DARK SOULS™ III

DARK SOULS™ III

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Zero Grim Apr 18, 2017 @ 12:04pm
How can I avoid stunlock?
So a common problem I run into while playing is that some attacks will jsut lock me into a combo where I dont seem capable of rolling, moving or block so I immedatly die as the combo carrys on until my health bar is all gone.

Besides just having a bigger health bar then the combo is there anything you can do to avoid getting instakilled if you fail to dodge every single attack from certain enemies and invaders?
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Showing 1-15 of 52 comments
DRAKONIIUS Apr 18, 2017 @ 12:07pm 
Simply: keep distance and use ranged spells or weapons.
Zero Grim Apr 18, 2017 @ 12:18pm 
No my point is, once your IN a stunlock, is there anything you can do to get out of it?
Gameo Apr 18, 2017 @ 12:19pm 
Don't get stunlocked.
Only option... just another stupidity point in DS3, getting stun locked with a dagger in full heavy armor.,

GG From :steamfacepalm:
Zero Grim Apr 18, 2017 @ 12:22pm 
I was afraid that was the only option...

Well I suck at PvP anyway just one more reason to never bother with it I guess
GrayHound Apr 18, 2017 @ 12:24pm 
There's no stunlock. Most weapons can combo you for 2 hits and that's it, you can roll away after the second hit. Rapiers could probably catch your rolls and "stunlock" you this way but that's the only thing I can think of.
Artek [General] Apr 18, 2017 @ 12:29pm 
Define "stunlock" that you keep running into?

The PvP section of the game is build around the fact that if the oponent landed 1st R1 attack that he can certainly land 2nd R1 too.
Not in the oposite order though. 2nd R1 stunlock is not long enough for you to start a new 2-hit combo.

The idea is NOT to get hit. You must know break point of enemy weapons (after which attack you can roll away) and use it to your advantage. Answering to R1 spam with R1 spam in hope you can hit back faster than they do doesn't seem to be the option based on my experience.

These rules also apply in PvE section too, at least against certain enemies.
Most of the time you can roll away as fast as after the 1st hit.

its all about tactical retaliation: if you got hit - DO NOT attack back after the stagger, roll away, rethink your options, try to hit first. That's how it always worked.

Or you could try to parry, if you're good with that. Its an option too and can easily turn tides on the oponent. Unless its an un-parriable boss.
Gameo Apr 18, 2017 @ 12:30pm 
Originally posted by GrayHound:
There's no stunlock. Most weapons can combo you for 2 hits and that's it, you can roll away after the second hit. Rapiers could probably catch your rolls and "stunlock" you this way but that's the only thing I can think of.

Whatcu talkin bout, I stunlocked some fool earlier with the Herald sword when I got summoned to the church, he was in Havel's too..
Artek [General] Apr 18, 2017 @ 12:31pm 
Originally posted by Gameo:
Whatcu talkin bout, I stunlocked some fool earlier with the Herald sword when I got summoned to the church, he was in Havel's too..
What's "herald sword"?
Artek [General] Apr 18, 2017 @ 12:35pm 
Originally posted by Gameo:
http://darksouls3.wiki.fextralife.com/Harald+Curved+Greatsword
Ah, Harald not herald...
Because herald is apparently a form of one-handed straight sword.
In any case: how exactly did you stun-lock him? With WA? Because that's like... The main purpose of that thing i believe.
Gameo Apr 18, 2017 @ 12:37pm 
Tch, don't be pickin on my typos, my fingers type words I'm not even trying to type at times.
And nope, I was just mashing R1, he must've just been super trash and didn't know how to roll away, but it was pretty funny
Artek [General] Apr 18, 2017 @ 12:39pm 
Originally posted by Gameo:
Tch, don't be pickin on my typos, my fingers type words I'm not even trying to type at times.
And nope, I was just mashing R1, he must've just been super trash and didn't know how to roll away, but it was pretty funny
Well, that's an issues on his side. Considering CGS attack speed he could've tried to retaliate with his own R1 spam... Unless he had a UGS, those things have disgustingly late poise-frames.
Zero Grim Apr 18, 2017 @ 12:42pm 
Well I have been stuck by invaders doing 3 or 4 hit combos against me while I am hammering dodgeroll and nothing is happening, my character jsut stands there shaking while I attempt to roll backwards.

the spinging enemies at the start of the boreal valley are a good example, whenever they hit me I only seem to be able to roll out of their spinning combo just before their final hit, it seems kinda pointless to engage in melee if its all down to a game of rocket tags anyway.
GrayHound Apr 18, 2017 @ 12:43pm 
Originally posted by Zero Grim:
it seems kinda pointless to engage in melee if its all down to a game of rocket tags anyway.
It's not. There's not much more to be said.
Gameo Apr 18, 2017 @ 12:45pm 
Originally posted by GrayHound:
Originally posted by Zero Grim:
it seems kinda pointless to engage in melee if its all down to a game of rocket tags anyway.
It's not. There's not much more to be said.

How's that?
The change from real poise to 'hyperarmor' by design makes this a game of trades more than anything.
Oh the flaws this game has.
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Date Posted: Apr 18, 2017 @ 12:04pm
Posts: 52