DARK SOULS™ III

DARK SOULS™ III

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Farron Keep Sucks
Why would they create an entire area with slowing, poisoning ground. This area is very unfun, also cause there's no renewable supply of Purple moss clumps.
Last edited by Qethzunsahrot; Aug 24, 2019 @ 7:48am
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Showing 1-15 of 23 comments
Beef Aug 24, 2019 @ 7:55am 
*pain with blighttown*
MarbleThrone Aug 24, 2019 @ 8:37am 
Originally posted by $106 Fish:
also cause there's no renewable supply of Purple moss clumps.

What if I told you that there is?
Nikkomancer Aug 24, 2019 @ 8:47am 
farron keep is a walk in the park compared to blighttown.
Tyler McRae Aug 24, 2019 @ 9:26am 
It's... designed to be slow. The enemies in the area aren't that big a threat, so long as you stick to the 'intended' path. The entire purpose is to drain your health slowly, to force you to manage your health. It's actually a pretty great idea, gameplay-wise, to differ from the usual 'try not to die before your estus runs out' strategy. Instead of being bursted down by enemies, you're slowly chewed at by poison. It's a very good area, and, eys, there are infinite purple moss at the vendor. You get an infinite supply after giving her the Paladin's Ashes from the path to the Cathedral of the Deep.
Deus Pavise ☀ Aug 24, 2019 @ 9:45am 
Originally posted by $106 Fish:
Why would they create an entire area with slowing, poisoning ground. This area is very unfun, also cause there's no renewable supply of Purple moss clumps.
Just spam the dagger weapon art.....
Last edited by Deus Pavise ☀; Aug 24, 2019 @ 9:46am
Qethzunsahrot Aug 24, 2019 @ 10:47am 
Originally posted by Tyler McRae:
It's... designed to be slow. The enemies in the area aren't that big a threat, so long as you stick to the 'intended' path. The entire purpose is to drain your health slowly, to force you to manage your health. It's actually a pretty great idea, gameplay-wise, to differ from the usual 'try not to die before your estus runs out' strategy. Instead of being bursted down by enemies, you're slowly chewed at by poison. It's a very good area, and, eys, there are infinite purple moss at the vendor. You get an infinite supply after giving her the Paladin's Ashes from the path to the Cathedral of the Deep.
Well, I have to get past the area to do that first, and I guess I'm still bad because some enemies here are major annoyances
Argstein (Banned) Aug 24, 2019 @ 10:59am 
farron keep is easy once you know how to speedrun through/past it.

then again i've done about 10 full playthroughs so my opinion is biased.

you might have went there too early... there is an alternate path you can take out of crucifixion woods to another area (no spoilers). the other area is for lower level characters, farron for higher. both are necessary eventually but might as well do them in the order intended.
Cobretti Aug 24, 2019 @ 12:50pm 
I never use purple moss or the ring for that matter.

I just take the hp drain and remove the debuff at the bonfire while clearing the area in sections. I will put out the fires first and then collect all the loot in the zone before proceeding to the boss.

There isn't anything really challenging in there and the HP drain is really slow.
Rule #5 of Every Souls Game:
There must be 1 essential poison/swamp level
Lady Iudex Aug 24, 2019 @ 2:25pm 
Farron Keep rules

I love it, the enemies are awesome, the atmosphere, the boss(es). The way you can climb up to the top in the "fresh air" and look at everything below you (and fight another mini boss).
ARES802 Aug 24, 2019 @ 3:31pm 
Originally posted by $106 Fish:
Why would they create an entire area with slowing, poisoning ground. This area is very unfun, also cause there's no renewable supply of Purple moss clumps.

They put these areas in every dark souls game. Just wait until you get the the toxic sludge areas. You'll love that.
Ratselhaft Aug 24, 2019 @ 3:45pm 
Originally posted by $106 Fish:
Originally posted by Tyler McRae:
It's... designed to be slow. The enemies in the area aren't that big a threat, so long as you stick to the 'intended' path. The entire purpose is to drain your health slowly, to force you to manage your health. It's actually a pretty great idea, gameplay-wise, to differ from the usual 'try not to die before your estus runs out' strategy. Instead of being bursted down by enemies, you're slowly chewed at by poison. It's a very good area, and, eys, there are infinite purple moss at the vendor. You get an infinite supply after giving her the Paladin's Ashes from the path to the Cathedral of the Deep.
Well, I have to get past the area to do that first, and I guess I'm still bad because some enemies here are major annoyances

Cathedral of the Deep can be done before Farron keep...
Malu Aug 24, 2019 @ 4:24pm 
tbh, I don't know why they keep putting slowing swamps in every game, especially in such a fast game. Personally, I just rush through the area every time skipping every enemy and no-essential item
Angelus Mortis Aug 24, 2019 @ 4:34pm 
Originally posted by Tyler McRae:
It's... designed to be slow. The enemies in the area aren't that big a threat, so long as you stick to the 'intended' path. The entire purpose is to drain your health slowly, to force you to manage your health. It's actually a pretty great idea, gameplay-wise, to differ from the usual 'try not to die before your estus runs out' strategy. Instead of being bursted down by enemies, you're slowly chewed at by poison. It's a very good area, and, eys, there are infinite purple moss at the vendor. You get an infinite supply after giving her the Paladin's Ashes from the path to the Cathedral of the Deep.

Areas that damage you constantly have been in games for more than twenty years. Most of the areas like this planned for games end up being cut due to the area being too hard and or annoying.
Last edited by Angelus Mortis; Aug 24, 2019 @ 4:34pm
Moth Aug 24, 2019 @ 5:37pm 
Originally posted by $106 Fish:
Why would they create an entire area with slowing, poisoning ground. This area is very unfun, also cause there's no renewable supply of Purple moss clumps.

-cowers in blightown
-cries in Gutter

**SCREAMS IN VALLEY OF DEFILEMENT**
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Date Posted: Aug 24, 2019 @ 7:47am
Posts: 23