DARK SOULS™ III

DARK SOULS™ III

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What are the best twink builds?
I'm thinking about making a guide on how less experienced players might be able to counter twink griefers but I want to make sure my info is accurate before I make one.
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Thank you all for your replies, I see some very good points here.

Messaggio originale di Markierer:
Best twink build? SL6 deprived in knight armor with raw long sword, fire dagger, parry tool. Rings: PC, RoF, dragon scale, hornet. Buff long sword with any resins. Focus on backstab, parry and spaming R1 unlocked. I use it as anti twink.
As far as anti twink goes, I have a hard time recommending this particular style, but that is personal bias as I'm not too great at parrying in PvP. I can see how it could be effective for confidant twinks, so I will think about the best ways to deal with them.

Messaggio originale di Artek General:
Chloranthy Ring +3
Ring of Favor +3
Prisoner's Chain

There, done.
All you need to be a twink is just have those 3.
After that almost anything is viable. Pick any weapon you like, any 4th ring of your choice (hornet, leo, knight, hunter, yadi yada...) and you're ready to go.

If you really want to be destroying people you need Dragonslayer Axe and buff it with lighting.
That thing is disgusting below SL60.
I actually used the Dragonslayer Crescent Axe for the longest time on my low sl character. I ended up deciding the dark flamberge was usually a better option due to moveset and statistics. I feel it can actually counter the axe pretty well, which I planned to include, as well as possible substitutes for those who can't get a dark infusion as early as they might need. Thank you for your input though.

Messaggio originale di Pur5uer:
Too many replies to read, so I'll just tell you how my anti-twink build works:

+2 fire mace to poise through Dark Hands, Dragonslayer Axes, and any other small weapon (carefully, to avoid parries)
+2 fire plow to outspace medium to big weapons.
(optional) +2 fire mail breaker for crits.

You can literaly complete this build in the Settlement. Anything else is 100%optional.
I have very little experience with the mace, but I do know how it works. I feel like it probably is a very nice option that I would like to take the time to compare to my greatsword (class, not the UG) ideas. Thank you for your input.

Messaggio originale di Sapherno11:
"I'm thinking about making a guide on how less experienced players might be able to counter twink griefers but I want to make sure my info is accurate before I make one."

Sadly you can't. Because the biggest thing twink griefers have over players just starting out isn't the items they're dropping, nor rings (though the +3 rings do help)

The single largest thing they have is EXPERIENCE. A lot of these players are people bored with the gbame who don't want to actually play through the whole thing again to get their build specific items, and are skilled enough to solo almost every boss. Even with basic gear, new players wouldn't stand a chance due to the experience difference.
I do understand that a guide cannot replace experience, but I did figure that a sort of guidelines to help people find what is likely to work well a little faster was a good idea. I'm kinda leary with my confidence when trying to tell people what is good for things, always afraid of being wrong and that advice negatively impacting others, but I thought this was a good idea at least. If you still think a guide would be pointless, or worse, detrimental, I may consider not creating one.
Messaggio originale di Agios Joestar:
Messaggio originale di Xengre:
That route certainly is more devious at super low level since there is a positive health regen on your end but a negative health loss over time on their end and the amount of HP is lower so each tick is a higher % of HP where normally HP is to high for it to be relevant.



No? It is actually one of the best PvE heavy weapons but heavy weapons in general are simply inferior. In PvP, however, they are actually quite worthless due to their slow nature, especially against better players.

Why do yo always flip out in threads when people tell you that you are wrong? You act like a little child every time. FYI, there is a reason heavy weapons and magic are considered bad in PvP. Once you reach a certain ability level you hit a ceiling because the weapon physically can not connect its attacks reliably, if ever, on a sufficient player. If you don't even understand why then you aren't good at pvp in this game, period. Reality sucks. Deal with it and improve.

I am flipping out like a child as you call it, because I am simply too tired of explaining to ♥♥♥♥♥♥♥ about some simple stuff with simple words, and keep disagreeing with me and trying to prove me wrong or talking smack to me because that's how safe and nice they feel behind their screen. Anyway, I don't think I was toxic with you earlier to be fair, in fact, I think I can agree with you, like I said above, it's definitely not the best weapon. Cheers.
You literally haven't provided an ounce of evidence to support any of your points as to why I would be wrong or you are right.

No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).

Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.
Messaggio originale di Xengre:
Messaggio originale di Agios Joestar:

I am flipping out like a child as you call it, because I am simply too tired of explaining to ♥♥♥♥♥♥♥ about some simple stuff with simple words, and keep disagreeing with me and trying to prove me wrong or talking smack to me because that's how safe and nice they feel behind their screen. Anyway, I don't think I was toxic with you earlier to be fair, in fact, I think I can agree with you, like I said above, it's definitely not the best weapon. Cheers.
You literally haven't provided an ounce of evidence to support any of your points as to why I would be wrong or you are right.

No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).

Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.
I do completely understand the issues with UG weapons and magic, but I think you do cut it short. As far as average playerbase, I believe you have exaggerated the span of players and their percentages of effectiveness, as there are many other factors in invasions (not counting duels, totally other animal) that players can play off of, even new players will be without realizing it, because it's mostly self conscious and general thought process, which means it isn't limited to or even vastly more expected in experienced players compared to new players.

That is just my opinion though.
Messaggio originale di 79%:
Thank you all for your replies, I see some very good points here.

Messaggio originale di Markierer:
Best twink build? SL6 deprived in knight armor with raw long sword, fire dagger, parry tool. Rings: PC, RoF, dragon scale, hornet. Buff long sword with any resins. Focus on backstab, parry and spaming R1 unlocked. I use it as anti twink.
As far as anti twink goes, I have a hard time recommending this particular style, but that is personal bias as I'm not too great at parrying in PvP. I can see how it could be effective for confidant twinks, so I will think about the best ways to deal with them.

Messaggio originale di Artek General:
Chloranthy Ring +3
Ring of Favor +3
Prisoner's Chain

There, done.
All you need to be a twink is just have those 3.
After that almost anything is viable. Pick any weapon you like, any 4th ring of your choice (hornet, leo, knight, hunter, yadi yada...) and you're ready to go.

If you really want to be destroying people you need Dragonslayer Axe and buff it with lighting.
That thing is disgusting below SL60.
I actually used the Dragonslayer Crescent Axe for the longest time on my low sl character. I ended up deciding the dark flamberge was usually a better option due to moveset and statistics. I feel it can actually counter the axe pretty well, which I planned to include, as well as possible substitutes for those who can't get a dark infusion as early as they might need. Thank you for your input though.

Messaggio originale di Pur5uer:
Too many replies to read, so I'll just tell you how my anti-twink build works:

+2 fire mace to poise through Dark Hands, Dragonslayer Axes, and any other small weapon (carefully, to avoid parries)
+2 fire plow to outspace medium to big weapons.
(optional) +2 fire mail breaker for crits.

You can literaly complete this build in the Settlement. Anything else is 100%optional.
I have very little experience with the mace, but I do know how it works. I feel like it probably is a very nice option that I would like to take the time to compare to my greatsword (class, not the UG) ideas. Thank you for your input.

Messaggio originale di Sapherno11:
"I'm thinking about making a guide on how less experienced players might be able to counter twink griefers but I want to make sure my info is accurate before I make one."

Sadly you can't. Because the biggest thing twink griefers have over players just starting out isn't the items they're dropping, nor rings (though the +3 rings do help)

The single largest thing they have is EXPERIENCE. A lot of these players are people bored with the gbame who don't want to actually play through the whole thing again to get their build specific items, and are skilled enough to solo almost every boss. Even with basic gear, new players wouldn't stand a chance due to the experience difference.
I do understand that a guide cannot replace experience, but I did figure that a sort of guidelines to help people find what is likely to work well a little faster was a good idea. I'm kinda leary with my confidence when trying to tell people what is good for things, always afraid of being wrong and that advice negatively impacting others, but I thought this was a good idea at least. If you still think a guide would be pointless, or worse, detrimental, I may consider not creating one.
Honestly, while parrying is very effective due to the fact it only works in certain situations and due to the even more problematic potential of FROM's netcode in DS3 not bothering with parrying is arguably better than relying on it. Time can be better invested learning more competent skills. Parrying for that ultra high riposte dmg is still quite satisfying for fun, though.

I've limited use of the Flamberge but when goofing off with it have enjoyed it, myself. It certainly has a much better moveset, isn't overly slow and has solid range and AR. It is a MUCH better choice than the Dragonslayer Axe which is also fairly avg speed with very limited range and such a limited moveset that it can quickly be adapted to and hard countered to the point of no return. Its best advantage is squashing those with low enough HP pools that even a minor error would be fatal with no chance of recovery. Against more reinforced HP it quickly loses its core value because margin for error is substantially less impactful.

Guides are certainly not pointless as they can offer perspective and literal factual knowledge be it statistics, mechanical information, playstyles and other insight. Remember, in the case of a build guide backing numerical evidence to show the benefits are useful while making claims to best builds/weapons/etc. should be relatively objective and treated as a perspective with supporting logic and not as a definitive fact.
Ultima modifica da Xengre; 22 mag 2019, ore 19:05
Messaggio originale di Xengre:
Messaggio originale di 79%:
Thank you all for your replies, I see some very good points here.


As far as anti twink goes, I have a hard time recommending this particular style, but that is personal bias as I'm not too great at parrying in PvP. I can see how it could be effective for confidant twinks, so I will think about the best ways to deal with them.


I actually used the Dragonslayer Crescent Axe for the longest time on my low sl character. I ended up deciding the dark flamberge was usually a better option due to moveset and statistics. I feel it can actually counter the axe pretty well, which I planned to include, as well as possible substitutes for those who can't get a dark infusion as early as they might need. Thank you for your input though.


I have very little experience with the mace, but I do know how it works. I feel like it probably is a very nice option that I would like to take the time to compare to my greatsword (class, not the UG) ideas. Thank you for your input.


I do understand that a guide cannot replace experience, but I did figure that a sort of guidelines to help people find what is likely to work well a little faster was a good idea. I'm kinda leary with my confidence when trying to tell people what is good for things, always afraid of being wrong and that advice negatively impacting others, but I thought this was a good idea at least. If you still think a guide would be pointless, or worse, detrimental, I may consider not creating one.
Honestly, while parrying is very effective due to the fact it only works in certain situations and due to the even more problematic potential of FROM's netcode in DS3 not bothering with parrying is arguably better than relying on it. Time can be better invested learning more competent skills. Parrying for that ultra high riposte dmg is still quite satisfying for fun, though.

I've limited use of the Flamberge but when goofing off with it have enjoyed it, myself. It certainly has a much better moveset, isn't overly slow and has solid range and AR. It is a MUCH better choice than the Dragonslayer Axe which is also fairly avg speed with very limited range and such a limited moveset that it can quickly be adapted to and hard countered to the point of no return. Its best advantage is squashing those with low enough HP pools that even a minor error would be fatal with no chance of recovery. Against more reinforced HP it quickly loses its core value because margin for error is substantially less impactful.

Guides are certainly not pointless as they can offer perspective and literal factual knowledge be it statistics, mechanical information, playstyles and other insight. Remember, in the case of a build guide backing numerical evidence to show the benefits are useful while making claims to best builds/weapons/etc. should be relatively objective and treated as a perspective with supporting logic and not as a definitive fact.
This is very solid advice, thank you for this input.
Messaggio originale di 79%:
Messaggio originale di Xengre:
You literally haven't provided an ounce of evidence to support any of your points as to why I would be wrong or you are right.

No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).

Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.
I do completely understand the issues with UG weapons and magic, but I think you do cut it short. As far as average playerbase, I believe you have exaggerated the span of players and their percentages of effectiveness, as there are many other factors in invasions (not counting duels, totally other animal) that players can play off of, even new players will be without realizing it, because it's mostly self conscious and general thought process, which means it isn't limited to or even vastly more expected in experienced players compared to new players.

That is just my opinion though.
Don't take my % figures in that scenario situation as literal. They were more of a visual representation to reinforce communication of a point and not 100% accurate representations.

I can't say how much of the playerbase qualifies as trash but due to DS3's notoriety as being "difficult" it must be a significant amount (possibly even 40-50% or greater). I say trash in the sense they find this game as being difficult and have difficulties adapting (tho maybe 300+ hrs later they become much more adept at these kinds of games, adjust their mindsets, etc.) while in contrast it is actually not really accurate to call DS3 a hardcore title compared to far harder games that have been mainstream for decades (Devil May Cry 3, 4, Ninja Gaiden, countless others). Thus, it is difficult to properly represent how viable heavy weapons and magic are against the general player populace because the trash may very well make up a fairly solid amount and you may run into a bunch of trash on one day while not much on others as there is no match making which can skew perception of viability/balance.

The main issue I bring with heavy weapons/spells is simply after you hit a certain skill wall in terms of ability to observe, react, and dodge their slow speeds and inability to really mix up timings, angles, or movesets in a short enough window to be relevant or in a window of time that isn't easily reacted to really guts their ability. You eventually hit a point where it simply doesn't connect, akin to a player doing a SL1 challenge. You eventually get to the point where boss attacks very rarely ever hit and some you have to become incredibly proficient at 100% avoiding else fail. Then there is the proficiency, for example, of no dmg runs. Now, in the face of something so slow you reach a point where ability will completely trump it because there is no way to outplay with its limitations. Even most of the faster weapons have issues with this in the game as they really aren't even that fast, either, but they can slowly eventually whittle their opponent (hence hate for regen/heal builds from some). The only real exception being occasionally some people you will come across that are incredibly good at roll catching and no skill can really outplay that once they initially catch you they can chain roll catch you which can be quite brutal as timing doesn't change and thus it literally can't be outplayed or avoided.

I'm hoping in whatever next FROM game they make that has pvp they either add extended movesets or something else to make slower weapons more capable, and honestly all weapon types even faster. Part of the reason I hope this is done is also so that the games can offer improved mobility, too, as I like a more mobile faster experience but without design to compensate for that mobility it would create a problem where you can't ever die after a certain skill level is reached (which I have experienced, myself, in some online MMORPGs where I basically could solo entire guilds simultaneously even if they were 50 levels higher than me and using heavily pay2win gear simply because they couldn't hit me)
Messaggio originale di Xengre:
Messaggio originale di 79%:
I do completely understand the issues with UG weapons and magic, but I think you do cut it short. As far as average playerbase, I believe you have exaggerated the span of players and their percentages of effectiveness, as there are many other factors in invasions (not counting duels, totally other animal) that players can play off of, even new players will be without realizing it, because it's mostly self conscious and general thought process, which means it isn't limited to or even vastly more expected in experienced players compared to new players.

That is just my opinion though.
Don't take my % figures in that scenario situation as literal. They were more of a visual representation to reinforce communication of a point and not 100% accurate representations.

I can't say how much of the playerbase qualifies as trash but due to DS3's notoriety as being "difficult" it must be a significant amount (possibly even 40-50% or greater). I say trash in the sense they find this game as being difficult and have difficulties adapting (tho maybe 300+ hrs later they become much more adept at these kinds of games, adjust their mindsets, etc.) while in contrast it is actually not really accurate to call DS3 a hardcore title compared to far harder games that have been mainstream for decades (Devil May Cry 3, 4, Ninja Gaiden, countless others). Thus, it is difficult to properly represent how viable heavy weapons and magic are against the general player populace because the trash may very well make up a fairly solid amount and you may run into a bunch of trash on one day while not much on others as there is no match making which can skew perception of viability/balance.

The main issue I bring with heavy weapons/spells is simply after you hit a certain skill wall in terms of ability to observe, react, and dodge their slow speeds and inability to really mix up timings, angles, or movesets in a short enough window to be relevant or in a window of time that isn't easily reacted to really guts their ability. You eventually hit a point where it simply doesn't connect, akin to a player doing a SL1 challenge. You eventually get to the point where boss attacks very rarely ever hit and some you have to become incredibly proficient at 100% avoiding else fail. Then there is the proficiency, for example, of no dmg runs. Now, in the face of something so slow you reach a point where ability will completely trump it because there is no way to outplay with its limitations. Even most of the faster weapons have issues with this in the game as they really aren't even that fast, either, but they can slowly eventually whittle their opponent (hence hate for regen/heal builds from some). The only real exception being occasionally some people you will come across that are incredibly good at roll catching and no skill can really outplay that once they initially catch you they can chain roll catch you which can be quite brutal as timing doesn't change and thus it literally can't be outplayed or avoided.

I'm hoping in whatever next FROM game they make that has pvp they either add extended movesets or something else to make slower weapons more capable, and honestly all weapon types even faster. Part of the reason I hope this is done is also so that the games can offer improved mobility, too, as I like a more mobile faster experience but without design to compensate for that mobility it would create a problem where you can't ever die after a certain skill level is reached (which I have experienced, myself, in some online MMORPGs where I basically could solo entire guilds simultaneously even if they were 50 levels higher than me and using heavily pay2win gear simply because they couldn't hit me)
You raise good points about heavy weapons here, I agree with these statements. As far as combat speed, I do have a differing opinion, as I did really enjoy the pacing and style of Dark Souls 2, although I'm mildly offput by the story not fitting in so well to 1 and 3. Despite that, the part that really turned me away from DS2 pvp was matchmaking (many other peoples issue as well).

I would like to see a game with gameplay similar to DS2, lore and story like DS1 and DS3, and matchmaking done like DS3. It isn't perfect of course, but it really is the best matchmaking so far imo.
Daelight (Bandito) 22 mag 2019, ore 19:20 
Messaggio originale di Xengre:
Messaggio originale di Agios Joestar:

I am flipping out like a child as you call it, because I am simply too tired of explaining to ♥♥♥♥♥♥♥ about some simple stuff with simple words, and keep disagreeing with me and trying to prove me wrong or talking smack to me because that's how safe and nice they feel behind their screen. Anyway, I don't think I was toxic with you earlier to be fair, in fact, I think I can agree with you, like I said above, it's definitely not the best weapon. Cheers.
You literally haven't provided an ounce of evidence to support any of your points as to why I would be wrong or you are right.

No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).

Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.

I don't know then, sorry for giving the wrong impression. I really liked that weapon and it did helped me in the past, but that's just me. The only evidence I could ever possibly provide would be the abilities it has, like the 3 sec poise and hyper armor, the frostbite is good, too, but there are definitely way better options out there, which a lot of people, including you, already got covered quite nicely. I am still interested to see more on this thread. I may be an old player here, but truth me told, I never actually sit down to read stuff.
Messaggio originale di Agios Joestar:
Messaggio originale di Xengre:
You literally haven't provided an ounce of evidence to support any of your points as to why I would be wrong or you are right.

No, you haven't been toxic which is great. It is refreshing to not deal with such behavior even if two minds aren't in agreement. It doesn't mean you aren't ignorant about the topic (I don't say that in a mean way, just a literal knowledge perspective that can be improved upon eventually).

Honestly, the biggest issue with heavy weapons stems from the extremely limited movesets with them. There should have been entire move set trees or at least a 4th/5th move per weapon to allow for better mix ups to actually outplay people. Magic is, sadly, a much more complicated matter to fix here which we shall not even get into.

I don't know then, sorry for giving the wrong impression. I really liked that weapon and it did helped me in the past, but that's just me. The only evidence I could ever possibly provide would be the abilities it has, like the 3 sec poise and hyper armor, the frostbite is good, too, but there are definitely way better options out there, which a lot of people, including you, already got covered quite nicely. I am still interested to see more on this thread. I may be an old player here, but truth me told, I never actually sit down to read stuff.
Hey, if you like the weapon then use it. In the end play the way you want rather than going all meta or super optimized and sucking the fun away. If you become good enough you can get decent mileage out of almost any tactic, at least until you hit that skill wall. Just keep back up options for when you run into those players, rest of the time using what you like. In PvE even if heavy isn't optimal it can always succeed as the AI doesn't really react according to such things (maybe one day but not currently) so embrace it.

Frostbite is incredible for pve, esp when used with fire to strip frost proc after dmg portion is dealt and start reapplying as it functions similar to a bleed build and works on bosses immune to bleed. Less so in pvp but still not useless, esp with a high HP the burst can throw people off and get them if they aren't full HP and weren't paying attention (tho against better players they will be aware of course).

One trick with Vordt, is against not overly skillfull players it can help somewhat manage ganks because of its wide swings and the fact that frostbite builds up even if dodged during rolls. Just keep in mind depending on the timing if the proc, itself, occurs during a roll the dmg gets negated (same with bleed). If you catch it at the later part of the roll though the proc can go through for dmg or if you manage to square a hit on them.

Nowwww if you are mixing things up with an alternative left hand faster weapon things start to at least look up a bit. Using a faster left weapon to catch then hit with the right heavier weapon is a valid strategy if your build stats and weight can support your choices. This negates to some extent the slower heavy weapons limitations. Ideally, stick with faster weapons that have range not too far off from your heavy weapon. You might be surprised how often you whiff your fast weapon hits if it is much shorter than your heavy weapon in the other hand.
Daelight (Bandito) 22 mag 2019, ore 19:39 
Messaggio originale di Xengre:
Messaggio originale di Agios Joestar:

I don't know then, sorry for giving the wrong impression. I really liked that weapon and it did helped me in the past, but that's just me. The only evidence I could ever possibly provide would be the abilities it has, like the 3 sec poise and hyper armor, the frostbite is good, too, but there are definitely way better options out there, which a lot of people, including you, already got covered quite nicely. I am still interested to see more on this thread. I may be an old player here, but truth me told, I never actually sit down to read stuff.
Hey, if you like the weapon then use it. In the end play the way you want rather than going all meta or super optimized and sucking the fun away. If you become good enough you can get decent mileage out of almost any tactic, at least until you hit that skill wall. Just keep back up options for when you run into those players, rest of the time using what you like. In PvE even if heavy isn't optimal it can always succeed as the AI doesn't really react according to such things (maybe one day but not currently) so embrace it.

Frostbite is incredible for pve, esp when used with fire to strip frost proc after dmg portion is dealt and start reapplying as it functions similar to a bleed build and works on bosses immune to bleed. Less so in pvp but still not useless, esp with a high HP the burst can throw people off and get them if they aren't full HP and weren't paying attention (tho against better players they will be aware of course).

One trick with Vordt, is against not overly skillfull players it can help somewhat manage ganks because of its wide swings and the fact that frostbite builds up even if dodged during rolls. Just keep in mind depending on the timing if the proc, itself, occurs during a roll the dmg gets negated (same with bleed). If you catch it at the later part of the roll though the proc can go through for dmg or if you manage to square a hit on them.

Nowwww if you are mixing things up with an alternative left hand faster weapon things start to at least look up a bit. Using a faster left weapon to catch then hit with the right heavier weapon is a valid strategy if your build stats and weight can support your choices. This negates to some extent the slower heavy weapons limitations. Ideally, stick with faster weapons that have range not too far off from your heavy weapon. You might be surprised how often you whiff your fast weapon hits if it is much shorter than your heavy weapon in the other hand.

I have to admit, I never knew about a tactic with frostbite to take it out with pyromancy or flaming attack to proc, that sounds really interesting. I agree, having more tactics and weapons against players is a must and I blindly, totally agree on that, I'll be really damned If I was using only vordt's hammer on pvp. lol Thank you for explaining to me these, it's really important, and again, I apologize If I looked too bad back there. I don't like to talk and say stuff about myself, but if you really give me a chance and we just speak or spend time, you'll know that I am actually legit a chill person to be around, but I am digressing, thanks again.
I have a feeling you're both cool people, honestly most Dark Souls players I know are. I'm glad we can have actual civilized and informative discussions. Thank you all once again.
I've several twink builds of my own, which I'm glad to share.

Miracle-Health-Regen Build: https://steamcommunity.com/sharedfiles/filedetails/?id=1563657822
UGS-as-primary-weapon build: https://steamcommunity.com/sharedfiles/filedetails/?id=1563106411
Tanky, Try-hard build1: https://steamcommunity.com/sharedfiles/filedetails/?id=1563105941
Tanky Try-hard build2: https://steamcommunity.com/sharedfiles/filedetails/?id=1536107662

Those are some, but my favorite is: https://steamcommunity.com/sharedfiles/filedetails/?id=1468663566

Because at level 42, with +3 standard weapons (+1 unique weapons) I can still be invaded by a level 20 twink (who has +2 standard weapon or +1 unique weapon). You can imagine the difference in power, as Lightning Stake 1-shots glass-cannon twink builds.

Then I can just toy with any damage I receive, by way of my blessed equipment (weapon, shield, miracle, and ring). It is quite hilarious. If you want, put everything into VGR at level 42, and the twinks will tickle you. I say this, because I've been a victim of it before myself.






Ultima modifica da The Captain K; 22 mag 2019, ore 20:27
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Data di pubblicazione: 22 mag 2019, ore 4:43
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