DARK SOULS™ III

DARK SOULS™ III

View Stats:
NDN Shadow Jul 12, 2017 @ 6:05pm
first time player. best starting class for a magic / melee build?
i love playing hybrid classes in fantasy games, like arcane warriors / mage knights / spellswords, etc.

what class should i start off with that will best help me pull that sort of thing off in this game?

i would like a playstyle that uses magic to augment my melee abilities or close range aoe as opposed to just shooting things with spells from far away,.
< >
Showing 1-15 of 18 comments
Vinyltavia Jul 12, 2017 @ 6:11pm 
You'll probably want to dabble a bit in sorcery and potentially Pyromancy then.
Greater Magic Weapon is fairly good; couple it with a pyromancy (power within or carthus flame beacon), and pontiff's right eye and you'll have yourself a real frenzied fighter.
Eftwyrd Jul 12, 2017 @ 6:26pm 
useful links:
wiki: http://darksouls3.wiki.fextralife.com/Dark+Souls+3+Wiki
build calculator: https://www.mugenmonkey.com/darksouls3

look up the spells available, see what the stat requirments are, try expirimenting with builds in the build calculator to see what works best for you
Lil Grandpa Jul 12, 2017 @ 6:34pm 
Best starting class for you will probably be a knight.

My advice is do not start off as a mage or hybrid in this game.

That said, spellsword build is a faith build. You're going to want to put 60 faith into it, or 15 faith for just a blessed weapon build (which is my most effective build at the moment. Blessed weapon + exile greatsword can tear through gank squads).

At the start, pump vigor to 30 and endurance to 20. Infuse your chosen weapon at raw. Every other stat doesn't matter until mid.
Last edited by Lil Grandpa; Jul 12, 2017 @ 6:36pm
Chanchoberto Jul 12, 2017 @ 6:36pm 
As an alternative, you could go with a pure physical class and take advantage of the resin type items, which let you coat your weapons with elemental damage.

I agree it may not be as cools as being a badass spellsword battlemage, but its fun as well.
Vinyltavia Jul 12, 2017 @ 6:36pm 
Originally posted by Poot (Weaponized Autism):
My advice is do not start off as a mage or hybrid in this game.

That said, spellsword build is a faith build. You're going to want to put 60 faith into it, or 15 faith for just a blessed weapon build (which is my most effective build at the moment. Blessed weapon + exile greatsword can tear through gank squads).

At the start, pump vigor to 30 and endurance to 20. Infuse your chosen weapon at raw. Every other stat doesn't matter until mid.
>imlying sorcery can't do a spellblade build.
Lil Grandpa Jul 12, 2017 @ 6:38pm 
>imlying sorcery can't do a spellblade build.

They can, but faith has more options.

And to be honest, I have never seen a sorcerer rely on buffing his weapon.
Last edited by Lil Grandpa; Jul 12, 2017 @ 6:38pm
Vinyltavia Jul 12, 2017 @ 6:41pm 
Originally posted by Poot (Weaponized Autism):
>imlying sorcery can't do a spellblade build.

They can, but faith has more options.

And to be honest, I have never seen a sorcerer rely on buffing his weapon.
any pure sorcerer is going to be blasting you in the dairyblaster so hard you wish they were using a buffed weapon instead.
Any Spellblade is going to use the utility of his spells to their fullest in order to accomplish their goal (Chameleon for incognito, Spook for silence and safe fall, Magic/Great/Crystal for the various buffs, Snap Freeze for Frostbite Status, etc.)
Last edited by Vinyltavia; Jul 12, 2017 @ 6:41pm
Lil Grandpa Jul 12, 2017 @ 6:44pm 
Originally posted by Vinyltavia:
Originally posted by Poot (Weaponized Autism):

They can, but faith has more options.

And to be honest, I have never seen a sorcerer rely on buffing his weapon.
any pure sorcerer is go--

Nice joke, cuh.

This isn't DaS 1 or 2. Any pure sorcerer is gimped out of the gate.
Vinyltavia Jul 12, 2017 @ 6:48pm 
Originally posted by Poot (Weaponized Autism):
Originally posted by Vinyltavia:
any pure sorcerer is go--

Nice joke, cuh.

This isn't DaS 1 or 2. Any pure sorcerer is gimped out of the gate.
Nice joke.
I've been making it work; The fact nobody wants to take the time to learn that your magic needs setup to actually hit is the problem people struggle with.
Therefore take your weaponized autism elsewhere.
Lil Grandpa Jul 12, 2017 @ 6:51pm 
Originally posted by Vinyltavia:
Originally posted by Poot (Weaponized Autism):

Nice joke, cuh.

This isn't DaS 1 or 2. Any pure sorcerer is gimped out of the gate.
your magic needs setup to actually hit is the problem people struggle with.

Since rolling in this game is basically consequence free and you get iframes like candy, of course this will lead magic into being near useless against any halfway competant player.

My fix for it? Make spells "holdable" like with lightning arrow or make them faster, or have a bigger hitbox. Remember DaS 1? Crystal soul spear had zero load time and the hitbox was bigger than a train.
Last edited by Lil Grandpa; Jul 12, 2017 @ 6:52pm
Vinyltavia Jul 12, 2017 @ 6:52pm 
Originally posted by Poot (Weaponized Autism):
Originally posted by Vinyltavia:
your magic needs setup to actually hit is the problem people struggle with.

Since rolling in this game is basically consequence free and you get iframes like candy, of course this will lead magic into being near useless against any halfway competant player.
if you're saying rolling is infnite iframes, I have some bad news for you...
NDN Shadow Jul 12, 2017 @ 7:00pm 
so should i still start with knight even if i'm planning on using some sort of spells?
Vinyltavia Jul 12, 2017 @ 7:01pm 
Originally posted by NDN Shadow:
so should i still start with knight even if i'm planning on using some sort of spells?
Knight is excellent if you're going for a dual start and want to invest into a little bit of everything as your faith and int are both equally at 9 (you need 10/10 for Carthus Flame Arc and more pyromancies but from here you can spread out as you need to.)
Lil Grandpa Jul 12, 2017 @ 7:04pm 
Originally posted by NDN Shadow:
so should i still start with knight even if i'm planning on using some sort of spells?

Starting class doesn't matter except for some minor stat adjustments. Knight starts off with a great amount of attunement, vigor, endurance, and pretty much everything you need except for luck which is your dump stat. You can adjust faith or int (whichever you choose) at your leisure. But like I said, pump vigor and endurance as quick as you can. Pick fire gem as your starting gift. Put it on your longsword.

You start off with arguably the best weapon in the game, a 100 percent block shield, and great armor both aesthetically and defense-wise.

Final bit of advice is not to rely on your shield. Dodging should be your main way of avoiding damage. If you rely too much on your sheild, it'll kill you quicker than simply not dodging at all.
Last edited by Lil Grandpa; Jul 12, 2017 @ 7:06pm
Dialask Jul 12, 2017 @ 8:46pm 
I've been having a moderate bit of success as a 40 dex/60 int/24 attunement build in SL 120 dueling. Crystal magic weapon, homing crystal soul mass, crystal soul spear, and snap freeze (for spacing and getting room to set up). It's pretty squishy (27 vigor and ring of favor +3) and has a hard time going after runner/dodger types, but its very versatile in most scenarios. It can kill quickly and get the jump on people thinking to push aggressively becuase they see sorceries.
The early levels are difficult starting as sorcerer, I suggest focusing dexterity until you get a few really good spells.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jul 12, 2017 @ 6:05pm
Posts: 18