DARK SOULS™ III

DARK SOULS™ III

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Pyromancy Flame vs. Pyromancer's Parting Flame
So I just recently made a Strength/Mircale/Pyromancy build, and simply put, which one is better? I have both at +10, and my level is 197.

The Pyromancy Flame has fire damage of 180+142, and the spell buff is 179.

The Parting Flame has higher base fire damage at 198+138 but a spell buff of 169.

Not sure how big of a difference that is if any, but I think the biggest stat difference I notice is the FP cost is much more on the Parting Flame at 25 FP cost, whereas it's just 12 FP on the regular Pyromancy Flame.

I saw somewhere that said the Parting Flame is better for close quarter and melee based pyromancy spells like Great Combustion, Sacred Flame, and Black Flame, but what about the other ranged Pyromancies? Which would be best overall?
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Показване на 1-15 от 18 коментара
ranged normal since parting flames lil arm flamado doesnt extend to far. which is why parting flameado is better for melee cause it does normalish idk Black flame damage but with additional damage from the flame that shoots out the arm. i think anyway.
Parting flame = Dark damage from what I hear.
Normal flame = Normal fire damage

Just choose whichever one (damage type) you use more.
Последно редактиран от Agent Orange; 28 ноем. 2016 в 19:47
Първоначално публикувано от Comedic Popcorn:
Parting flame = Dark damage from what I hear.
Normal flame = Normal fire damage

Just choose whichever one (damage type) you use more.
I've been kinda alternating. I love using Black Flame, and Dark Fire Orb, I also love using Fire Surge and Chaos Bed Vestiges. I'm more torn now than I was before I made the post :/
The reason the Parting Flame is considered better for close range is because it has a secondary explosion when you use spells, so you basically get a free combustion that hits a second time if you were to, say, hit somebody with Great Combustion or Black Flame or whatever. I can't remember exactly how it works but some spells are better with the normal one and some are better with the parting flame. You can probably find more specific info on the wiki.

As for the weapon art, it's really not useful in duels. As you kill enemies in PvE you build up stacks, at a certain amount of stacks (12 I think?) you can consume them with the weapon art for a charge of estus. I normally use it at the end of fights just because the animation is cool
The parting flame is slightly weaker, but adds an extra very short range combustion type hit to most offensive spells. This effect is very fast, and also does extra damage against poise/stability. The downside is this makes ALL of your spells cost more stamina. It's amazing for blackflame, but generally a downgrade for other spells.

In short, use parting flame for blackflame, and regular flame for other spells if possible. If you are going to pick just one, I would say make it the parting flame, the effectively faster blackflame and combos it opens up are just too good.

Also worth noting you don't actually need to meet the STR requirement, your spells still function the same, it just lets you use the worthless weapon art.
Първоначално публикувано от Krono | Sin:
The reason the Parting Flame is considered better for close range is because it has a secondary explosion when you use spells, so you basically get a free combustion that hits a second time if you were to, say, hit somebody with Great Combustion or Black Flame or whatever. I can't remember exactly how it works but some spells are better with the normal one and some are better with the parting flame. You can probably find more specific info on the wiki.

As for the weapon art, it's really not useful in duels. As you kill enemies in PvE you build up stacks, at a certain amount of stacks (12 I think?) you can consume them with the weapon art for a charge of estus. I normally use it at the end of fights just because the animation is cool
Hmm, well in that case, I may just alternate. I'll test to see how big the difference is in damage when using Black Flame with both hands. I still prefer that the regular hand uses less FP than the Parting Flame. That could be a huge deciding factor.
Първоначално публикувано от thrill:
The parting flame is slightly weaker, but adds an extra very short range combustion type hit to most offensive spells. This effect is very fast, and also does extra damage against poise/stability. The downside is this makes ALL of your spells cost more stamina. It's amazing for blackflame, but generally a downgrade for other spells.

In short, use parting flame for blackflame, and regular flame for other spells if possible. If you are going to pick just one, I would say make it the parting flame, the effectively faster blackflame and combos it opens up are just too good.

Also worth noting you don't actually need to meet the STR requirement, your spells still function the same, it just lets you use the worthless weapon art.
Does the Parting Flame make Black Flame cast faster? I didn't actually notice if it does. And something that's stopping me from committing to the Parting Flame is that it uses 25 FP as opposed to the 12 that is used by the regular Flame. I'd prefer to use as little FP per cast as possible, but if the Parting Flame makes Black Flame cast faster, I may just decide to stick with it.

Also I have to have 40 STR minimum regardless cause I use the Dragonslayer Greataxe, but still good to know lol
Първоначално публикувано от Relentless:
Hmm, well in that case, I may just alternate. I'll test to see how big the difference is in damage when using Black Flame with both hands. I still prefer that the regular hand uses less FP than the Parting Flame. That could be a huge deciding factor.
For pure pyro builds you can just have one on each hand and use the appropriate one for whichever spell you're using. For a supportive pyromancy, I usually use the parting just for style points ¯\_(ツ)_/¯
Първоначално публикувано от Relentless:
Does the Parting Flame make Black Flame cast faster? I didn't actually notice if it does. And something that's stopping me from committing to the Parting Flame is that it uses 25 FP as opposed to the 12 that is used by the regular Flame. I'd prefer to use as little FP per cast as possible, but if the Parting Flame makes Black Flame cast faster, I may just decide to stick with it.

Also I have to have 40 STR minimum regardless cause I use the Dragonslayer Greataxe, but still good to know lol
Now this isn't something I actually know for certain, but based on what he says the little extra combustion is faster than Black Flame, so it would hit first and stun your opponent into the Black Flame immediately after, effectively making it faster. Pure conjecture there though
Първоначално публикувано от Krono | Sin:
Първоначално публикувано от Relentless:
Hmm, well in that case, I may just alternate. I'll test to see how big the difference is in damage when using Black Flame with both hands. I still prefer that the regular hand uses less FP than the Parting Flame. That could be a huge deciding factor.
For pure pyro builds you can just have one on each hand and use the appropriate one for whichever spell you're using. For a supportive pyromancy, I usually use the parting just for style points ¯\_(ツ)_/¯
I hear ya. I'm not fully commited to a Pyro build. I'm using Mircales and Pyromancies alonside my Dragonslayer Greataxe, so it's half n' half on Strenght and Faith. I'll also start putting points into Intelligence soon for more Pyro damage.
Последно редактиран от Prime; 28 ноем. 2016 в 20:29
Parting flame doesn't make the actual cast finish any faster, but the additional effect starts up earlier, and combos into the actual blackflame. For example, with sages ring +2, you can combo from straight sword r1->(parting flame effect)->blackflame, which isn't possible with the normal glove. Since the effect is an extra hit, you might also stagger people out of their hyperarmor (or guard break shields) where you wouldn't have otherwise.

Your spells will cost the same amount of mana either way, the FP cost you are talking about is for the weapon arts. The parting flame WILL make your spells cost slightly more stamina thou, regardless if the spell even gets the extra combustion effect.
Първоначално публикувано от thrill:
Parting flame doesn't make the actual cast finish any faster, but the additional effect starts up earlier, and combos into the actual blackflame. For example, with sages ring +2, you can combo from straight sword r1->(parting flame effect)->blackflame, which isn't possible with the normal glove. Since the effect is an extra hit, you might also stagger people out of their hyperarmor (or guard break shields) where you wouldn't have otherwise.

Your spells will cost the same amount of mana either way, the FP cost you are talking about is for the weapon arts. The parting flame WILL make your spells cost slightly more stamina thou, regardless if the spell even gets the extra combustion effect.
Ohh, alright, this makes more sense. I hadn't used spells of any kind outside of Dark Souls 1 before until now, so I didn't know FP cost was about the weapon art. Given both the Pros and Cons of both, I still don't know which I wanna use. I think the regular flame does do more damage for fire balls and such, but obviously the Parting Flame would be more ideal for close quarters spells like Black Flame and Great Combustion.

I should also probably note that this build and character is mostly built towards PvE, mostly cause I'm terrible at fighting other players, but I don't mind partaking in PvP from time to time. I just feel this immense pressure when I got invaded, and I don't know why. And I crack under that pressure almost every time, and get killed lol
Parting flame: Close combat pyros.
Normal flame: Proyectiles.

Easy just use both.
Последно редактиран от Smug Kot; 28 ноем. 2016 в 20:41
Първоначално публикувано от Relentless:
I just feel this immense pressure when I got invaded, and I don't know why. And I crack under that pressure almost every time, and get killed lol
That's what makes pvp fun for me, the pve in the Souls games is outstanding of course but once you've gotten good you just don't get that rush of adrenaline anymore
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Дата на публикуване: 28 ноем. 2016 в 17:28
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