DARK SOULS™ III

DARK SOULS™ III

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RdRStar Apr 12, 2017 @ 7:45pm
What rings you got bithc?
Just wondering how people are making room for the Prisoner's Chain. I'm assuming all that stamina, health, and endurance is worth a ring slot at SL 120. Guessing most melee builds will be running the same standout rings with just a little variation.

Right now I'm going with Prisoner Chain, Steel Protection, Havel, and Favor. Life Ring +3 may be worth it now that I've picked up some extra hps from the Chain. Chloranthy could be worth hanging onto with a more aggressive build.

Is everyone picking up the Chain now?
Last edited by RdRStar; Apr 12, 2017 @ 7:51pm
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Showing 1-15 of 22 comments
Mr Ega Apr 12, 2017 @ 7:47pm 
bithc*
Mr Ega Apr 12, 2017 @ 7:48pm 
bbbiiittthhhccc*
devSin Apr 12, 2017 @ 7:49pm 
Doesn't steel protection do basically nothing while in PvP?

My impression is that the chain is mainly for lower level and caster builds, as it frees up utility slots that they can better use for damage. A kitted melee build with enough Vit for poise and 40 Vig probably won't gain much from a few extra points in Str/Dex.
odinigh Apr 12, 2017 @ 7:50pm 
Originally posted by devSin:
Doesn't steel protection do basically nothing while in PvP?
10% DEF isn't nothing

Hanki Apr 12, 2017 @ 7:51pm 
I guess I'll try out the chain as it seems now is worth wearing
My current set up is:
Havel's +3
Favor +3
Cloranthy +3
And the one that I change

I usually wear the one wich makes you look human, sometimes steel protection +3

But I guess I will change Havel for the chain and find a nice fashion souls wich it's under the 70% mark
devSin Apr 12, 2017 @ 7:54pm 
Originally posted by odinigh:
10% DEF isn't nothing
I thought the base was something like 1 or 2%, and then an extra 1% for each level (so like 4 or 5% total at +3) against invaders?
Last edited by devSin; Apr 12, 2017 @ 7:56pm
r0b Apr 12, 2017 @ 7:55pm 
I'm using Favor +3, Chloranty +3, Wolf's Ring +3 and Havel's +3
RdRStar Apr 12, 2017 @ 7:57pm 
Originally posted by devSin:
Doesn't steel protection do basically nothing while in PvP?

My impression is that the chain is mainly for lower level and caster builds, as it frees up utility slots that they can better use for damage. A kitted melee build with enough Vit for poise and 40 Vig probably won't gain much from a few extra points in Str/Dex.

In PVP, I think 15% physical absorption on a high poise build that trades a lot is pretty significant. I also like that it makes my estus go further in PvE.

At SL 100, I'm running 35 VIG, 40 VIT, and only 26 END, so the extra stats definitely seem to be worth 3% reduced absorption. I wasn't sure if SL120 builds would benefit as much, but I figured stats could probably be juggled a bit to open up some new options / playstyles with the ring equipped.
Last edited by RdRStar; Apr 12, 2017 @ 7:58pm
devSin Apr 12, 2017 @ 7:59pm 
Originally posted by rarnick:
In PVP, I think 15% physical absorption on a high poise build that trades a lot is pretty significant.
But unless they changed it, it doesn't actually do that against other players (there are several item and spell effects that get nerfed into the ground during PvP, and this at least used to be one of them).

It's not comically useless like the base version, but 4 or 5% (multiplicative) probably still isn't worth a ring slot.

Originally posted by rarnick:
At SL 100,
Yeah, that's what I meant by "lower level" (your first post said 120, and I'm not sure how much use it is there for pure melee).
Last edited by devSin; Apr 12, 2017 @ 8:02pm
RdRStar Apr 12, 2017 @ 8:00pm 
Originally posted by Panchito:
I'm using Favor +3, Chloranty +3, Wolf's Ring +3 and Havel's +3

Just curious. How much poise are you stacking, and what's your primary weapon?
Hanki Apr 12, 2017 @ 8:01pm 
Originally posted by devSin:
Originally posted by odinigh:
10% DEF isn't nothing
I thought the base was something like 1 or 2%, and then an extra 1% for each level (so like 4 or 5% total at +3) against invaders?

Actually Steel Protection +3 is increases physical absortions by 17%

That can make a difference in PvP as can do the little healing from a blessed off-hand
Serrassi Effect Apr 12, 2017 @ 8:02pm 
low level: Prisoner's, Favors, Cloranthy and a 4th based on my weapon choise

120: Favor+3, Cloranthy +3, Life +3, Leo Ring for my spear.
RdRStar Apr 12, 2017 @ 8:02pm 
Originally posted by devSin:
Originally posted by rarnick:
In PVP, I think 15% physical absorption on a high poise build that trades a lot is pretty significant.
But unless they changed it, it doesn't actually do that against other players (there are several item and spell effects that get nerfed into the ground during PvP, and this at least used to be one of them).

It would be really good to know if it is xD !! I feel pretty damn tanky with the thing equipped, but maybe I'm giving the ring too much credit for that.
Shard of Manus Apr 12, 2017 @ 8:03pm 
Untrue Dark Ring
Silvercat Ring (area dependant)
Lloyd's Sword Ring
Chloranthy Ring

Sometimes on my heavier builds ::

Ring of Favour
Havel's Ring

Other common ones ::

Leo Ring
Hornet Ring
Spell Boosters

I never use Prisoner's Chain on any build ever, or Stoneplate / Steel Protection Rings.
devSin Apr 12, 2017 @ 8:04pm 
Originally posted by Hank J.:
Actually Steel Protection +3 is increases physical absortions by 17%
In PvE.

Unless they've made major changes lately, it does not do that when you get hit by another player (like I said, the base version used to be 1 or 2% bonus, despite being 10% in PvE, and each upgrade level only gave you an extra 1%).
Last edited by devSin; Apr 12, 2017 @ 8:05pm
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Date Posted: Apr 12, 2017 @ 7:45pm
Posts: 22