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Looking over the poll I discovered I don't really love any of the areas, just like, most are tolerable at best, maybe im having an off day haha!
Firelink and its surroundings: Meh. If it included Untended as well, I'd consider it nice due to how mirrored it is.
High Wall: Meh.
Settlement: Meh.
Road of Sacrifices: Meh
Farron Keep: Interesting. But more from a lore standpoint than from a gameplay one.
Cathedral of the Deep: If we ignore sludge around giants(...horrible), it is actually pretty nicely designed. A lot of looping back into central bonfire and clever level designs. Doesn't look that impressive and is kinda boring, but mechanically? Mechanically, it's #1, for sure!
Catacombs: Interesting, but more mechanically than artistically. Otherwise, it's rather boring.
Smouldering Lake: Very nice visually and thematically. Also, from the lore standpoint. It's just...it's a flat surface with few enemies and Ballista Shots. Mechanically it's COMPLETELY LAME.
Irithyll: Mechanically it's ok. Nothing spectacular, but there are some nice loops. Visually and thematically? Yeah, artistically it has got to be #1. I can't see nor am I willing to even allow it that there's a place more beautiful, yet haunting(...haunting beauty?) than this one. I don't like AL + Archer cheap copy paste though. It was completely unnecessary. Ok, maybe not AL, but the Archer part...it isn't even difficult, just plain annoying and unnecessary(and now there are FIVE of them!)
Dungeon + Capital: Dungeon has some neat mechanical ideas, sure. Otherwise, it's a very creepy place. Almost sotonistic. Especially near the entrance to Profaned where those Jailors have a Congregation. Really, what's up with that and why are they circling that pillar? Capital otoh...talk about missed opportunity! And Yhorm! My heart ached when I realized that such a beautiful boss was wasted on "LOOK AT THESE MECHANICS!". /facepalm. On average, they should win I think, yes. Even if they don't do anything for me(except that Capital infuriates me).
Ariandel: A very nice snowy area. I haven't played it though, so I wouldn't know exactly. But it looks nice enough.
Lothric Castle + Archives: Very nice and often ingenious. Thematically, Archives are a bunch of references to not only previous games, but to previous encounters as well(...Crystal Sage? wtf is he doing there?). And hence the padding of the worst kind. But I like it. Something about that combination of colors in Archives is pleasing. Black + Dark Blue + Dark Gold. Much better than the weird blue / white / light brown crap of Duke's Archives. Also one of the better areas even if thematically, it should've been visited earlier or not at all. And the building built on roofs of other buildings...sure. Whatever.
Garden: ♥♥♥♥ THIS PLACE! /puke (now, I wonder whether is that reaction worse or the /meh one?)
Graves: Very nice mirroring of Firelink. If you included it together with FLS, it'd have been one of top contenders as well.
Kiln: First of all, Where is the Kiln? I don't see it, do you? Second, it's...nothing really. A short jaunt then a very annoying / OP boss. /meh
Dreg Heap: A lot of nice ideas with Ash Piles etc. It's actually a very nice from both artistic(something about inevitability of fate{I don't agree, but /meh} and collapse of civilizations) and mechanical perspectives. I don't understand why it doesn't have more votes.
Ringed City: Yes, it is very nice indeed. But kinda too small? Restricted? But you could say this for Irithyll too. And Irithyll is leagues above Ringed concerning aesthetic values.
My list would go somewhat like this:
1. Irithyll + Anor
2. Cathedral of the Deep
3. The Grand Archives
4. Firelink + Graves
5. Smouldering Lake
6. Ringed City
7. Heap
8. Ariandel
9. Castle Lothric
10. Dungeons + Capital
11. Farron
12. Catacombs
Can't rank others because they all fall around 13-14 place. They're equally weak imo.