DARK SOULS™ III

DARK SOULS™ III

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Astralmetic Apr 7, 2017 @ 12:15am
Yhorm's Great Machete no 2-hit guarantee? FromSoft? Bandai?
I've known this for a long time, Yhorms is my favorite weapon in the whole game. But why is the 2H R1 not a 2-hit guarantee like literally every other weapon. The 1H R1 seems consistent for the 2-hit, why not the 2H? It's really frustrating....

Edit: Thinking more, this is 100% a strength weapon. Strength weapons have the special property on having 150% STR stat when 2-handed. So why is it this weapon is disadvantaged when 2-handing? It does more damage yes (by AR), but with no 2-hit guarantee, it does less in the long run. I could get max like 900-1000 damage with 2 1H R1's. With 1 2H R1, I get ~400-500 damage. Literally half the damage of 1H. Just trying to make my case but this is ridiculous in my opinion. You get a 2-hit guarantee with the Lothric Great Sword. Buff it with lightning blade or a gold pine resin and you get 1000+ damage for 2 2H R1's, gauranteed.

Edit 2: I have been told it happens with the regular Greataxe as well, so I'm assuming it's a moveset issue, not JUST for Yhorm's. Probably happens with all Greataxe types.

Edit 3: It can't always be lag if I can combo the 2 1-handed R1's, but not 2 2-handed R1's on the same person in the same fight which has happened. It's a problem with the weapon, the first hit doesn't stun long enough for the 2nd. Even with greathammers, you can hit with a 2H R1 and follow with a jumping R2 because the first hit stuns long enough. Yet again, Yhorm's can't even get 2 R1's and hammers get an R1 and a Jump.
Last edited by Astralmetic; Apr 8, 2017 @ 12:04pm
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Showing 1-14 of 14 comments
Mr Ega Apr 7, 2017 @ 2:01am 
I've thought the same thing, but I just decided to deal with it, considering it has an absurdly high damage and range with minimal requirements and weight. One-handed, it hits harder than every other weapon two-handed, except the Heavy Greataxe that's shorter than a dagger, Ledo's and Smough's hammers that have ridiculous requirements, and the Heavy Greatsword. And still, if you use War Cry, one-handed it hits harder than Smough's Hammer and the Heavy Greatsword two-handed, even if this last one is buffed with something.

I wouldn't mind a fix considering I also like it... but... meh
Knight Negev Apr 7, 2017 @ 2:04am 
weapon is still amazing in pvp
Astralmetic Apr 7, 2017 @ 12:44pm 
Originally posted by Mr Ega:
I've thought the same thing, but I just decided to deal with it, considering it has an absurdly high damage and range with minimal requirements and weight. One-handed, it hits harder than every other weapon two-handed, except the Heavy Greataxe that's shorter than a dagger, Ledo's and Smough's hammers that have ridiculous requirements, and the Heavy Greatsword. And still, if you use War Cry, one-handed it hits harder than Smough's Hammer and the Heavy Greatsword two-handed, even if this last one is buffed with something.

I wouldn't mind a fix considering I also like it... but... meh
Yeah it's not required I supposed to change. But it's just frustrating having someone 2 hits away from dying and I JUST SO HAPPEN to be 2 handing, I only get 1 hit, then they roll and heal. Nothing absurd, just frustrating sometimes. ESPECIALLY AS A STRENGTH WEAPON, which are usually meant to 2H. If I wanted to 1H, I would've went Dex lmao
Washing Machine Apr 7, 2017 @ 12:45pm 
Because it's not a DLC weapon.
If it was you'd also combo into some multi hitting WA and probably inflict bleed while at it.
Astralmetic Apr 7, 2017 @ 12:46pm 
Originally posted by Washing Machine:
Because it's not a DLC weapon.
If it was you'd also combo into some multi hitting WA and probably inflict bleed while at it.
As much as that's a joke, it really seems like it haha. DLC weapons are mostly about true combos, but leave simple 2-hit guarantees null.
Astralmetic Apr 7, 2017 @ 12:53pm 
Originally posted by Knight Negev of Londor:
weapon is still amazing in pvp
I'm not disagreeing, I'm just advocating for anti-weapon segregation. Why everyone gotta put the Yhorm's down compared to everything else? Yhorm didn't hurt anyone, why make his weapon come with a catch that no other weapon has?

Edit: The greataxe has the same catch, but I'm just assuming it's from the moveset.
Last edited by Astralmetic; Apr 7, 2017 @ 1:00pm
RdRStar Apr 7, 2017 @ 12:56pm 
I've heard the greataxe (sometimes) has the same catch :)
Last edited by RdRStar; Apr 7, 2017 @ 12:56pm
Astralmetic Apr 7, 2017 @ 12:59pm 
Originally posted by rarnick:
I've heard the greataxe (sometimes) has the same catch :)
It's literally the same weapon set so I wouldn't doubt it haha. I never use the Greataxe just cause of its range, not for me. So I take it back, Yhorm's and the regular Greataxe.
Mr Ega Apr 8, 2017 @ 10:55am 
I can 100% guarantee that this does NOT happen with the Greataxe, nor with any other weapon, EXCEPT the Great Machete.

This issue is exclusive only to both these machetes.
RdRStar Apr 8, 2017 @ 11:01am 
http://steamcommunity.com/app/374320/discussions/0/133260909492251485/

Link to guy complaining about Greataxe not comboing. I think it's just due to lag.

Last night I ran into an invader from AUS, and Yhorm's 1h r1 wouldn't combo against him. The guy rolled out of 2 combos that should have been 100% guaranteed kills. Could be hacks, I don't know. Had to block him either way xD
Last edited by RdRStar; Apr 8, 2017 @ 11:04am
Mr Ega Apr 8, 2017 @ 11:08am 
Lag (or hacks) may play a part in it, but, taking weird things out of the equation...

Yhorm's has 2 guaranteed hits one-handed. The Greataxe, like every other weapon (except the Great Machete), has 2 guaranteed hits two-handed. This is 100% correct. Not 99.9%, 100%.
Last edited by Mr Ega; Apr 8, 2017 @ 11:09am
RdRStar Apr 8, 2017 @ 11:56am 
Yeah I know Yhorm's 2h r1 is pretty much never guaranteed to combo, but I managed to catch this AUS guy with 2 hits 2h (though he somehow rolled away from the 1h r1 combo twice). Seems a ♥♥♥♥ connection can interfere with combos that should or should not be guaranteed, but it's possible the guy was hacking.
Mr Ega Apr 8, 2017 @ 11:59am 
Originally posted by Dr. Doctor, MD:
Originally posted by Mr Ega:
Lag (or hacks) may play a part in it, but, taking weird things out of the equation...

Yhorm's has 2 guaranteed hits one-handed. The Greataxe, like every other weapon (except the Great Machete), has 2 guaranteed hits two-handed. This is 100% correct. Not 99.9%, 100%.
It can't be lag if I can combo the 2 1-handed R1's, but not 2 2-handed R1's on the same person in the same fight which has happened. It's a problem with the weapon, the first hit doesn't stun long enough for the 2nd. Even with greathammers, you can hit with a 2H R1 and follow with a jumping R2 because the first hit stuns long enough. Yet again, Yhorm's can't even get 2 R1's and hammers get an R1 and a Jump.

I was replying to the guy right above me that said he couldn't hit one guy two times while one-handing his weapon, not you.
Last edited by Mr Ega; Apr 8, 2017 @ 12:00pm
Astralmetic Apr 8, 2017 @ 12:03pm 
Originally posted by Mr Ega:
Originally posted by Dr. Doctor, MD:
It can't be lag if I can combo the 2 1-handed R1's, but not 2 2-handed R1's on the same person in the same fight which has happened. It's a problem with the weapon, the first hit doesn't stun long enough for the 2nd. Even with greathammers, you can hit with a 2H R1 and follow with a jumping R2 because the first hit stuns long enough. Yet again, Yhorm's can't even get 2 R1's and hammers get an R1 and a Jump.

I was replying to the guy right above me that said he couldn't hit one guy two times while one-handing his weapon, not you.
oh my bad, I'll delete the reply of mine. I thought you were talking to everyone in the post really haha.
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Date Posted: Apr 7, 2017 @ 12:15am
Posts: 14