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They cast soul mass-
While it pops they either rush in with a fast weapon or cast a spell like soulsword or crystal soul spear
Sometimes they don't face you and just hold it until you get close
They run backward until they can safely re cast soul mass even if this takes all day
If you try to agress them while they are retreating to recast soul mass, they spam a fast weapon or spells to punish the aggression
If you do not agress they recast soul mass and the cycle repeats
They keep spamming soul dart if they don't agress with soul mass combo or you or if you don't agress them.
This chain of events repeats functionally infinitely until you make a mistake and take 1000 damage or you painstakingly dodge all their bull while some how managing to hit them with there extremely passive play style a couple times
Yep, that's playing smart for sorcerers, and we get a lot of hate for it because we don't follow the normal flow or things and very few people know how to counter the soulmass spam. But here's a tip, if you see a person like that, just equip a crossbow, fire once and dodge. If you reload immediately, you eat their soulmass, if you dodge instead of loading, you just wasted their soulmass. Plus, like I said, most casters don't have a lot of FP. You can outplay these people :D... or you can keep running into them and spamming roll, that's the worst way to deal with these types.
In PvE, magic is the most commonly-resisted damage type by far. Miracles offer the widest variety of elements (lightning, magic, blessed, and dark) which decreases the chances of being resisted outright, while pyromancy has the advantage of many enemies being weak to fire and the unique flailing reaction on some mobs.
In PvP, your options are to chip people to death with Darts and Soulmasses, or try to burst them down with Crystal Soul Spear. Sorcery doesn't quite have the zoning capability of Pyromancy (Floating Chaos, Black Serpent), so it's comparatively harder to hit an aware target. As such sorcerers will often go after distracted targets - which is where the bulk of the hate comes from.
It's the most stylish way to play, though, so I manage.
Mmm, in terms of viability I mean it in the sense of "It can be used to great effect". What you're referring to seems more like efficiency or the ratio of effort to result.
Agree with PvE on everything you said.
As for PvP, I mostly duel, and so far, what you say is correct, however it also is only accounting for players who can't mixup their timings, manual aim or roll catch. Much like how a straightsword user who can only walk up and do R1 is easy to kill whilst a good player who uses timing mixups, charge attacks, etc, are a force to be reckoned with. I agree with what you say about the hate, that and also from people who don't know how to deal with or counter the soulmass. ( I never expect my soulmass to hit, but they do force people to roll, which is nice, and also they're amazing for punishing washing pole/spear running attack spam. )
Anyways my point is that it's best to have a solid weapon along with casting. I think it's more efficient and you will get more kills if you keep a weapon handy especially when you are out of estus or being rushed down by a quick foe. Plus in DS3 there are a few really cool weapons made for casters in the game already. Weapons I recommend are the Cleric's Candlestick, Heysel's Pick, Greatsword of Judgement, Moon Light Greatsword, Witch's Locks, and the Onyx Blade. I'm sure there are more that I missed but you get the idea.
I PvP a lot as a caster of all types and I can say they are all 'viable' it just depends on your playstyle. You like to bring it up close and do trades then maybe go for a Miracle build since you can benefit from hp regen and blast people with lightning stakes. Like ranged? Pyro or Magic are both very good at range and have very different approaches to fighting. Pyro's will make you dodge a lot with Black Snake and then blast you with a free aimed chaos orb/vestige. When the fight gets up close Black Flame can ruin anyone's day. Mages will cast some kind of spell that will provide cover or space so they can setup a crystal soul spear. Crystal Hail can give you the space you need to cast Soulmass saftely every time and then it's on your timing on how you connect with CSS. Can use spells like Frostbite/Mercury that can provide a cover too so you can cast a sneaky CSS sometimes.
There's a ton of ways to play a caster in this game..got a build that uses Crystal Chime in the right hand and a shield on the left. I swap out the shield for whatever I'm feeling at the moment lol. Sometimes I'll swap out for Cleric's Candlestick or Heysel's Pick. I cast Great Magic Shield and use Faron Flashsword and Soul Greatsword along with Soulmass, Great Homing Soul Arrow, Faron Dart. Using Great Magic Shield in PvP can be hilarious sometimes..will block pretty much everything.
I never actually play my pyro anymore, because it sucks so bad. I will say that playing my pyro makes me better at playing my main melee character, because it is so bad I have to learn to play better and that translates a lot better on my melee character.
My spells: DLC pyromancy, fire whip (yes, really), profaned flame (again, yes, really), and bursting fireball. I also have chaos bed vestiges to punish cheap tactics like oni&uba weapon art spam. There is nothing sweeter than stepping back a little, waiting for the weapon art to land and BAM, -half hp for them. I also use the Onyx blade obviously.
I'm SL129 and I have enough survivability to trade if I must. I have only rags so I can't trade with everything: against slower weapons I use fire whip and DLC spell to throw off their timing.
Against mages DLC spell is awesome because they can't cast spells and I can be agressive against them.
I also utilize the weapon art. I don't need incredible damage, because with these spells I can rolecatch and react to their vulnerable state easily. I don't just use mistakes: I create opportunities. I feel like I'm in control. That's one of the biggest differences between this build and the usual 1-shot spammer.
I also want to create a mage, but I don't have the time rigtht now. It would be a dex-mage. I would use farron hail, white dragon breath, pestilent mercury and crystal hail. I'll my swap one or 2 spells. My weapons would be (max 3 of these): dancer sword (1handed obviously), infused quill, sage rapier, crescent moon sword, DLC scythe. I'll have 36 vitality, which is enough to survive. Only 50 int tho.
Its just strange to me that people can't dodge something so simple.
My only "magic experience" was with miracles and that was really fun! I personally prefer pyros and miracles than magic, as they need to get closer to the enemy. Pyro has fast casting, miracles have poise. Magic is basically the "sniper" of the bunch.
As with how to counter it with melee... Equip a quickstep weapon and win. Use a weapon that can rollcatch and win. Well that's the only 2 things I can think of at the moment.
Seriously, try it. Will change how you see Sorcerers.
dartcasting offensive spells/buffs = fine
dartcast healing is for scum