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Intel i7 920
Geforce 760 4GB
24GB RAM
1600x900 resolution (I would play at 1920x1080 but I can't achieve 60FPS at that resolution.)
Every setting maxed except Depth of Field is turned off since that lowers the resolution of distant objects and Anti-Aliasing is turned off since it uses FXAA which blurs everything slightly.
There's only one place in the entire game with texture popin that is blatantly obvious, and it is right above the passage that opens behind the Abyss Watcher's boss. For some dumb reason they use a completely different looking texture when you get close to it (I think the high resolution texture is inexplicably mirrored).