Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://darksouls3.wiki.fextralife.com/Poise
Against dogs any hyperarmor move is efficient, those are the only thing that may require hit trading really.
I dunno, I guess poise for the general enemy's you'll face inbetween bosses?
And then poise for bosses, though I've fought most (...maybe all, idk) with just rolling, does poise help any, or at least enough to justify going for heavy armor?
If you use daggers/straight swords, then it's not viable I take it?
Most weaponarts are highly effective regarding Poise though. So you don't need lots of Poise to make the stagger-immunity really strong. Like for example the Onislayer weaponart of the twin katanas, it's absurd how little poise you need to tank through any attack.
Another way of gaining "Poise" for small weapons is to equip any weapon with the Perseverance weaponart, use said weaponart and then quickly swap to your main (poiseless) weapon like a Straight Sword. It'll only last very shortly, but you're unstaggerable.
Ah I see, thank you very much for explaining that.