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Greater Magic Weapon is fairly good; couple it with a pyromancy (power within or carthus flame beacon), and pontiff's right eye and you'll have yourself a real frenzied fighter.
wiki: http://darksouls3.wiki.fextralife.com/Dark+Souls+3+Wiki
build calculator: https://www.mugenmonkey.com/darksouls3
look up the spells available, see what the stat requirments are, try expirimenting with builds in the build calculator to see what works best for you
My advice is do not start off as a mage or hybrid in this game.
That said, spellsword build is a faith build. You're going to want to put 60 faith into it, or 15 faith for just a blessed weapon build (which is my most effective build at the moment. Blessed weapon + exile greatsword can tear through gank squads).
At the start, pump vigor to 30 and endurance to 20. Infuse your chosen weapon at raw. Every other stat doesn't matter until mid.
I agree it may not be as cools as being a badass spellsword battlemage, but its fun as well.
They can, but faith has more options.
And to be honest, I have never seen a sorcerer rely on buffing his weapon.
Any Spellblade is going to use the utility of his spells to their fullest in order to accomplish their goal (Chameleon for incognito, Spook for silence and safe fall, Magic/Great/Crystal for the various buffs, Snap Freeze for Frostbite Status, etc.)
Nice joke, cuh.
This isn't DaS 1 or 2. Any pure sorcerer is gimped out of the gate.
I've been making it work; The fact nobody wants to take the time to learn that your magic needs setup to actually hit is the problem people struggle with.
Therefore take your weaponized autism elsewhere.
Since rolling in this game is basically consequence free and you get iframes like candy, of course this will lead magic into being near useless against any halfway competant player.
My fix for it? Make spells "holdable" like with lightning arrow or make them faster, or have a bigger hitbox. Remember DaS 1? Crystal soul spear had zero load time and the hitbox was bigger than a train.
Starting class doesn't matter except for some minor stat adjustments. Knight starts off with a great amount of attunement, vigor, endurance, and pretty much everything you need except for luck which is your dump stat. You can adjust faith or int (whichever you choose) at your leisure. But like I said, pump vigor and endurance as quick as you can. Pick fire gem as your starting gift. Put it on your longsword.
You start off with arguably the best weapon in the game, a 100 percent block shield, and great armor both aesthetically and defense-wise.
Final bit of advice is not to rely on your shield. Dodging should be your main way of avoiding damage. If you rely too much on your sheild, it'll kill you quicker than simply not dodging at all.
The early levels are difficult starting as sorcerer, I suggest focusing dexterity until you get a few really good spells.