DARK SOULS™ III

DARK SOULS™ III

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so what is worth leveling up in this game?
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Jul 15, 2019 @ 6:39am
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Showing 1-15 of 22 comments
30/30 int/faith(for dark builds or chaos bs builds)
Heero Jul 15, 2019 @ 7:09am 
Assuming you've gone the melee route. Strength and Dex are good stats (endgame quality builds say 40str and 40dex is good with a refined infusion). Also make sure you're also levelling endurance and vigor. Vitality is pretty much useless (because favor ring and havel's ring exist), unless you plan to wear heavier armor.
Aurore Jul 15, 2019 @ 7:11am 
i always go 60 strengh and use ledo's great hammer, fume ultra greatsword , or dragonslayer greataxe
they all deal around 500-800 per hit depending on the enemy and have huge stagger damage
Originally posted by light:
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game
Vigor and Endurance for sure, every build needs both of those stats. Other than that, you level whatever scales best with the weapon of your choosing.
Last edited by 𝓡𝓮𝓽𝓻𝓸𝓒𝓪𝓽; Jul 15, 2019 @ 7:15am
EF_Neo1st Jul 15, 2019 @ 7:19am 
Originally posted by 𝓢𝓹𝓪𝓬𝓮𝓒𝓪𝓽:
Originally posted by light:
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game
Vigor and Endurance for sure, every build needs both of those stats. Other than that, you level whatever scales best with the weapon of your choosing.
Doesnt it work the same at DS1 and DS2?
Originally posted by EF_Neo1st:
Originally posted by 𝓢𝓹𝓪𝓬𝓮𝓒𝓪𝓽:
Vigor and Endurance for sure, every build needs both of those stats. Other than that, you level whatever scales best with the weapon of your choosing.
Doesnt it work the same at DS1 and DS2?
Yes, the first time around I stuck with a quality build though because I had no idea what I actually wanted to use, always a safe bet when you're starting out
Rick25 Jul 15, 2019 @ 8:26am 
Level up vigor at least when you are near 1200. There is a ton of people i encounter that focuses too much on damage and they almost die after getting hit 3 times.

I almost never level up vitality, you can increase your load with rings and is more than enough (unless you are running a strenght build)
Скіф Jul 15, 2019 @ 8:32am 
If you dont think it depends on the build you should back away from this game.


If you wanna be a trash casual who wants an ez game just take knight, level vigor and endurance and you are good to go
ChubbNutt Jul 15, 2019 @ 8:48am 
It does depend on your build. Not a lot of sense in getting faith/int if you aren't using any magic or weapons that scale with those stats.
Last edited by ChubbNutt; Jul 15, 2019 @ 8:48am
Xengre Jul 15, 2019 @ 9:07am 
Originally posted by 𝓢𝓹𝓪𝓬𝓮𝓒𝓪𝓽:
Originally posted by light:
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game
Vigor and Endurance for sure, every build needs both of those stats. Other than that, you level whatever scales best with the weapon of your choosing.
Without a doubt level these two stats as a priority. The number of hits until you die from leveling health scales far harder than the decrease in number of hits to get a kill from leveling offensive stats. For pvp it can be mandatory to reach higher thresholds of health to avoid being 1-shot by riposte/backstabs, too.

Other stats are valuable to meet minimum requirements but the particular scaling in terms of effectiveness doesn't improve performance nearly as much over the base performance values for simply meeting base requirements for X weapon/spell to use them. For spells rings, catalyst choice, and catalyst upgrade value are often the biggest determining factors by far with stats being far less relevant. In fact, stats really just primarily affect spell buff rating where certain catalyst may scale far better at say 40-70 X stat while almost not at all 0-39, etc., but none of the catalyst go substantially over 200-250 (which is close to achievable even with fairly base stats). Weapon scaling is just as bad overall when you look at it from a number of hits to kill target perspective rather than raw AR (which is how you can truly tell its effectiveness) or AR dmg increase over base AR before scaling.

Of course, once you get Vigor/End to a certain point you will be stuck with left over points, thus invest where they benefit your build just don't prioritize these secondary stats is all.

Luck is really never worth it in any situation except covenant farming and even that I would argue against in exchange for faster kills which inversely affects drop rates over X period of time.
kreeper_green Jul 15, 2019 @ 10:13am 
Luck build is trash? wut
Tritium Jul 15, 2019 @ 10:29am 
Originally posted by light:
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game

1. It does depend on what kind of build you are doing / your weapons and equipment or your starting class.

2. Luck builds aren't trash, any build can be viable if you are good with it.

Now to answer your main question, I tend to run a 60int caster with a few spells and some decent armor. Most of this character's damage is inflicted via magic.

VIG & END are the 2 main skills to lvl up you need at least 30 END and 35 VIG both of these stats can be increased using the "Prisoner's Chain" ring.
Xengre Jul 15, 2019 @ 11:10am 
Originally posted by kreeper_green:
Luck build is trash? wut

The only weapon that scales with it is Anri's Straight Sword and it doesn't scale all that well. It was ok before the heavy nerfs to bleed. Luck also doesn't help bleed or frostbite significantly for weapons even with really high amounts. What matters most is having a blood infused weapon on an inherent bleed weapon like Bandit Knife ever since bleed/luck nerfs and blood gem buffs. I've checked the exact values, scaling is total actual garbage.

Originally posted by Tritium-X:
Originally posted by light:
dont start with talking like : oh its depend from your build NO IT DOESNT
luck build and tanking damage is trash idea so no it doesnt depend from build
leveling up depend from build makes sense in dark souls 1 and dark souls 2 not in this game
2. Luck builds aren't trash, any build can be viable if you are good with it.
No, it is trash. Skill doesn't change how statistically effective it is. IIRC even an optimized very high luck build adds almost no extra bleed. We are talking generally not building bleed even 1 hit faster most of the time.
Last edited by Xengre; Jul 15, 2019 @ 11:12am
ChubbNutt Jul 15, 2019 @ 11:14am 
Originally posted by Xengre:
Originally posted by kreeper_green:
Luck build is trash? wut

The only weapon that scales with it is Anri's Straight Sword and it doesn't scale all that well. It was ok before the heavy nerfs to bleed. Luck also doesn't help bleed or frostbite significantly for weapons even with really high amounts. What matters most is having a blood infused weapon on an inherent bleed weapon like Bandit Knife ever since bleed/luck nerfs and blood gem buffs. I've checked the exact values, scaling is total actual garbage.

Originally posted by Tritium-X:
2. Luck builds aren't trash, any build can be viable if you are good with it.
No, it is trash. Skill doesn't change how statistically effective it is. IIRC even an optimized very high luck build adds almost no extra bleed. We are talking generally not building bleed even 1 hit faster most of the time.
What about hollow gems and the bonus effect you get from being hollowed?
Xengre Jul 15, 2019 @ 11:28am 
Originally posted by Baby Face Cool Guy:
Originally posted by Xengre:

The only weapon that scales with it is Anri's Straight Sword and it doesn't scale all that well. It was ok before the heavy nerfs to bleed. Luck also doesn't help bleed or frostbite significantly for weapons even with really high amounts. What matters most is having a blood infused weapon on an inherent bleed weapon like Bandit Knife ever since bleed/luck nerfs and blood gem buffs. I've checked the exact values, scaling is total actual garbage.


No, it is trash. Skill doesn't change how statistically effective it is. IIRC even an optimized very high luck build adds almost no extra bleed. We are talking generally not building bleed even 1 hit faster most of the time.
What about hollow gems and the bonus effect you get from being hollowed?

Hollow gems add directly to luck thus indirectly to bleed/frostbite and only at a meager +5 for +10 hollow infused weapon. If 70 luck is trash and adds next to nothing to bleed, you can figure out how meaningful a hollow gem is. It is literally bonafide actually worthless. It was certainly useful in the past but bleed used to be far more potent. The only bleed that matters if you are going for a hardcore bleed damage is honestly Dorhy's Gnawing which puts any other bleed option to shame. Not great for pvp tho, but bleed is pretty bad in pvp anyways to begin with... even before considering the bleed damage proc can literally be rolled through if it pops at the time of a roll dealing 0 dmg and reseting bleed build.
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Date Posted: Jul 15, 2019 @ 6:37am
Posts: 22