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Ilmoita käännösongelmasta
TL;DR up here - Learn the game more before you start saying that "Nothing" works against a build/playstyle that simply dominates your playstyle.
Crossbows are best aimed manually and with explosive bolts... locking on all the time is a fairly weak way to PvP. As for firebombs, you have range, you throw them way out of range and the hyper armour users either roll to evade or get hit. they can try to charge you with a running attack, but if you're at the correct distance, they won't make it in time.
So, you're saying that majority of the population has lag?... I don't have the best internet, but that doesn't stop me from getting a hit into the vulnerable frames if they keep attacking... in fact if you have latency issues, walking up to hyperarmour and simply swinging will knock them out of hyperarmour as your latency will delay your attack usually long enough for it to hit the vulnerable phase.
Spears have running attacks and they startup much faster than the bigger hyperarmour weapons with the shockwave at the end. Smaller hyperarmour weapons can match the spear's startup, but they can't outrange it and neither do the smaller weapons have shockwaves to stagger.
Okay... you refuse to accept any sensible answer so far and you may never if you keep your attitude up towards these weapons... If these weapons were really the most "OP" and unbeatable weapons, why the heck are some of the best players using fast, non hyperarmour weapons?... why is it that not 90% of DS3 ( at least at SL120 ), use these superweapons?.
Hyperarmour weapons only work against people who think they can R1 spam anything they come into contact with. Fast weapons work against anyone who can't use any defensive tactic other than hiding behind a shield and panic rolling. Spells and parries work against people who are easy to predict.... once you're a good enough player or you've seen everything, you understand that majority of the things in the game is counterable by other things, just that majority of the population have the same exactly build(s) and they refuse to try out much different builds long enough to see how they interact with all the different playstyles.
EDIT
These weapons have no "Shockwave"/"Stagger" at the end of their swings and their range is much shorter. So, the first argument of "Longer weapons like spears or ranged attacks" also apply here, just much more easily.
Every weapon can live without it, the problem is the players who does not know how to do ♥♥♥♥ without it.
It's like the players who resolve their entire build around weapon buffs, throw a duel talisman and they are more useless than the peasant hollows at Lothric high wall.
The way hyper armor is now the purpose of most weapons become so much more obselete than others, and lets put it this way, concidering the latency difference between players and such the purpose of hyper armor is just horrible and a feature that if anything needs a huge tweeking.
In most scenarios the only thing hyper armor does it grant people a free combo with superior damage with no penalty. Even if you hit when the hyper armor frame is not there it will still be there, and if you hit even a frame too late they roll away without taking any damage even if it's the quarter of a second after your weapon has passed their hitbox.
Hyper armor is an abomination, it ♥♥♥♥♥ Dark Souls 3 more than the katana stunlock trick in Demon's Souls, if they did ANYTHING about it to just tweak it down it would be legit but it's not.
They could even use hyper armor to bring poise back into the game instead of having it as a useless stat, forcing you to equipt heavier armor that has more poise in order to recieve the hyper armor stat to obtain the benefit. Instead we can go around naked and still recieve hyper armor for no reason at all.
And greatswords needing hyper armor? Their attacks is at the same speed as regular axes with a bit more range, why would that need hyper armor? Even if you trade blows with faster weapons you are the winning part of the trade because your weapon deals the most damage in the end, and since you both will stagger interupting any combos the faster weapon will not be able to just ♥♥♥♥ you up.
The whole purpose with the ultra great weapons or greatweapons was to sacrefice speed for superior damage. Allowing you to dish out devistating blows but leave you open for a second for punishing while faster weapons hit faster and more often but dealt less damage. Weapon buffs fixed the low damage issue for the faster weapons but greatly boosted the potential of the heavy weapons devistating blows.
Now the weakness of the ultra weapons has become just a unecessary feature added to hold the hand of the players using it. It's not needed, people have used ultragreatswords for a long time from Dark Souls 1, and many of them didn't even rely on poise to kick ass back then, in Dark Souls 2 poise was gone and people still used ultra greatswords to take out the trash.
So why on earth do people need that ♥♥♥♥ now? What made people just drop all need of actually playing the game well to just swing a weapon and win any trade possible because From Software had to program something so stupid into a game like Dark Souls?
Best example would probably be DS2 not having poise? I mean what elsedoes "poise was gone" mean in that context?
DS2 had more poise/hyper than DS3. Since DS1 we have gotten less anti stun stuff.
The use of hyperarmour/poise/etc is to stop people from just stun locking you with quicker weapons so that you can finish those slower more awkward swings. Also you have to remember that DS1 was also slower which made it easier to use big weapons with less stun resistance since it was just that bit harder to dance around people. In DS3 you would get murdered without the ability to take hits without getting stunned because its so easy to move now. People can still speed around and multi hit those with low levels of poise to defend the weapons "poise hp"(which is what it does) and stagger them which leads to the follow up hit and causes massive damage. You do so much damage with longswords and such that if your just trying to hurt someone, there is practically nothing better.
The reason people use big weapons is not to hit for alot in a single swing, its to crush the enemy with unstoppable might, which is a little different. Without anti stagger, armour would have 0 uses to you and small weapons would be 100% better than everything. Spears and katana already have equal range to most big weapons, if not more.
Fighting a spear with a greataxe is just a huge pain already, since the range lets them stab you from just outside your reach. Your poise just stops them from getting more than 1 hit and lets you keep fighting.
The main issue with hyper armor is that it's rewards with no backfire, which why it has become just a nuisance and basicly is just a concept of holding the hand of the player so he does not have to think as much.
And the purpose of a ultragreat weapon is not to deal massive damage but to crush? Ofcourse, such a huge difference when it all comes down to damage with a longer stunframe so it can land the second hit which takes a bit more time than other weapons to land, such a "huge" difference.
So in your opinion hyper armor is just perfect the way it is? No flaws or anything? Hyper armor is ♥♥♥♥♥♥♥♥, the way it is now makes it an awefull idea. But I know why the concept needs to be there, it's just so BAD the way it is now.
It's nothing to it, it's here at all times at any rate, and that is the problem. If hyper was properly tweaked to actually have a catch to it like most things in Dark Souls then yeah, I'd shut up and play.
Lets take Valorheart as an example. It has the same concept as the hyper armor of taking a blow and dishing out to trade hits. It has huge benefits in this and huge drawbacks. The benefits is that you take reduced damage, can make a counter hit for more damage and you can follow up with the next attack faster than other weapons.
However the drawbacks as equally large, maybe even bigger. You will suffer more stamina drain which can break your guard and open you for a riposte strike, the threat is there moreso if your oponent has Tsorig ring. You still take alot of damage and if the block hits at the right frames your attack is canceled and just treated as a regular block forcing you to roll away.
It's an actual drawback to back up the strenghts, hyper armor just forces the enemy player to use a spear and crossbow which feels more or less dumb as hell since a naked man can tank hits like a god.
I mean we have a stat on every armor that is the poise, but it's just a decorative number to fill up empty space. What if they balanced it out that you need a certain amount of poise to be able to activate the hyper armor on different weapons? For example a greatsword would require more poise than a ultra greatsword. Or the first strike has hyper armor but the follow up attack does not forcing the player to roll away if he misses the first attack.
If hyper armor was completely removed then they might aswell throw away weapon arts, since they are slow and often got a small range or attacks so slow that you might aswell swing your arm around while stating "HERE IT COMES! MY SIGNATURE MOVE!"
The way hyper armor is now is just a flaw. It's just as horrible concept as the buff exploit where you can instabuff your weapon with miracles. (Not sure how it's done but I've seen it rather often lately)
If hyper armor is better in DS3 than DS2 then I'll admit I might remember wrong and it is an inprovement, but that does not mean it's good the way it is now. They need to tweak it properly so people have to actually rethink their builds before equipting ♥♥♥♥. Personly I'd say that the hyper armor weapons needs poise to work. Greatswords needing more poise than ultragreat swords. While weapon arts can remain the same due to the fact you can see it coming from miles away like Aldrich's melee attacks.
You really haven't seem them? He has 3 if I remember correctly. one where he leans backwards and stands up for about 3 or 4 seconds before lunging forwards with a thrust.
The other is kinda similar but he leans to the side to deliver a large sidesweep.
The last is his lifehunt scythe strike.