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So even if you are there against you will - you have an option to leave.
Fun fact: even if you Black Crystal at 1 health - the Halflight will be summoned with full health anyway.
Great way to say final "goobye". Halflight is a genuinely strong opponent, despite his NPC nature.
If you fail to take opportunity to kill the no longer protected weak summons when the player backs off that is definitely 100% your fault.
This still avoids the fact that running away until another friendly NPC is summoned is a common tactic since non-miracle builds cannot heal outside of those mobs. Not to mention the fact that said mobs are usually dead before the summoned spear even gets to the fight, turning it into an all estus vs. no estus fight.
I would reset the king's decree and fight spears a lot more if it weren't for the fact that it is usually a stacked fight and the "invader" is usually someone trying to co-op with someone else.
Players unfamiliar with PVP would not be aware of this, and would also probably not understand that they wouldn't lose their souls.
"i prefer to actually have a fight, not run after mr. oily man."
Which is an understandable position. If only backpedalling wasn't so effective...
Actually he won't, he'll just have reduced health, but won't be put at 1. I had a Spear leave after he got hit a couple times, and Halflight came in with about 60% health.
Or, from the other end, "Fight me while I have estus and you have no healing. Backup comes in a minute if at all. That is your problem, not mine."
Not to mention that if a runner is that much of a problem, especially in this 'arena', your build may not be versatile enough to punish. This is a limited and square shaped arena. It is easy to angle someone into one of the many weapons that punish rolls and running or rolling straight backwards. This includes but is not limited to; crossbows, spears, curved greatswords, RK paired GS, literally any caster, katanas, some greatswords, UGS rolling attacks (requires more finesse), greatshields (underrated), daggers, whips (and whip related tech), and light roll builds to name a few.
We are not talking about people trying to stay alive. We are talking about people who just waste host's time. You know the type. The naked guys in the arena who have no weapons, equip load at 0% and only have both carthus' rings and just roll away until the match time runs out. Those types.
Rolling away from attacks to give yourself a breather is fine.
However, that breather must lead to something. One should not survive for the goal of survival. There must be something after, something rolling was leading to. Some action. Attack when at full stamina, a spell cast, anything at all. Not just more rolling.
Yes, roll catching is an option. But it shouldn't be a mandatory option because the Spear is too much of a ♥♥♥♥♥ to lose and just aims to waste everyone's time.
Roll catching for the sake of combat - sure.
Roll catching for the sake of murdering a time-wasting parazite - frankly a dirty activity.