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F***ING PREACH.
Tell that to the guy Disillusion was talking to, lol
-lack of a gritty atmosphere
-can't level up at bonfires (same goes for DS3)
-can only level up at a certain character (same goes for DS3)(Dark Souls 1 fixed this, why did they do it again?)
(DeS gets away with it, because of its level like structure and sparse checkpoints, which only appear when defeating a boss)
-too many loading screens because of the need to teleport back to the hub to level up or upgrade my weapons (DS3 again)
-too many checkpoints (same goes for DS3)
-broken hitboxes from hell. DS and DeS hitboxes weren't the best, but they where never as broken.
-instead of throwing interesting enemies at you, it throws a ♥♥♥♥♥♥♥♥ of non interesting ones at you. (DS3 has a few moments of that aswell)
-bosses are uninspired and boring. They are either humanoid or there is multiple enemies in the arena.
-fast travel from the start (DS3 again)
-no weight in the combat (Character has overall no weight)
-terrible level design
-terrible world design and world building
-overall quantity over quality
-can't decide how illusion walls work.
-trying too hard to be dificult
-nonsensical fanservice
-reused characters (DS3 again)
-reused areas (DS3 again)(seriously ♥♥♥♥ swamp areas at this point)
-can't upgrade armor anymore
-healing system
-that falling damage
-durability bug. (I did not have this problem with the 360 version, but how did that happen?)
-durability and how it was handeled
-the nonsense that is torches.
-that downgrade tho. I would have maybe bought the pc version if it had those visuals and not the durability bug, and no, SOTFS did not fix the visuals.
-pvp
-the way they handled humanity (DS3 with embers). I liked it, beeing only able to do it at the bonfire in DS.
-Covenants
A lot of things are immersion breakers to me.
And while I'm at it. Why do I still lose the lock on in Bossfights after so many games? It sucked in the first two games (Des and DS), so why was this never fixed 5 games in?
There is also a bunch more I dislike about DS3 than DS2, but thats more about enemy and boss design. Overall, DeS and DS1 are my favorite games in the franchise and my favorite games of all time.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
If you'll re-read that post you'll see I said the opposite about graphics and art design, I much preferred Ds1's
IMO Dark Souls 3 is a step backwards from the progress made (mechanically) in Dark Souls 2. That's probably why thousands of people stil PvP in Dark Souls 2 every day on PC. :P
I don't get why people blame DS3 for being a sequel and act as if DS1 is the greatest and most original game ever. Probably because most people haven't played Demon's Souls. Dark Souls 1 was a huge step back from Demon's Souls in alot of ways, but also a step forward in many ways too.