DARK SOULS™ III

DARK SOULS™ III

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Should i go Pyromancer, Cleric or Mage?
This is with the intention of getting the achievements xB!

So, what do you say fellows :D?

Ah, and what starter class should i pick for this and what melee weapon should i try to get?

Thanks for your time!
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Visualizzazione di 1-14 commenti su 14
Pyromancer has the best damage out of any magic class, and if you're going for achievements, it's even better, as a 30/30 or 40/40 INT FTH pyro can use almost every spell in the game, pyromancy or not.
I also recommend the pyromancer starting class, if nothing else just because it makes the early game a breeze.
Ultima modifica da Polverrati; 8 ott 2017, ore 16:38
Ok, thanks!

But if i had to pick up between claric and mage, what would you say its better?.

Also, i still have big doubts with a melee weapon for this !
^yeah go with pyro. As for melee weapon, infuse one of the following with chaos: astora greatsword, murakumo, carthus greatsword, winged spear, great corvian scythe. These have the best scaling with chaos infusion. Oh and for starting class i say knight cause it has the lowest luck which you most likely wont need.
Ultima modifica da MoltenZombie; 8 ott 2017, ore 16:47
Messaggio originale di DkLord:
Ok, thanks!

But if i had to pick up between claric and mage, what would you say its better?.

Also, i still have big doubts with a melee weapon for this !
Between cleric and sorcerer (mage), I'd say cleric. Sorcery requires a ton of investment to be useful and many enemies are resistant to magic, plus it's worthless in PVP, but clerics get access to the 2 best damage buffs (Lightning Blade and Darkmoon Blade), and tons of healing spells.

As for a weapon, something that scales with intelligence or faith would be good for a pyro. Onyx Blade has decent damage but a bad moveset, Wolnirs Holy Sword is fun to use but can't be infused. I'd say either Astora Greatsword or Saints Bident, as both can be infused and buffed and both have some faith scaling.
Ultima modifica da Polverrati; 8 ott 2017, ore 16:48
Messaggio originale di Giliac:
^yeah go with pyro. As for melee weapon, infuse one of the following with chaos: astora greatsword, murakumo, carthus greatsword, winged spear, great corvian scythe. These have the best scaling with chaos infusion. Oh and for starting class i say knight cause it has the lowest luck which you most likely wont need.
Pyromancer has the same low Luck and arguably way more appropriate starting gear and stats, even though we all know that starting classes aren't relevant after half an hour in the game at all unless you're REALLY minmaxing for a certain meta- or lowlevel build.
Messaggio originale di TrueArchery:
Messaggio originale di Giliac:
^yeah go with pyro. As for melee weapon, infuse one of the following with chaos: astora greatsword, murakumo, carthus greatsword, winged spear, great corvian scythe. These have the best scaling with chaos infusion. Oh and for starting class i say knight cause it has the lowest luck which you most likely wont need.
Pyromancer has the same low Luck and arguably way more appropriate starting gear and stats, even though we all know that starting classes aren't relevant after half an hour in the game at all unless you're REALLY minmaxing for a certain meta- or lowlevel build.
Ive had a headache all day, i just said knight cause it worked for me as a pyro.
Messaggio originale di Giliac:
Messaggio originale di TrueArchery:
Pyromancer has the same low Luck and arguably way more appropriate starting gear and stats, even though we all know that starting classes aren't relevant after half an hour in the game at all unless you're REALLY minmaxing for a certain meta- or lowlevel build.
Ive had a headache all day, i just said knight cause it worked for me as a pyro.

Hope you are better right now =D!, and thanks for your time n..n!
Messaggio originale di DkLord:
Ok, thanks!

But if i had to pick up between claric and mage, what would you say its better?.

Also, i still have big doubts with a melee weapon for this !

For PvE, I'd say sorcerers are better. Clerics are certainly powerful, but the early-game is starved of cleric equipment and some of the really good miracles can't be gotten until near the end of a NG cycle. You don't get a single faith-scaling weapon until the Cathedral (and that's more of a dex-fth weapon than a pure cleric weapon) unless you consider a blessed small shield a "weapon", and you don't get a single offensive miracle until you get to Farron Keep (which will deal meager damage and suck up tons of FP). You don't even get a dedicated damage infusion until 2/3rds through the base game; the Blessed infusion isn't much more than support on every weapon except the Lothric Knight Greatsword. Unless you kill Dancer early for the Sunlight Straight Sword or deal with the Dark Hand (technically a pyro weapon, but at least your damage will increase if you put points in Faith), Clerics spend half the game waffling about as a bad melee class with healing spells that are worse than the chime weapon art.

Mages, for all the problems they have, at least get damaging spells early on and get their damage infusion at Farron Keep like the melee classes. They also have a non-elemental spell (Pestilent Mist) that lets them deal with even the magic resistant bosses in the Ringed City. Pyro is even better since they get a lot of their really good spells halfway through the game while mages are starved of crystal sorceries until the base game is almost over.
Get hıdden body and magıc blessed shıeld only for sorcery . And focus faıth-str buıld + sunlıght spear . ıts easy mode . All bosses have weakness to lıghtınıng so dragonslayer axe + magıc shıeld for bosses , hıdden body for mobs :)
I disagree with pyromancy being stronger than sorcery.

Most of my builds are PVP focused and I can comfortably say sorcery absolutely reks in this game. Especially if you love invading, with all the chaos going on I use hidden body and one shot people with crystal soul spears. The damage to FP cost ratio is best with sorcery imo when all Sorcery boosting gear is on.

Miracles was definitely a fun playthrough because a lot of the highest damage output you can get is via miracle buffs like sacred oath and lightning blade.

The one thing I like about Pyros is you can infuse your weapon with a dark gem and I've noticed not a lot of people have high dark defense. The only two pyros I ever used was CBV and that black flame to people's faces.
Thats not ds2 bro . Dont try 60 int sorcery its garbage . if ur enemy mob/pvp cant roll from ur spells it means he have no brain or keyboard ;)

Just use support spells of sorcery its enough .
Pyromancers are extremely effective on a number of dangerous enemies, and near useless on others, make sure to have a good physical weapon for backup and you can light up a number of folks

Miracles are very flexible for a number of builds, enhanced even further by generally effective miracles (Blessed Weapon and heals), and Str/Fth builds have a number of weapons that go well with that build (Saint's Bident and all the big hammer weapons)

Sorcerers seem to be the weakest this time around sadly, but hey there's a lot of cool Int weapons to use so it's worth going that for that alone I think
Ultima modifica da HypetheKomodo; 10 ott 2017, ore 19:22
Messaggio originale di Flustered:
Pyromancers are extremely effective on a number of dangerous enemies, and near useless on others, make sure to have a good physical weapon for backup and you can light up a number of folks

Yeah some enemies are just extremely resistant to fire. There are a handful of dark pyromancies though but given that as a pyro you will be levelling INT and FAI, you should have a good substitute to draw from.
Ultima modifica da nxmt; 10 ott 2017, ore 19:27
Problem with dark pyromancy is that the one reliable one (Dark Orb) is much later in the game

I know some people swear by Black Serpent but that thing hits nothing nimble
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Data di pubblicazione: 8 ott 2017, ore 16:30
Messaggi: 14