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That wolf kills phantoms like nothing else when I summon in help.
Agree that fight is poorly tuned for ng.
Gank squad from DS2. Lazy design, idiotic A.I.
Curse-Rotted Greatwood. Just -terrible- as a fight. Hit a tree that has a ballsack and spits AIDS.
Bed of Chaos. Yea yea, it's for the lore... Well how about you make a DECENT lore fight, then?
Moonlight Butterfly. Only thing going for her is the soothing music.
Royal Rat Vanguard. Ugh...
Covetous Demon. Yea. It's not even optional.
Pinwheel. Again, not even optional.
...And the list goes on and on.
So this post is either a troll post or he got rekt and should git gud or he has no clue what he's talking about.
Combine this with it being a point in time where I didn't quite yet know how they changed I-frames (Because everyone was busy telling me "LOL, dodging is 100% skill based! This game is just more hardcore than DS1 which you just finally beat!").
With the Warrior start. Who has less I-frames than a DS1 fat roll by default.
Man, that fight was still annoying. But it was like night and day once I started turning to google and wikis, and found out how to get back my I frames.
and he doesnt even have any trousers on....the shame
I think they wanted a excuse to throw in that beautiful gravetender soundtrack ingame.
Bed of chaos was bad and you should feel bad.
PS: I'm just here for the
He could do that? He was so slow that I've never seen him grab someone. But even covetous is a good boss comparing to "the congregation"
I was playing a DS1 and DS2 more than 500hr each. Now im playing DS3 and if someone asked me to name the main new feature in this game i would say its gank!!
Mobs gank you, bosses gank you, players gank you... in the end that is all what developers comes up with at the end of the DS series. And its SOO F^%&$% ANNOYING!!!!!!!!
Yes, in previous games some bosses are ganking too (Hi Capra!!) but it was not so bad.
I can beat em all, i even finished a couple sl1 runs in DS3 but for me bosses like gravekeeper is not fun at all.