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Only great magic shield negates the damage penalty (from partial parries as well), but you still lose stamina.
Its just doesn't worth it.
You deal less damage, block less damage and use more stamina for both actions.
So much more that anything with 500+ AR can easily guard break a ~60 stability shield with 160 stamina.
I know that they were trying to prevent some broken metas of the past, but honestly - they overdid it.
The only thing shield pocking is good for is delivering a finishing blow. Nothing more.
Maybe trading hits with smaller weapons, provided your shield has 70+ stability.
Or forget about shields, grab an ultra, equip some heavy armor, and start learning about hyperarmor frames.
No, crying about it won't make From change it, it's been like this since release as far as i know.
While i do consider this game a better one of the three as an overall, there are just little things that make it hard to love this game.
Little, obviously broken, unfinished and easily fixed things... That never get fixed.
Only way is if you're Embered and not get 50% of your estus which if you want to have a chance to go through a level as a phantom as a mage you HAVE to sacrifice no Estuses in favor of 7 Ashen ones and get some miracle which takes forever to get even with 50 dexterity at max casting speed and usually deletes your stamina bar if again unless you forget about Vigor and go all Endurance after 60 Faith/Int or 40/40 for pyromancers. Which will make you die in a blow anyway. GG.