DARK SOULS™ III

DARK SOULS™ III

Ver estadísticas:
TywinLannister64 8 AGO 2017 a las 11:55 a. m.
Why do people hate Dark souls 2 ?
I'm new to these games. I've just finished Dark Souls 3. I remember playing Dark Souls 2 and actually liking it aside from the hollowing system. (I really prefer the Ember system from the third one) I wanna know why do people give that game so much ♥♥♥♥?

I'm hesitant between playing DS1 DS2 or Bloodborne.
< >
Mostrando 76-90 de 119 comentarios
Crowley42 9 AGO 2017 a las 3:45 a. m. 
Publicado originalmente por Spacehamster:
I like D2 but for me it's Dark Souls - Prepare to Die In A Convenient Spot Edition. Limited respawns (which also has it's benefits) so less grinding opportunities, at least in early game. For me this means restricted fun, forced area clearing to get my needed levels, less risk taking because I could lose my souls/waste limited basic upgrade materials. There's a place or 2 where respawn is unlimited but this is further in the game.

The game is still great, but for me it has it's flaws that makes experimenting (taking risks) early game a no-zone for me. Too much at stake. Or maybe I just have to get good :)
Joining the Covenant of Champions will make everything respawn always.
Big Shaq 9 AGO 2017 a las 4:32 a. m. 
I don't like DS2 because the combat is boring and the gameplay is very slow compared to DS1 and DS3.
Aryend 9 AGO 2017 a las 5:12 a. m. 
Long story short: Becouse it didn't meet expectations, specially pve and boss wise, add to that some questionable decisions like SM and somewhat sluggish controls with deadzones, nerfed player tracking and floaty movement and that at times it felt like the team behind 2 didn't really get what made 1 so great for many of us (specially vanilla ds2)... And there you got the reasons why people tend to hate on it. Still a great game though, longest game and best pvp and build viability in the series, plus sotfs actually fixed some of the issues.
Última edición por Aryend; 9 AGO 2017 a las 5:18 a. m.
gackie 9 AGO 2017 a las 5:49 a. m. 
Publicado originalmente por Shizuma Hanazono:
Dark Souls II did nothing wrong.
Vaednari 9 AGO 2017 a las 6:08 a. m. 
Publicado originalmente por Disillusion:
Publicado originalmente por The Frog Who Ate Ponion:
You are stupid and you should feel stupid.
As I said, some people substitute logic with emotions, like this user. They can't think and don't have a real opinion.

F***ING PREACH.
gackie 9 AGO 2017 a las 6:10 a. m. 
Publicado originalmente por vaednari:
Publicado originalmente por Disillusion:
As I said, some people substitute logic with emotions, like this user. They can't think and don't have a real opinion.

F***ING PREACH.
Unpreach. You can't have wrong opinions regardless of what the opinion is.
gackie 9 AGO 2017 a las 6:12 a. m. 
Publicado originalmente por Aryend:
Long story short: Becouse it didn't meet expectations, specially pve and boss wise, add to that some questionable decisions like SM and somewhat sluggish controls with deadzones, nerfed player tracking and floaty movement and that at times it felt like the team behind 2 didn't really get what made 1 so great for many of us (specially vanilla ds2)... And there you got the reasons why people tend to hate on it. Still a great game though, longest game and best pvp and build viability in the series, plus sotfs actually fixed some of the issues.
To be fair, I'd still go ahead and say DS2 would be a much better game (not that it already isn't a good game) if the team didn't decide to remake the whole game months before release.
Vaednari 9 AGO 2017 a las 6:13 a. m. 
Publicado originalmente por Hat Skeleton!:
Publicado originalmente por vaednari:

F***ING PREACH.
Unpreach. You can't have wrong opinions regardless of what the opinion is.

Tell that to the guy Disillusion was talking to, lol
gackie 9 AGO 2017 a las 6:14 a. m. 
Publicado originalmente por vaednari:
Publicado originalmente por Hat Skeleton!:
Unpreach. You can't have wrong opinions regardless of what the opinion is.

Tell that to the guy Disillusion was talking to, lol
Except Ponion made good points. There is still a line between opinion and fact. One fact is that Dark Souls 1 IS more focussed on details such as world building. Unless you argue that houses should have no furniture.
Vaednari 9 AGO 2017 a las 6:21 a. m. 
I certainly don't argue that. What I do is that while he might have some good points, screaming hatred to whoever disagrees with what is otherwise his OPINION, and telling people they should stay away from others for reasons that were censored by the site, and doing that would make the world a better place? Is more rage and immaturity than anything factual, and verges on a need to make things personal. I'll be the first to say that DS1 was fantastic at world-building and that DS2 felt like a different game in more than a few ways with bizarre lore, but I also like DS2 a lot for its ambiguity and its experimentation. You can make points like this without exploding at people for having different OPINIONS, which, as you said yourself, cannot be wrong as they are opinions.
Última edición por Vaednari; 9 AGO 2017 a las 6:42 a. m.
Mayonnaise Eater 9 AGO 2017 a las 6:53 a. m. 
I dislike it because:
-lack of a gritty atmosphere
-can't level up at bonfires (same goes for DS3)
-can only level up at a certain character (same goes for DS3)(Dark Souls 1 fixed this, why did they do it again?)
(DeS gets away with it, because of its level like structure and sparse checkpoints, which only appear when defeating a boss)
-too many loading screens because of the need to teleport back to the hub to level up or upgrade my weapons (DS3 again)
-too many checkpoints (same goes for DS3)
-broken hitboxes from hell. DS and DeS hitboxes weren't the best, but they where never as broken.
-instead of throwing interesting enemies at you, it throws a ♥♥♥♥♥♥♥♥ of non interesting ones at you. (DS3 has a few moments of that aswell)
-bosses are uninspired and boring. They are either humanoid or there is multiple enemies in the arena.
-fast travel from the start (DS3 again)
-no weight in the combat (Character has overall no weight)
-terrible level design
-terrible world design and world building
-overall quantity over quality
-can't decide how illusion walls work.
-trying too hard to be dificult
-nonsensical fanservice
-reused characters (DS3 again)
-reused areas (DS3 again)(seriously ♥♥♥♥ swamp areas at this point)
-can't upgrade armor anymore
-healing system
-that falling damage
-durability bug. (I did not have this problem with the 360 version, but how did that happen?)
-durability and how it was handeled
-the nonsense that is torches.
-that downgrade tho. I would have maybe bought the pc version if it had those visuals and not the durability bug, and no, SOTFS did not fix the visuals.
-pvp
-the way they handled humanity (DS3 with embers). I liked it, beeing only able to do it at the bonfire in DS.
-Covenants

A lot of things are immersion breakers to me.

And while I'm at it. Why do I still lose the lock on in Bossfights after so many games? It sucked in the first two games (Des and DS), so why was this never fixed 5 games in?

There is also a bunch more I dislike about DS3 than DS2, but thats more about enemy and boss design. Overall, DeS and DS1 are my favorite games in the franchise and my favorite games of all time.
Última edición por Mayonnaise Eater; 9 AGO 2017 a las 7:17 a. m.
Mephisto 9 AGO 2017 a las 8:44 a. m. 
Publicado originalmente por Mayonnaise Eater:
I dislike it because:
-lack of a gritty atmosphere
-can't level up at bonfires (same goes for DS3)
-can only level up at a certain character (same goes for DS3)(Dark Souls 1 fixed this, why did they do it again?)
(DeS gets away with it, because of its level like structure and sparse checkpoints, which only appear when defeating a boss)
-too many loading screens because of the need to teleport back to the hub to level up or upgrade my weapons (DS3 again)
-too many checkpoints (same goes for DS3)
-broken hitboxes from hell. DS and DeS hitboxes weren't the best, but they where never as broken.
-instead of throwing interesting enemies at you, it throws a ♥♥♥♥♥♥♥♥ of non interesting ones at you. (DS3 has a few moments of that aswell)
-bosses are uninspired and boring. They are either humanoid or there is multiple enemies in the arena.
-fast travel from the start (DS3 again)
-no weight in the combat (Character has overall no weight)
-terrible level design
-terrible world design and world building
-overall quantity over quality
-can't decide how illusion walls work.
-trying too hard to be dificult
-nonsensical fanservice
-reused characters (DS3 again)
-reused areas (DS3 again)(seriously ♥♥♥♥ swamp areas at this point)
-can't upgrade armor anymore
-healing system
-that falling damage
-durability bug. (I did not have this problem with the 360 version, but how did that happen?)
-durability and how it was handeled
-the nonsense that is torches.
-that downgrade tho. I would have maybe bought the pc version if it had those visuals and not the durability bug, and no, SOTFS did not fix the visuals.
-pvp
-the way they handled humanity (DS3 with embers). I liked it, beeing only able to do it at the bonfire in DS.
-Covenants

A lot of things are immersion breakers to me.

And while I'm at it. Why do I still lose the lock on in Bossfights after so many games? It sucked in the first two games (Des and DS), so why was this never fixed 5 games in?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Última edición por Mephisto; 9 AGO 2017 a las 8:44 a. m.
Drakilian 9 AGO 2017 a las 8:52 a. m. 
Vaati is indeed just someone who reads other people's stories off of reddit. But shouldn't that tell you more? The community on the whole really wasn't interested by DS2's story because it felt like a side-quest. The DLCs did a fantastic job at fixing this as far as I'm concerned. You think the art design was better in 2? It was full to the brim with empty stone rooms and repeating textures. Pretty sure that was one of the main criticisms of that game overall. In DS1, most lived in areas actually felt lived in. Romping through people's houses in the Undead Burg, you could see left over food, broken dinner plates, knocked over chairs, cabinets flung open etc.

If you'll re-read that post you'll see I said the opposite about graphics and art design, I much preferred Ds1's
Cookie-Chan 9 AGO 2017 a las 9:04 a. m. 
Publicado originalmente por Jooce:
Publicado originalmente por serhangordon:
Well, before Dark Souls 3 and Bloodborne I played DS2. And I enjoyed it a lot then.

But this was way before I played the other Souls games.

Now when I look at that game, it doesn't feel like that it was made by the same company. The characters and bosses and monsters seems plastic. It doesn't even have the same sensation like the other games when hitting an enemy.

The characters don't feel real, they feel like toys. For example when you hit a boss with a straight sword, it feels like you are hitting the enemy with a stick not a sword.

After all these I played the DS1, the resolution was stuck at 1024x768 at PC. Then I found a fix to make the graphics better, which has improved them. Even before the graphic enhancement, the feel the sensation in DS1 were way better than DS2.

DS2 doesn't have a good lore like DS1. Doesn't have NPCs with a deep story.

Nobody can actually show me a boss like Artorias or Sif or even Gaping Dragon in DS2. In DS1, BB and DS3, bosses have a theatrical air on them.

And when I saw that DS2 released in 2014 and Bloodborne in 2015. I couldn't believe that they were made by the same company. I mean just look at the world they created in BB and compare it to the DS2.

And in my opinion with WAs with graphics and bosses, DS3 is my favorite. BB is second, because the lack of good weapons and strat.
So that automatically gives ds3 an excuse to recylce every aspect of BB and DS1?

No it doesn't, in fact that is the very reason why I dislike this game so much more than dark souls 2. Simply because of the fact that dark souls 3 does nothing to refine its gameplay.

PvP Balance = Doesn't matter to miyazaki

PvE Balance = Hope you like the crap weapon variety in this game.
I agree with Jooce on this. Dark Souls 3 doesn't do anything new and that's why I can't bring myself to play it more. Dark Souls 2 actually took some risks with their design choices and that's why I can play it over and over again. It's nice to play something different!

IMO Dark Souls 3 is a step backwards from the progress made (mechanically) in Dark Souls 2. That's probably why thousands of people stil PvP in Dark Souls 2 every day on PC. :P
gackie 9 AGO 2017 a las 9:05 a. m. 
Publicado originalmente por Hugz?:
Publicado originalmente por Jooce:
So that automatically gives ds3 an excuse to recylce every aspect of BB and DS1?

No it doesn't, in fact that is the very reason why I dislike this game so much more than dark souls 2. Simply because of the fact that dark souls 3 does nothing to refine its gameplay.

PvP Balance = Doesn't matter to miyazaki

PvE Balance = Hope you like the crap weapon variety in this game.
I agree with Jooce on this. Dark Souls 3 doesn't do anything new and that's why I can't bring myself to play it more. Dark Souls 2 actually took some risks with their design choices and that's why I can play it over and over again. It's nice to play something different!

IMO Dark Souls 3 is a step backwards from the progress made (mechanically) in Dark Souls 2. That's probably why thousands of people stil PvP in Dark Souls 2 every day on PC. :P
Yeah. DS3 does absolutely nothing new. They just copy pasted DS1's files. When we started in the Undead Asylum I knew I'd hate the game. /sarcasm.

I don't get why people blame DS3 for being a sequel and act as if DS1 is the greatest and most original game ever. Probably because most people haven't played Demon's Souls. Dark Souls 1 was a huge step back from Demon's Souls in alot of ways, but also a step forward in many ways too.
Última edición por gackie; 9 AGO 2017 a las 9:08 a. m.
< >
Mostrando 76-90 de 119 comentarios
Por página: 1530 50

Publicado el: 8 AGO 2017 a las 11:55 a. m.
Mensajes: 119