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As far as anti twink goes, I have a hard time recommending this particular style, but that is personal bias as I'm not too great at parrying in PvP. I can see how it could be effective for confidant twinks, so I will think about the best ways to deal with them.
I actually used the Dragonslayer Crescent Axe for the longest time on my low sl character. I ended up deciding the dark flamberge was usually a better option due to moveset and statistics. I feel it can actually counter the axe pretty well, which I planned to include, as well as possible substitutes for those who can't get a dark infusion as early as they might need. Thank you for your input though.
I have very little experience with the mace, but I do know how it works. I feel like it probably is a very nice option that I would like to take the time to compare to my greatsword (class, not the UG) ideas. Thank you for your input.
I do understand that a guide cannot replace experience, but I did figure that a sort of guidelines to help people find what is likely to work well a little faster was a good idea. I'm kinda leary with my confidence when trying to tell people what is good for things, always afraid of being wrong and that advice negatively impacting others, but I thought this was a good idea at least. If you still think a guide would be pointless, or worse, detrimental, I may consider not creating one.
No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).
Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.
That is just my opinion though.
I've limited use of the Flamberge but when goofing off with it have enjoyed it, myself. It certainly has a much better moveset, isn't overly slow and has solid range and AR. It is a MUCH better choice than the Dragonslayer Axe which is also fairly avg speed with very limited range and such a limited moveset that it can quickly be adapted to and hard countered to the point of no return. Its best advantage is squashing those with low enough HP pools that even a minor error would be fatal with no chance of recovery. Against more reinforced HP it quickly loses its core value because margin for error is substantially less impactful.
Guides are certainly not pointless as they can offer perspective and literal factual knowledge be it statistics, mechanical information, playstyles and other insight. Remember, in the case of a build guide backing numerical evidence to show the benefits are useful while making claims to best builds/weapons/etc. should be relatively objective and treated as a perspective with supporting logic and not as a definitive fact.
I can't say how much of the playerbase qualifies as trash but due to DS3's notoriety as being "difficult" it must be a significant amount (possibly even 40-50% or greater). I say trash in the sense they find this game as being difficult and have difficulties adapting (tho maybe 300+ hrs later they become much more adept at these kinds of games, adjust their mindsets, etc.) while in contrast it is actually not really accurate to call DS3 a hardcore title compared to far harder games that have been mainstream for decades (Devil May Cry 3, 4, Ninja Gaiden, countless others). Thus, it is difficult to properly represent how viable heavy weapons and magic are against the general player populace because the trash may very well make up a fairly solid amount and you may run into a bunch of trash on one day while not much on others as there is no match making which can skew perception of viability/balance.
The main issue I bring with heavy weapons/spells is simply after you hit a certain skill wall in terms of ability to observe, react, and dodge their slow speeds and inability to really mix up timings, angles, or movesets in a short enough window to be relevant or in a window of time that isn't easily reacted to really guts their ability. You eventually hit a point where it simply doesn't connect, akin to a player doing a SL1 challenge. You eventually get to the point where boss attacks very rarely ever hit and some you have to become incredibly proficient at 100% avoiding else fail. Then there is the proficiency, for example, of no dmg runs. Now, in the face of something so slow you reach a point where ability will completely trump it because there is no way to outplay with its limitations. Even most of the faster weapons have issues with this in the game as they really aren't even that fast, either, but they can slowly eventually whittle their opponent (hence hate for regen/heal builds from some). The only real exception being occasionally some people you will come across that are incredibly good at roll catching and no skill can really outplay that once they initially catch you they can chain roll catch you which can be quite brutal as timing doesn't change and thus it literally can't be outplayed or avoided.
I'm hoping in whatever next FROM game they make that has pvp they either add extended movesets or something else to make slower weapons more capable, and honestly all weapon types even faster. Part of the reason I hope this is done is also so that the games can offer improved mobility, too, as I like a more mobile faster experience but without design to compensate for that mobility it would create a problem where you can't ever die after a certain skill level is reached (which I have experienced, myself, in some online MMORPGs where I basically could solo entire guilds simultaneously even if they were 50 levels higher than me and using heavily pay2win gear simply because they couldn't hit me)
I would like to see a game with gameplay similar to DS2, lore and story like DS1 and DS3, and matchmaking done like DS3. It isn't perfect of course, but it really is the best matchmaking so far imo.
I don't know then, sorry for giving the wrong impression. I really liked that weapon and it did helped me in the past, but that's just me. The only evidence I could ever possibly provide would be the abilities it has, like the 3 sec poise and hyper armor, the frostbite is good, too, but there are definitely way better options out there, which a lot of people, including you, already got covered quite nicely. I am still interested to see more on this thread. I may be an old player here, but truth me told, I never actually sit down to read stuff.
Frostbite is incredible for pve, esp when used with fire to strip frost proc after dmg portion is dealt and start reapplying as it functions similar to a bleed build and works on bosses immune to bleed. Less so in pvp but still not useless, esp with a high HP the burst can throw people off and get them if they aren't full HP and weren't paying attention (tho against better players they will be aware of course).
One trick with Vordt, is against not overly skillfull players it can help somewhat manage ganks because of its wide swings and the fact that frostbite builds up even if dodged during rolls. Just keep in mind depending on the timing if the proc, itself, occurs during a roll the dmg gets negated (same with bleed). If you catch it at the later part of the roll though the proc can go through for dmg or if you manage to square a hit on them.
Nowwww if you are mixing things up with an alternative left hand faster weapon things start to at least look up a bit. Using a faster left weapon to catch then hit with the right heavier weapon is a valid strategy if your build stats and weight can support your choices. This negates to some extent the slower heavy weapons limitations. Ideally, stick with faster weapons that have range not too far off from your heavy weapon. You might be surprised how often you whiff your fast weapon hits if it is much shorter than your heavy weapon in the other hand.
I have to admit, I never knew about a tactic with frostbite to take it out with pyromancy or flaming attack to proc, that sounds really interesting. I agree, having more tactics and weapons against players is a must and I blindly, totally agree on that, I'll be really damned If I was using only vordt's hammer on pvp. lol Thank you for explaining to me these, it's really important, and again, I apologize If I looked too bad back there. I don't like to talk and say stuff about myself, but if you really give me a chance and we just speak or spend time, you'll know that I am actually legit a chill person to be around, but I am digressing, thanks again.
Miracle-Health-Regen Build: https://steamcommunity.com/sharedfiles/filedetails/?id=1563657822
UGS-as-primary-weapon build: https://steamcommunity.com/sharedfiles/filedetails/?id=1563106411
Tanky, Try-hard build1: https://steamcommunity.com/sharedfiles/filedetails/?id=1563105941
Tanky Try-hard build2: https://steamcommunity.com/sharedfiles/filedetails/?id=1536107662
Those are some, but my favorite is: https://steamcommunity.com/sharedfiles/filedetails/?id=1468663566
Because at level 42, with +3 standard weapons (+1 unique weapons) I can still be invaded by a level 20 twink (who has +2 standard weapon or +1 unique weapon). You can imagine the difference in power, as Lightning Stake 1-shots glass-cannon twink builds.
Then I can just toy with any damage I receive, by way of my blessed equipment (weapon, shield, miracle, and ring). It is quite hilarious. If you want, put everything into VGR at level 42, and the twinks will tickle you. I say this, because I've been a victim of it before myself.