Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My shield gives me regen I noticed. Would that stack with the sword or would the game just pick which of the two was better?
Astora SS is unique: it has insane base damage and is VERY good with RAW infusion, especially at early game stages (until SL90 or osmething).
One of my characters is SL60 right now with 21 STR and 16 DEX and when compared between each other at +6 Raw Astora SS deals same or even more damage than any other item that is not a GS or UGS.
The only way you are getting over that raw damage is going 40/40 quality build, but even then something tells me Lothric SS will be better at this point since it has awesome quality potential and increased attack range as well.
Regarding 40/40, Lothric SS isn't that strong, pretty sure it's behind all the Dark Sword, SSS and Broadsword. Maybe Longsword, too. Yes, the behind the Longsword, too.
i dont like it with 380 something AR, investing more in luck to cap it at 400 its dumb but gotta love those exactly "400 AR"
it is one of the best weapons in the game, the thing is, that this is your first playthrough. i would not go for something specialized as this and rather do a 40str/40dex quality build, so that you can use most weapons in the game and test them out. you can of course stil use it but you would not make the best out of the weapon.
astoras is amazing for casters who cannot invest in strengh and dex and for lower levels because it has insane base damage with raw infusion. this makes it a bit less useful later in the game but it is pretty good overall.
in short, both are good, just pick one, play the game and experiment with other weapons.
I do like the idea of testing out luck though, and seeing what happens.
The thing with Lothric SS is this: its an EXTREMELY versalite weapon because it has a lot of useful little things going on making it perfect weapon for any situation.
- Highest range amongst straight swords (on par with Dark Sword i presume?)
- Full R2 thrusting moveset that perfectly utilises increased range, perfect for pushing people with counter-attack damage
- Increased critical damage for parries and backstabs
- Actually useful weapon art (guard breaking / hyperpoised thrusting charge)
With such a weapon you are prepared for literally anything.
Yes, I do. Just thinking about that.
That was my concern. I can always try Anri's on another character though.
Regarding Lothric's, is that an enemy drop or a boss drop?
So raw sounds the best option for Astora. What about Lightning on a straightsword? Lightning was part of the reason for the faith focus.
The Lightning-infusion is rather bad because it doesn't scale as well as Chaos and Dark due to 1-stat-scaling. For PvE you can still work with it, a bunch of stuff isn't very strong against Lightning. In PvP it's not that good because Endurance increases Lightning-Def and pretty much everyone has that at 40.
I didn't say it was bad, I just said it's one of the "weaker" SSs in comparison to the mentioned stuff because you were praising it's "quality-potential".
Nothing seems bad in comparsion to Storm Curved Sword with its legendary 375 damage when 40/40 two-handed.
And to think that the thing weights 5 kg, making it the second heaviest curved sword in the game right after Carthus one...
Where all the balancing gone on this one, eh Frommy? Did you were like "it knockbacks people with weapon art, so OP, must compensate!"
Like, i'm not the one to whine about balancing in this game, i accepted the fact of small power creep in the game, but some design decisions Frommy made just do not compute.