DARK SOULS™ III

DARK SOULS™ III

View Stats:
Goth Goddess Aug 26, 2017 @ 10:12pm
Texture and object pop in fix?
I've noticed that there is a lot of texture and object pop in that I have, yet some friends don't. A lot of videos I've watched has it too. Here is some I captured with Shadowplay: https://www.youtube.com/watch?v=IL51tw3Ru4I (Ignore my annoying ass voice.) You can see it with the bricks lying on the ground next to the bridge and not in this video, but it also happens with the very bottom bar and the chain of the cage hanging. Everything is maxed out at 1080p. I have a gtx 1070, 16gb of ram, and an i7 6700k. I don't know what else to do. The stutters when it loads things in aren't too intrusive but begin to give me headaches. They still pop in if I lock it to 30fps but I don't have any stutters/they are very tame. Any advice?
< >
Showing 1-3 of 3 comments
Grad Aug 26, 2017 @ 10:41pm 
I would first like to say that Dark Souls games are never properly optimized, especially for things like draw distance of textures. I wouldn't worry about it too much because honestly there is ♥♥♥♥ all you can do unless you maybe go into your nvidia control panel and manually force certain things. It may not help a great extent but it will be noticable.
淵 Oriko Fujido Aug 26, 2017 @ 11:00pm 
this is part of the engine so no.
Nicholas Steel Aug 27, 2017 @ 2:12am 
I don't get any stutters when things load in in front of me, because things don't load in in front of me like that (I dunno why they do for you). I get micro-stutters when in an area with lots of summon signs (usually stuters whenever the game refreshes the status of the summon signs).

Intel i7 920
Geforce 760 4GB
24GB RAM
1600x900 resolution (I would play at 1920x1080 but I can't achieve 60FPS at that resolution.)
Every setting maxed except Depth of Field is turned off since that lowers the resolution of distant objects and Anti-Aliasing is turned off since it uses FXAA which blurs everything slightly.

There's only one place in the entire game with texture popin that is blatantly obvious, and it is right above the passage that opens behind the Abyss Watcher's boss. For some dumb reason they use a completely different looking texture when you get close to it (I think the high resolution texture is inexplicably mirrored).
Last edited by Nicholas Steel; Aug 27, 2017 @ 2:32am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Aug 26, 2017 @ 10:12pm
Posts: 3