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they all deal around 500-800 per hit depending on the enemy and have huge stagger damage
I almost never level up vitality, you can increase your load with rings and is more than enough (unless you are running a strenght build)
If you wanna be a trash casual who wants an ez game just take knight, level vigor and endurance and you are good to go
Other stats are valuable to meet minimum requirements but the particular scaling in terms of effectiveness doesn't improve performance nearly as much over the base performance values for simply meeting base requirements for X weapon/spell to use them. For spells rings, catalyst choice, and catalyst upgrade value are often the biggest determining factors by far with stats being far less relevant. In fact, stats really just primarily affect spell buff rating where certain catalyst may scale far better at say 40-70 X stat while almost not at all 0-39, etc., but none of the catalyst go substantially over 200-250 (which is close to achievable even with fairly base stats). Weapon scaling is just as bad overall when you look at it from a number of hits to kill target perspective rather than raw AR (which is how you can truly tell its effectiveness) or AR dmg increase over base AR before scaling.
Of course, once you get Vigor/End to a certain point you will be stuck with left over points, thus invest where they benefit your build just don't prioritize these secondary stats is all.
Luck is really never worth it in any situation except covenant farming and even that I would argue against in exchange for faster kills which inversely affects drop rates over X period of time.
1. It does depend on what kind of build you are doing / your weapons and equipment or your starting class.
2. Luck builds aren't trash, any build can be viable if you are good with it.
Now to answer your main question, I tend to run a 60int caster with a few spells and some decent armor. Most of this character's damage is inflicted via magic.
VIG & END are the 2 main skills to lvl up you need at least 30 END and 35 VIG both of these stats can be increased using the "Prisoner's Chain" ring.
The only weapon that scales with it is Anri's Straight Sword and it doesn't scale all that well. It was ok before the heavy nerfs to bleed. Luck also doesn't help bleed or frostbite significantly for weapons even with really high amounts. What matters most is having a blood infused weapon on an inherent bleed weapon like Bandit Knife ever since bleed/luck nerfs and blood gem buffs. I've checked the exact values, scaling is total actual garbage.
No, it is trash. Skill doesn't change how statistically effective it is. IIRC even an optimized very high luck build adds almost no extra bleed. We are talking generally not building bleed even 1 hit faster most of the time.
Hollow gems add directly to luck thus indirectly to bleed/frostbite and only at a meager +5 for +10 hollow infused weapon. If 70 luck is trash and adds next to nothing to bleed, you can figure out how meaningful a hollow gem is. It is literally bonafide actually worthless. It was certainly useful in the past but bleed used to be far more potent. The only bleed that matters if you are going for a hardcore bleed damage is honestly Dorhy's Gnawing which puts any other bleed option to shame. Not great for pvp tho, but bleed is pretty bad in pvp anyways to begin with... even before considering the bleed damage proc can literally be rolled through if it pops at the time of a roll dealing 0 dmg and reseting bleed build.