Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure, put it into the game. You can't be backstabbed, but you can't backstab either. However considering backstabs are the only thing that require some skill in Dark Souls 3, i don't think those people would even try to pull them of in the first place.
Fashion über alles after all, but still hitting the poise caps. That was always my moto. In and out of the competitive scene in Dark Souls 1 (not 2). I never got dragged into the whole backstab meta, it was always fighting a bunch of clowns trying to find that simple little mistake to "punish" you (aka press R1 to vacuum) while trying to outpoise your attacks. So sword play was almost non-existant. Chip damage, one hit, then waiting for the moment. That was all there it was to it. Doing anything, but still waiting for that moment to pull King Crimson the lag switch erasing time to backstab you, then trying laughably trying to chain-backstab you again. Never worked for them, tho.
And there was much perfection to be gained on how to backstab and counter backstab someone.
Then again, i wouldn't want it any other way. Because those things were so fun in invasions that not having them would be a sin itself.
Also, that Jester Set is SO out of place in the whole game, hell, the whole franchise at that, that it makes no sense to ever put it back in.
Edit: read this these two entires about jesters from a website I found that's about medieval times . Steam red-flagged the website for some reason so I couldn't post it.
" A man of many skills
These motley dressed characters most times were employed directly by the king or ruling noble, to entertain and amuse as he saw fit. The jester would be a master in juggling, singing, dancing, acrobatic feats, mimicking, voice tricks (including some ventriloquism), all round joke telling, or any combination thereof.
These men were masters in their respected skill of choice; mixing the skill into the general mockery or merry making.
A man who could mock a King and Queen
The jesters were given a power that no other person in the kingdom was granted: the power to openly mock any noble he saw fit, even the King or Queen. So long as it was done in a jesting manner, a jester could get away with poking fun at any of the nobles shortcomings.
King James VI of Scotland employed his jester, George Buchanan during his rule in the mid 1500’s. King James VI was notoriously lazy about just signing official papers before reading them. This became a serious problem in the kingdom. George (1506-1582) went to James VI and tricked him into abdicating the entire rule of Scotland to himself for 15 days. King James VI began reading the documents before signing them from then on.
Who else could have had that sort of impact on a King? Surely any other servant in the court could not have openly pointed out the Kings shortcomings in such a brazen fashion without severe punishment.
It's actually a lack of feedback that's DS2's biggest issue.In other souls games, taking damage causes you to flinch, stagger or pause, but in DS2 your animations as well as the enemy's are uninterrupted by nearly any form of damage. There's no reading it, there's no wind-up/telegraphing of attacks, and when there is it's usually with bad timing that can't be read by someone who is not suffering from a degenerative neurological disorder.
From a design perspective, making enemy NPCs that look like player shades but can't be locked-on to (which throws one of the fundamental game mechanics out the window,) appear at all, much less frequently in a certain area of the game, is just bad design.
You don't teach players with two games that "this is a reliable game mechanic" and then suddenly undermine it unless you're the B-Team leader who has to live forever in the shadow of a game design god-king, regardless of how deserving or not he is of that status. The more angry your few fans are, even if they can't name you, the better. It doesn't really matter who you are as long as you undermine and spite the blessed Miyazaki, gunununu. That's how it looked and still looks to me in DS2.
That said, I don't mind the set being in DS3 if it exclusively had the backstab prevention property, while offering low armor/resistance stats for its armor class, while only being in effect when wearing the -whole- set, rather than the torso piece. And I wouldn't restrict this to the Jester's set; any piece of armor that gives bonuses equivalent to a ring should only come into effect as a "set" bonus (think of something like Monster Hunter armors if it helps). You essentially get a 5th (or 3rd in DS1) ring slot while sacrificing better armor and mix-and-matching for the sake of fashion souls. Not to mention almost all armor is found in one spot with all pieces, anyways.
It's a fair payoff in my opinion.
Atleast DS1 wouldn't be so rampant with Pinwheel masqueraders if this was the case.
Just tear up the neck frills and make it look like the previous owner bathed in feces with it 500 years ago without washing it afterwords, and voila! DS3 clothing armor aesthetic.
Also, and this is even more of a personal problem, I couldn't find a weapon whose moveset I could truly connect with in 2. It's probably because I haven't reached all the areas and such, but I don't want to merely tolerate every weapon until I find one I love. In DS1, I found 2 weapons in the Burg and one in the Parish that I could really get into. In DS3, fully exploring the High Wall and Settlement gives me 2-4 options (including boss soul transposition). But in DS2, weapons just didn't feel nice to me.
Yes? Do any of those who go into battlefield wear the Jester Set so they can't get ambushed by behind for a big surprise? Sure, if you want to goof around and invade, then play hide and seek and jest around in it, go ahead.
I know how things worked back then. Even so, this is a game. And a game shouldn't be limited by any of those things. So even if it IS out of place for my personal taste, i couldn't care less unless they remove the effect it grants. Pretty sure there are more horrible combo/sets out there not just limited to DaS2.
The thing about Dark Souls 2 is that it was stiched together with no reason or sound. And they did a great job on that too, considering the first build was such a mess. Considering how you traverse the terrain, the Jester Set is really nothing compared to the map and world that makes no sense whatsoever. None of the areas have any connections between themselves. Good thing i thoght of them as separate levels, not a world that makes sense. You know, like going from one level to another, with a loading screen in-between? Yeah. That's why i didn't hate it. And the DLC, well, it's the best DLC in the franchise i guess.
Still, going a bit off-topic here.