DARK SOULS™ III

DARK SOULS™ III

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Ringed Knight Paired Greatswords are not OP
DISCLAIMER
Why does everyone think I use the weapon? I am a strength build only, the paired swords are way better with a quality build. I can't even wield the paired swords, I only have 12 dex.

The Weapon
"The upside to the Ringed Knight Paired Greatswords:
High damage
Great moveset
Stuns enemies easily.

The downsides to the Ringed Knight Paired Greatswords:
Very heavy at 22.5
Stat requirements are high at 40 strength and 15 dex
Scaling sucks even at +5 its only C/D/E/E
Cant be buffed
L1 Combo is telegraphed as ♥♥♥♥ (Easy to see coming, to dodge, if there's time)
Can roll out of each L1, not a guaranteed combo always
Easily punish end of L1 combo with backstab
Other than the L1 combo, just another low-ish split damage damage ultra greatsword


Im betting all the whiners are gonna get these things nerfed into farron greatsword level of useless instead of just getting good, remember when Dark Souls was about Getting good at countering others? Peppridge farm remembers."

-Taken from a GameFaQ forum post, couldn't have said it better.

Also these weapons are new, everyone will know how to counter them sooner or later, so for the love of pete please stop ♥♥♥♥♥ing about them

Edits
Edit: The only reasonable idea I've seen so far of it being OP is the stunlock capability, which I can agree with. But without it, it would be near useless and it'd be like holding 2 normal greatswords with no special moveset. (Read Edit 2)

Edit 2: I have had more experience playing against these swords and you can roll out of the first L1 guys.... how to the ♥♥♥♥ is that a stunlock, y'all are just bad. It just does a lot of damage but I've been wrecking just by knowing how to dodge it, not much to it. Or just poise through it if you can, shuts down the L1 combo fast.

Edit 3: I can agree the stamina cost is pretty low for an ultra weapon, with 40 END, I can fully L1 combo 1 time plus 2 more of the L1's for a second downward strike. It's still not OP guys, people throw that word around too much. Anything someone has trouble beating these days is considered "OP" apparently, how about you learn to avoid it.

Edit 4 (Final): Just as a closing statement, I'm not saying these swords are perfectly balanced, they just aren't OP. I would be okay if the stamina cost and speed of L1's was nerfed, but the damage is fine and so is the moveset. Again, not balanced well, but still, NOT OP.
最近の変更はAstralmeticが行いました; 2017年4月3日 12時09分
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31-45 / 74 のコメントを表示
iHF95 の投稿を引用:
you can cheese it with crystal soul spear (if you're mage tho) , since recovery after L1 combo is kinda slow
Magic in general is a good counter to it, or anything ranged.
~Allure~ の投稿を引用:
The Gandler の投稿を引用:
The downsides:
Very heavy - fair enough
Stat requirements - Are met by both pure strength and quality builds, 2/3s of the pvp majority
Scaling sucks - Negated by already high damage
Can't be buffed - See above

Additional upsides:
l1 cannot be parried
Staggers on near misses
Double thrust has stagger frames throughout animation, hitbox extends to entire body
3-hit combos that take full advantage of the high damage
360 degree hitboxes on some attacks
Phantom range is not just a netcode issue in this game, every weapon has it by default, with wide hitboxes and the near miss stagger, this allows one to stunlock another player from absurd distances with these things

They can be beat, but it's all or nothing. You either mop the floor with them or the battle is over in 1 or two combos. They're not fun to fight.


Exactly, OP needs to stop defending them. "Oh hey, look at these broken weapons, Instead of balancing them to not be *#$@ing mental, lets tell players to git gud and learn how to counter them. Oh wait, they have no weakness? Darn.
Found the person that always gets stuck in the combo cause they are too bad to roll out of it. It's not a 100% always combo you know. And read my reply to that comment, i even stated the L1 can be parried. So I as OP stand my ground.
I don't find fighting someone with these as difficult, but more tedious. The danger comes from the phantom hitbox range on these beasts, the combo potential, and the poise gained during the L1 combo. You either need to out poise them with a great hammer hit +iron flesh/perserverence or else it's going to be a very tough and long battle of rolling in and out, poking them with whatever you have equipped. They can be beaten, but it's just a matter of playing very patiently.
insertnamehere の投稿を引用:
I don't find fighting someone with these as difficult, but more tedious. The danger comes from the phantom hitbox range on these beasts, the combo potential, and the poise gained during the L1 combo. You either need to out poise them with a great hammer hit +iron flesh/perserverence or else it's going to be a very tough and long battle of rolling in and out, poking them with whatever you have equipped. They can be beaten, but it's just a matter of playing very patiently.
Thank you, someone with a reasonable answer. Yes they are annoying but I'm defending the fact that they are NOT OP like so many say. Just takes some time and thought to fight it.
Zach 2017年4月2日 16時58分 
insertnamehere の投稿を引用:
I don't find fighting someone with these as difficult, but more tedious. The danger comes from the phantom hitbox range on these beasts, the combo potential, and the poise gained during the L1 combo. You either need to out poise them with a great hammer hit +iron flesh/perserverence or else it's going to be a very tough and long battle of rolling in and out, poking them with whatever you have equipped. They can be beaten, but it's just a matter of playing very patiently.
1. Phantom range exists on every weapon it's an online thing.
2. Depending on how good you are most people wont even get a kill on the spin because it can be rolled away from.
3. Poise with a UGS WHAAAT IS THAT BLACK MAGIC?!?!? Jokes aside it's a UGS it's supposed to give you hyperarmor/poise. It's a big ass sword I ain't swinging a dagger lol.
love my twin swords, farming darkmoon tokens has never been this easy :-D
Dr. Doctor, MD の投稿を引用:
iHF95 の投稿を引用:
you can cheese it with crystal soul spear (if you're mage tho) , since recovery after L1 combo is kinda slow
Magic in general is a good counter to it, or anything ranged.

Except every player worth their salt can roll through (Or just block) ranged attacks and magic.

As for the OP, most of those "downsides" aren't really downsides at all. Most strength characters wouldn't care much about the weight, stat requirements are pretty standard for an ultra weapon, scaling and buffs don't really matter because it does enough damage to make up for it, the tracking is unreal. Compared to Gael's Greatsword, its stupid how much better these are. Although I myself am a Ledo's Hammer kinda guy, theres a reason nearly everyone uses these and its not just because their concept is ridiculous.
最近の変更はSnippy The Ratが行いました; 2017年4月2日 17時03分
Reduce the effectiveness of tracking, increase stamina cost, attempt to fix phantom range. You are probably using them and attempting to defend them. The damage, moveset, etc is fine. The problem is the stamina cost is exactly a Greatswords, Able to turn on a dime with great range. There is no downsides. Who cares about high stat investment when you WANT STRENGTH TO INCREASE DAMAGE and its at SL125 PvP or even SL80. Weight means nothing when you dont need to chase your foe or even roll when you can just out range them with your swords scaling and buffing means nothing when you can combo it to do 1600 damage. You also forget that its the only dual weapon that cannot be be parried (except a charged R2 attack of Drang hammers)

Fix The stamina cost, Tracking, and range then they would be perfectly fine. Maybe tune the damage down to make the combo do 1000-1200 damage instead but honestly I have no problem with the damage or moveset its what I previously stated that is the problem.

Also tip to anyone fighting them: Dont spam roll you gotta roll when they attack not mash the button.
I went through the Earthen Peak Ruins with Dried Fingers and this weapon. I ended up gaining around 300k souls from invaders. I only died once to a Profaned GS (the L1 combo can be interrupted easily).

Even tho I like the fact that, for once, an "OP" weapon is an UGS, I wouldn't mind a little nerf. It was way too easy.
esk? 2017年4月2日 17時16分 
Can we agree that the weapon should be tweaked for pvp but also be more reliable in pve?
eech1 2017年4月2日 17時18分 
All UGS/GS op.
Knight Artorias の投稿を引用:
Reduce the effectiveness of tracking, increase stamina cost, attempt to fix phantom range. You are probably using them and attempting to defend them. The damage, moveset, etc is fine. The problem is the stamina cost is exactly a Greatswords, Able to turn on a dime with great range. There is no downsides. Who cares about high stat investment when you WANT STRENGTH TO INCREASE DAMAGE and its at SL125 PvP or even SL80. Weight means nothing when you dont need to chase your foe or even roll when you can just out range them with your swords scaling and buffing means nothing when you can combo it to do 1600 damage. You also forget that its the only dual weapon that cannot be be parried (except a charged R2 attack of Drang hammers)

Fix The stamina cost, Tracking, and range then they would be perfectly fine. Maybe tune the damage down to make the combo do 1000-1200 damage instead but honestly I have no problem with the damage or moveset its what I previously stated that is the problem.

Also tip to anyone fighting them: Dont spam roll you gotta roll when they attack not mash the button.
Actually I don't use them other than for fun, I'm a strength build mainly and if you've ever used the weapon, you'd know it has 20+ AR with a quality over strength so no, it's not a strength weapon. I can agree that the stamina cost is too low though. People keep complaining that they get into a 1600 damage combo when you can roll out of it, so I'll just assume you can't dodge it, sorry YOU can't. Max I get comboed for is ~900-1000 which is like 2 hits from an ultra weapon anyway, 2H especially. And it can be parried, why does everyone keep saying it can't? The WA no, but neither can most WA be parried. The L1 combo can be parried, yes.
最近の変更はAstralmeticが行いました; 2017年4月2日 17時51分
I wasn't aware of this until I fought them today, apparently it can hyper armor through the explosion of the Earth Seeker WA. Fancy that.. Tried multiple times, all of them hit and did damage, still didn't break their hyper armor.
The only issue I see with this weapon is the hit-boxes are crazy on a few attacks. Other than that they are fairly easy to beat because they telegraph all their attacks and are not that fast.
Csx39 2017年4月2日 22時36分 
Aerials の投稿を引用:
The only issue I see with this weapon is the hit-boxes are crazy on a few attacks. Other than that they are fairly easy to beat because they telegraph all their attacks and are not that fast.
Not saying the swords are OP but literally every attack in this game is telegraphed
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投稿日: 2017年4月1日 19時29分
投稿数: 74