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I never used magic against him so I never saw him do that.
I watched a guy fight the Pyromancer in the DLC and the whole time all the NPC did was
Running slash attack. Big fireball. Sentry Fireball.
That was it! He literally does nothing else.
http://steamcommunity.com/sharedfiles/filedetails/?id=408680704
I guess some of them do emotes right as you summon them but they act "normal" afterwards.
Sounds like a lot of fun though in DS2. I like the sneaky one that backstabs you.
That one caused me to almost break my controller.
See the thing is though is that they use specific emotes just so you can learn them.
It doesn't really feel unique (even though it's their emote)
It wasn't something that was a natural bit of their character.
When I get to Abyss watchers, I say to myself
"Better summon Gottard to get the "By My Sword" gesture!"
Same with Tsorg and the others.
In DS2, the decapitate emote the NPC uses (which is 1 of 2 gestures they might use, based on HP loss) is something you get elsewhere. It's something most players would have at that point so it makes them feel more, blended in, with the playerbase.
Take the NPC who turns into a box.
If you go for the treasure chest near him, he'll spring out and attack.
But if you avoid the chest and go up the stairs... he will follow you.
He will slide around as the box, keeping a distance from you and when you jump off the ledge back onto the main route, if he's near he will spring off as well and try and do a downward attack on you
Or, if you go back and see him as the box when he's coming up the stairs he'll stop then just charge at you and attack knowing he was found out.
He doesn't wait for you to attack first.
What this does by having them act like players is it adds a level of trickery to you. When a NPC invades, if it's the first time going through you don't truely know if it's a player or a NPC.
Players like naming themselves all official like "Grizwold of Carim" and what-not.
By acting like a player it can trick you into thinking it's a player, making you face the situation completely differently.
When "Knight Kirk" invaded in dark souls 1, I swear to you I thought it was a player cause Kirk seemed like a name a NPC wouldn't have. (I kept thinking "...Captain Kirk?"
Take the NPC that backstabs you. Unlike every NPC in Dark Souls 3 who chugs an estus when hurt, right there on the spot, when he gets hurt you know what he does?
He runs away! He sprints the heck outta there, full speed, making his way to a safe location and then he heals and waits. He then goes for ambush tactics, running when you get the drop on him. He runs, using monsters in the area for cover.
Stuff players do, but this is a NPC!
It's fregin genius!
Fromsoftware suck at making hostile npcs.