DARK SOULS™ III

DARK SOULS™ III

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DeBlue Oct 12, 2017 @ 7:12pm
Poking behind a shield is almost useless
So I just saw something annoying happen, when I was using magic shield buff for the Moaning Shield at 82 Stability it gave me 100% stability meaning I do not lose stamina or take damage what so ever. That's good and all but then I thought having a spear would be awesome since you could just poke them but apparently I now do lose HP and Stamina when blocking... With the buff up.

That is stupid, compleatly abandoned the poking because I got staggered through 2 hits at 130 Stamina...

That's some BS design choice.
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Showing 16-30 of 31 comments
40+13x-3=17x-363 Oct 17, 2017 @ 11:06am 
When poking behind a shield there is a penalty in absorption and stability. Even if you have 100 stability you'll lose stamina (added to the stamina used when poking). Same for damage, having 100% physical block will not negate all physical damage and some will go through the block.

Only great magic shield negates the damage penalty (from partial parries as well), but you still lose stamina.
Artek [General] Oct 17, 2017 @ 11:09am 
Honestly shield pocking is dissapointing.
Its just doesn't worth it.
You deal less damage, block less damage and use more stamina for both actions.
So much more that anything with 500+ AR can easily guard break a ~60 stability shield with 160 stamina.

I know that they were trying to prevent some broken metas of the past, but honestly - they overdid it.

The only thing shield pocking is good for is delivering a finishing blow. Nothing more.
Maybe trading hits with smaller weapons, provided your shield has 70+ stability.
Last edited by Artek [General]; Oct 17, 2017 @ 11:10am
40+13x-3=17x-363 Oct 17, 2017 @ 11:12am 
Originally posted by Artek General:
Honestly shield pocking is dissapointing.
Its just doesn't worth it.
You deal less damage, block less damage and use more stamina for both actions.
So much more that anything with 500+ AR can easily guard break a ~60 stability shield with 160 stamina.

I know that they were trying to prevent some broken metas of the past, but honestly - they overdid it.

The only thing shield pocking is good for is delivering a finishing blow. Nothing more.
Maybe trading hits with smaller weapons, provided your shield has 70+ stability.
And that's why the doors are the best greatshield if you want to trade.

Or forget about shields, grab an ultra, equip some heavy armor, and start learning about hyperarmor frames.
DeBlue Oct 17, 2017 @ 11:15am 
Originally posted by Lolimancer:
When poking behind a shield there is a penalty in absorption and stability. Even if you have 100 stability you'll lose stamina (added to the stamina used when poking). Same for damage, having 100% physical block will not negate all physical damage and some will go through the block.

Only great magic shield negates the damage penalty (from partial parries as well), but you still lose stamina.
Yeah and that is stupid since you can't even attempt because 100% stability deletes half of tour 145 stamina bar and you take about 80% damage AND you trade all that with a pathetic damage penalty just because you thought a very exceptional tactic used in real events is rendered useless in this game. Great.
40+13x-3=17x-363 Oct 17, 2017 @ 11:19am 
Originally posted by DeBlueSeven:
Originally posted by Lolimancer:
When poking behind a shield there is a penalty in absorption and stability. Even if you have 100 stability you'll lose stamina (added to the stamina used when poking). Same for damage, having 100% physical block will not negate all physical damage and some will go through the block.

Only great magic shield negates the damage penalty (from partial parries as well), but you still lose stamina.
Yeah and that is stupid since you can't even attempt because 100% stability deletes half of tour 145 stamina bar and you take about 80% damage AND you trade all that with a pathetic damage penalty just because you thought a very exceptional tactic used in real events is rendered useless in this game. Great.
Yes, it's BS.

No, crying about it won't make From change it, it's been like this since release as far as i know.
Artek [General] Oct 17, 2017 @ 11:19am 
Originally posted by DeBlueSeven:
Originally posted by Lolimancer:
When poking behind a shield there is a penalty in absorption and stability. Even if you have 100 stability you'll lose stamina (added to the stamina used when poking). Same for damage, having 100% physical block will not negate all physical damage and some will go through the block.

Only great magic shield negates the damage penalty (from partial parries as well), but you still lose stamina.
Yeah and that is stupid since you can't even attempt because 100% stability deletes half of tour 145 stamina bar and you take about 80% damage AND you trade all that with a pathetic damage penalty just because you thought a very exceptional tactic used in real events is rendered useless in this game. Great.
All of that while ♥♥♥♥♥♥♥ Valorheart exists and basically does the same thing but better.
DeBlue Oct 17, 2017 @ 11:23am 
Originally posted by Artek General:
Originally posted by DeBlueSeven:
Yeah and that is stupid since you can't even attempt because 100% stability deletes half of tour 145 stamina bar and you take about 80% damage AND you trade all that with a pathetic damage penalty just because you thought a very exceptional tactic used in real events is rendered useless in this game. Great.
All of that while ♥♥♥♥♥♥♥ Valorheart exists and basically does the same thing but better.
............ This game man, I had such high expectations after 1 and 2, 2 was worse than 1 in some ways but overall I enjoyed it more. 3 should be so much more than what it is. In fact I would go back to 2 If I could play any PVP but last time on SOTFS. It took forever so DS3 is my only choice since it's Anor Londo area works well.
40+13x-3=17x-363 Oct 17, 2017 @ 11:35am 
Originally posted by Artek General:
Originally posted by DeBlueSeven:
Yeah and that is stupid since you can't even attempt because 100% stability deletes half of tour 145 stamina bar and you take about 80% damage AND you trade all that with a pathetic damage penalty just because you thought a very exceptional tactic used in real events is rendered useless in this game. Great.
All of that while ♥♥♥♥♥♥♥ Valorheart exists and basically does the same thing but better.
Except it doesn't, valorheart is good because it's a better straight sword moveset, but the block is ♥♥♥♥, and stupidly easy to guard break exactly like when using a greatshield+poke weapon.
EatThatPus♿ Oct 17, 2017 @ 11:42am 
Originally posted by DeBlueSeven:
Yes I've spent 2000+ hours on all the souls game I know how shields work.
According to Steam account 834.
Artek [General] Oct 17, 2017 @ 11:44am 
Originally posted by Lolimancer:
Originally posted by Artek General:
All of that while ♥♥♥♥♥♥♥ Valorheart exists and basically does the same thing but better.
Except it doesn't, valorheart is good because it's a better straight sword moveset, but the block is ♥♥♥♥, and stupidly easy to guard break exactly like when using a greatshield+poke weapon.
Only Valorhearts blocking problem is low stability in general. It still blocks just efficiently during attacks as it does normaly.
DeBlue Oct 17, 2017 @ 11:44am 
Originally posted by Tim:
Originally posted by DeBlueSeven:
Yes I've spent 2000+ hours on all the souls game I know how shields work.
According to Steam account 834.
Got me, I meant 1000, I had Dark Souls pirated before I bought it so it adds up to over 1000 hours.
Artek [General] Oct 17, 2017 @ 11:46am 
Originally posted by DeBlueSeven:
............ This game man, I had such high expectations after 1 and 2, 2 was worse than 1 in some ways but overall I enjoyed it more. 3 should be so much more than what it is. In fact I would go back to 2 If I could play any PVP but last time on SOTFS. It took forever so DS3 is my only choice since it's Anor Londo area works well.
Agree.
While i do consider this game a better one of the three as an overall, there are just little things that make it hard to love this game.
Little, obviously broken, unfinished and easily fixed things... That never get fixed.
[Jintoro] Oct 17, 2017 @ 11:54am 
In my opinion shield poking should not be a viable alternative to simple r1, nor should it combine the strengths of both weapon and shield. It's intended purpose, the way I see it, is to trade favourably in certain situations, like when you are both very low on hp. Considering you get the counter bonus in that situation, it is perfectly viable for that specific niche.
DeBlue Oct 17, 2017 @ 11:55am 
Exactly. I like alot the FP system merged with weapon arts, spells and stuff. That is cool. I heavly dislike that free aiming with spells is so hard, in DS2 I used the binoculars and while they could just implement that but an actual crosshair it was ok. I also really don't like that mages are essentially nerfed to the abyss since you have to allot estus to 0 Estus Flasks if you want to actually be using spells. And the Dusk Ring reduces your HP so your'e even less likely to be able to stay alive in PVE or PVP.

Only way is if you're Embered and not get 50% of your estus which if you want to have a chance to go through a level as a phantom as a mage you HAVE to sacrifice no Estuses in favor of 7 Ashen ones and get some miracle which takes forever to get even with 50 dexterity at max casting speed and usually deletes your stamina bar if again unless you forget about Vigor and go all Endurance after 60 Faith/Int or 40/40 for pyromancers. Which will make you die in a blow anyway. GG.
[Jintoro] Oct 17, 2017 @ 11:56am 
Originally posted by DeBlueSeven:
This is to balance out sorceries otherwise they wouldbe far too broken, it's already piss easy to finish the game by tanking with a meatshield and letting a sorcerer/pyro summon chunk everyone and everything in sight.
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Date Posted: Oct 12, 2017 @ 7:12pm
Posts: 31