DARK SOULS™ III

DARK SOULS™ III

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MagyTheMage Apr 10, 2017 @ 4:35pm
Whats up with this enemies?
First of all, Yes i have played dark souls 1 and dark souls 2 completly, But here´s one thing im noticing about this game, every, Single, Enemy is the ♥♥♥♥♥♥♥ incarnation of sonic the headhog, nonstop attacking, never stop attacking, super large combos, your stamina gets depleted in 3 hits, Seriously What did you do FROM?

regarding bosses i have noticed the folliwing from my own experience, The game is easy, the bosses like lothric, lorian, dancer, etc are very easy to beat if you adapt, But then you reach to soul of cinder, which is well medium difficulty he´s slightly ♥♥♥♥♥♥♥♥ sometimes but nothing a few phantoms can help you in, and then we go into the optional bosses, and those are the most ♥♥♥♥♥♥♥♥ ones out there, they go insanely fast, They never stop attacking, You barely have a chance to pull out and estus and heal and most of the times you get hit after it, i have played the game in two ways, a caster (miracles) and a melee build, in my melee build i didnt have that much trouble, But with my caster by the moment i finished casting something i got hit by a 40 hit combo,

now i dont want to be one of those guys "Oh this game is too hard ♥♥♥♥ dis nerf everything" But seriously, Im already experienced (im not that good anyways) but new comes for this came dont even have a ♥♥♥♥♥♥♥ chance with the unfair speed of almost all the mobs and some bosses

Anyways whats your guys opinion on this?
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Showing 1-15 of 30 comments
Nightmare Apr 10, 2017 @ 4:37pm 
My opinion is : Git gud or uninstall
frank Apr 10, 2017 @ 4:38pm 
Originally posted by MAGES.:
First of all, Yes i have played dark souls 1 and dark souls 2 completly, But here´s one thing im noticing about this game, every, Single, Enemy is the ♥♥♥♥ing incarnation of sonic the headhog, nonstop attacking, never stop attacking, super large combos, your stamina gets depleted in 3 hits, Seriously What did you do FROM?

regarding bosses i have noticed the folliwing from my own experience, The game is easy, the bosses like lothric, lorian, dancer, etc are very easy to beat if you adapt, But then you reach to soul of cinder, which is well medium difficulty he´s slightly ♥♥♥♥♥♥♥t sometimes but nothing a few phantoms can help you in, and then we go into the optional bosses, and those are the most ♥♥♥♥♥♥♥t ones out there, they go insanely fast, They never stop attacking, You barely have a chance to pull out and estus and heal and most of the times you get hit after it, i have played the game in two ways, a caster (miracles) and a melee build, in my melee build i didnt have that much trouble, But with my caster by the moment i finished casting something i got hit by a 40 hit combo,

now i dont want to be one of those guys "Oh this game is too hard ♥♥♥♥ dis nerf everything" But seriously, Im already experienced (im not that good anyways) but new comes for this came dont even have a ♥♥♥♥ing chance with the unfair speed of almost all the mobs and some bosses

Anyways whats your guys opinion on this?
Dark Souls 3 is easily the worst in this game for this. just be glad it wasnt as bad as DS2 was in general
frank Apr 10, 2017 @ 4:39pm 
You'll also find it in PVP. Retarded R1 spamming = lots of :steamsalty:
MagyTheMage Apr 10, 2017 @ 4:41pm 
I have to be honest, I prefer DS2 way better than this game
Revolucas Apr 10, 2017 @ 4:47pm 
Bosses seem a lot faster and more random then the other games. You can't anticipate a certain pattern or manipulate the AI to perform certain attacks when you want them to like the other two games, at least to the same degree.

I know you are saying DS3 is easy, but I'm a vet DS2 solo player and DS3 has given me nothing but hard times. It feels like most mobs are mini-bosses and I died a lot more on DS3 bosses then I've ever did in DS2. Not even the DLC bosses gave me as much trouble. The crazy thing though is some of the early bosses in DS3 are harder then some of the bosses near the end of the main game.

Seems like they made bosses tougher for co-op in mind more so then considering the needs of a solo player. Sure, you can rickroll the entire game with friends, but solo there are some extremely, extremely tough bosses that will road block the hell out of you.
Washing Machine Apr 10, 2017 @ 4:47pm 
Magic does feel like a complete afterthought in this game. Too slow, too much investment required.

First you need all the rings and candlesticks and crowns and bells and whistles to finally do decent damage, and even then a guy with an ultra weapon walks by and does exactly what you do, but with less SL investment and rings and crap and no FP cost to make it happen.
淵 Magia Baiser Apr 10, 2017 @ 4:47pm 
roll behind and backstab, or parry.
RdRStar Apr 10, 2017 @ 4:49pm 
Originally posted by MAGES.:
I have to be honest, I prefer DS2 way better than this game

It'll grow on you. Just git gud.
GrayHound Apr 10, 2017 @ 4:50pm 
Originally posted by I cant even feel my left leg:
Dark Souls 3 is easily the worst in this game for this. just be glad it wasnt as bad as DS2 was in general
You're so cool for hating DS2, you should make a YT channel or something. DS2 had crappy map/level design, boring bosses and soul memory but the rest was a clear improvement. DS3 is worse just for the fact that the improvements were there for taking but the devs stupidly ignored them.
Originally posted by Alundaio:
Bosses seem a lot faster and more random then the other games. You can't anticipate a certain pattern or manipulate the AI to perform certain attacks when you want them to like the other two games, at least to the same degree.
That applies only to the Soul of Cinder, the others are completely formulatic including the last DLC boss.
Last edited by GrayHound; Apr 10, 2017 @ 4:52pm
Revolucas Apr 10, 2017 @ 4:51pm 
Originally posted by 鵺 Blake:
roll behind and backstab, or parry.
That kind of gameplay should be optional, honestly, otherwise they should have just made Dark Souls into a stealth game like Sytx or Thief. You didn't need to do it in the other two game just to get through an area.
Last edited by Revolucas; Apr 10, 2017 @ 4:52pm
TopHatPenguin Apr 10, 2017 @ 4:53pm 
Im not gonna lie I noticed this but I think I prefer it. Dark Souls 3 has felt a lot more like bloodborn where its fast paced. For bosses its felt more like figuring out their move set to know which attacks you just run away from and which attacks you just need to go all out to get the hits in. The only optional boss that seems super fast and hard would be the unnamed king once he is off his bird
devSin Apr 10, 2017 @ 4:53pm 
You're objectively wrong. The only boss who stays on your nuts the whole time is Gundyr in his second phase.

Just because you can't or won't learn the timings for the other bosses doesn't mean they don't give you any opportunity to heal. They do.

Anyway, the DS3 design emphasis is on mobility. You may not prefer it, but it's what the game's balanced around, and nothing it does is insurmountable (for instance, enemies that combo a lot usually have really bad tracking on followup attacks); you just have to adapt to a new play style.

Originally posted by TopHatPenguin:
The only optional boss that seems super fast and hard would be the unnamed king once he is off his bird
Nameless King spends most of the fight edge-walking around the arena.

His combos are long and really slow, but once he finishes one, he'll quite often leave you alone for a ridiculous amount of time (a full 2 or 3 seconds where he's just doing nothing).
Last edited by devSin; Apr 10, 2017 @ 4:56pm
Revolucas Apr 10, 2017 @ 4:55pm 
Originally posted by GrayHound:
Originally posted by I cant even feel my left leg:
Dark Souls 3 is easily the worst in this game for this. just be glad it wasnt as bad as DS2 was in general
You're so cool for hating DS2, you should make a YT channel or something. DS2 had crappy map/level design, boring bosses and soul memory but the rest was a clear improvement. DS3 is worse just for the fact that the improvements were there for taking but the devs stupidly ignored them.
Originally posted by Alundaio:
Bosses seem a lot faster and more random then the other games. You can't anticipate a certain pattern or manipulate the AI to perform certain attacks when you want them to like the other two games, at least to the same degree.
That applies only to the Soul of Cinder, the others are completely formulatic including the last DLC boss.

That's not true at all. I see bosses do attacks as if I'm standing next to them when I'm at a far distance. Clearly they are just performing moves randomly. Wyverns, Dragons, Dancer, princes, Itheral, they all do it. There is no pattern. In the other games if you stood in exact spot, you can 100% reproduce an attack.

Take a closer look. For example you'll see large bosses do stomp even when you aren't under their feet. Or you'll see lorian start spin attack even if you are 50m from him.
Last edited by Revolucas; Apr 10, 2017 @ 4:58pm
Playerjjjj Apr 10, 2017 @ 5:03pm 
Originally posted by Alundaio:
Originally posted by GrayHound:
You're so cool for hating DS2, you should make a YT channel or something. DS2 had crappy map/level design, boring bosses and soul memory but the rest was a clear improvement. DS3 is worse just for the fact that the improvements were there for taking but the devs stupidly ignored them.

That applies only to the Soul of Cinder, the others are completely formulatic including the last DLC boss.

That's not true at all. I see bosses do attacks as if I'm standing next to them when I'm at a far distance. Clearly they are just performing moves randomly. Wyverns, Dragons, Dancer, Itheral, they all do it. There is no pattern. In the other games if you stood in exact spot, you can 100% reproduce an attack.

Bosses in the Souls Series have worked like that since Demon's Souls. They don't just spit out a predetermined list of moves -- that would be boring and incredibly easy to exploit. Instead they have arsenals of moves designed for different situations, allowing for dynamic and unpredictable combat. In order to beat them, you have to figure out their tells: movements, visual effects, and even sounds they do before certain attacks. Reflexes are certainly a factor, but getting to know a particular boss's techniques plays a much larger role.

Are you saying you'd rather fight bosses that never vary their actions? Heck, even the Bed of Chaos had a varried moveset.
淵 Magia Baiser Apr 10, 2017 @ 5:09pm 
Originally posted by Alundaio:
Originally posted by 鵺 Blake:
roll behind and backstab, or parry.
That kind of gameplay should be optional, honestly, otherwise they should have just made Dark Souls into a stealth game like Sytx or Thief. You didn't need to do it in the other two game just to get through an area.
Greatshields exist, so does heavy armour
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Date Posted: Apr 10, 2017 @ 4:35pm
Posts: 30