Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The differences between armour is really only noticable between something such as Havels Armour (A very heavy armourset) And cloth armour.
The most important thing about armour is just filling up the slots, even one empty slot is horrible
Loosing a couple percent of damage reduction for saved gear weight is actually a lot more useful. Like by a mile.
Lothric Knight set maybe has good stats but its fairly heavy too.
The lesser your weapon, the less use your heavy armor has because damage reductions are freakin' weak and do next to nothing so the only stat that really matters is Poise, but its useless to a character who's using such weapons as katanas, straight swords or curved swords and such.
Its a good idea to just pick things for how they look and if you like them. Keep in mind though that despite the little effects - heavy armor still requires investment into vitality (and even more investment if you'll decide to use heavy weapons).
There's plenty of knight-like sets that you can find later in the game but some of them are pretty criptic to get. There's no "best" armor, because as we mentioned stats matter unfairly little. So, there's very little gear progression, only fashion.
Hell, as far as tryhards concerned - leather armor is the best armor, unless you are using great-weapons.
Weapons, rings and stats are the only things that truly matter.
So, the goal is to use what I like the appearance of, and keep my equip load below 70%? Armor stats don't matter (except for the magic resistance for the sage fight)? And stick with my "build" being stat distribution, weapons, shield type (I like the 100% physical - because I suck at parrying lol), and rings for their special properties?
Sounds good. And excellent answers to my questions. A bit disappointing, as I had hoped to get some good armor upgrades to offset the fact that I suck at this game haha.
get ur vigor to 27 as its the soft cap, the best defense in this game is dodging, think of it as this "if u cant dodge in time block it, do not think i shud block it when i can, it kills ur stamina and leaves u open" . the biggest thing i learnt about this game is that its about trading hits, dodge and hit dodge and hit , not go all in and hope i can out dmg him. as everyone said armor is just for looks but there is a difference between like knight armors and mage armors, and u want to focus on a upgrading a single weapon first, the damage between a ungraded and upgraded is huge.
Btw all stats have a cap of 40, after which they hit diminishing returns that make the investment into them further much less efficient.
Only exceptions would be weapons that require more than 40 strength, have extreme scaling that is good even after hitting the diminishing returns, and heavy armor ofc because there are some so heavy that you'll need more than 40 vitality even with Havel's ring