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Ashes of Ariandel is super short. There are only two bosses, and one of them is optional. On top of that, the areas are small enough to just YEET yourself through pretty quickly. Most of what this DLC added for me was an early way into the ringed city and an alright collection of new weapons and armor. Four spells, and all of them are meh.
The Ringed City is on a whole other plane of content existence. The world is large enough to merit itself, there are four bosses, with one of them being optional and another one being respawnable. Two of the bosses are also renowned as being the most fairly difficult fights in DS3. It adds many more weapons and armor, and six actually good spells. (Including one that makes dedicated hex casting viable to rock by itself.) It also adds a bunch of +3 versions of rings into the game, which are fantastic for getting the most out of a build / making a build possible in the first place.
In summary, I felt pretty ripped off after Ashes, but felt like The Ringed City was a great expansion.
After getting my ass kicked at literally like SL 20 as a sorcerer im sure it cant be that bad now im at SL 90.
Haha...awkward. Im playing on console, shoulda specified, thanks though. Ive already made it to Soul of Cinder. My sorcerers dont have that much trouble as soon as i find the Immolation Tinder/Crystal Sage Rapier
Dang. I'd help you if I could. Though, there is a site I know of that could help if you ever want to plan what to go for. Look up soulsplanner if you ever want to experiment without spending boat loads of hours. You can plan a build there and see the output it does.
Also, have you heard of a mechanic called virtual dexterity? Its a weird mechanic that effects cast speed, and is incredibly useful to a caster.
Yeah actually. I basically know roughly all the hidden mechanics just short of player-named ♥♥♥♥ like “true combos”. I feel like an old man coming back to that lol