seems you get some nice weapon buffs, but what I assume are effective spells are all late game.
I'll go with that :P
-lack of a good infusion until lategame
-lack of good offensive miracles until lategame
making you pretty weak on all accounts if you invest solely in faith and attunement before this point, due to lack of a good infusion (lightning). Using a raw weapon + buffs isnt ideal for PvE because of my next point
-miracles cost a ton of FP.
With great soul dregs and the murky you can deal like 1500 damage to the dancer in 1 hit. Using this on soul of cinder is basically GG EZ.
I did an sl 30 run as a melee guy there, that was not fun. effing wolves were the worst when it doesn't take many hits to kill you.
lmao even just basic black fireballs with the dark clutch ring and the pyro rings were nasty against her. I don't think my guy even had to move all that much. I'll try it out :P