DARK SOULS™ III

DARK SOULS™ III

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Ringed Knight Paired Greatswords are not OP
DISCLAIMER
Why does everyone think I use the weapon? I am a strength build only, the paired swords are way better with a quality build. I can't even wield the paired swords, I only have 12 dex.

The Weapon
"The upside to the Ringed Knight Paired Greatswords:
High damage
Great moveset
Stuns enemies easily.

The downsides to the Ringed Knight Paired Greatswords:
Very heavy at 22.5
Stat requirements are high at 40 strength and 15 dex
Scaling sucks even at +5 its only C/D/E/E
Cant be buffed
L1 Combo is telegraphed as ♥♥♥♥ (Easy to see coming, to dodge, if there's time)
Can roll out of each L1, not a guaranteed combo always
Easily punish end of L1 combo with backstab
Other than the L1 combo, just another low-ish split damage damage ultra greatsword


Im betting all the whiners are gonna get these things nerfed into farron greatsword level of useless instead of just getting good, remember when Dark Souls was about Getting good at countering others? Peppridge farm remembers."

-Taken from a GameFaQ forum post, couldn't have said it better.

Also these weapons are new, everyone will know how to counter them sooner or later, so for the love of pete please stop ♥♥♥♥♥ing about them

Edits
Edit: The only reasonable idea I've seen so far of it being OP is the stunlock capability, which I can agree with. But without it, it would be near useless and it'd be like holding 2 normal greatswords with no special moveset. (Read Edit 2)

Edit 2: I have had more experience playing against these swords and you can roll out of the first L1 guys.... how to the ♥♥♥♥ is that a stunlock, y'all are just bad. It just does a lot of damage but I've been wrecking just by knowing how to dodge it, not much to it. Or just poise through it if you can, shuts down the L1 combo fast.

Edit 3: I can agree the stamina cost is pretty low for an ultra weapon, with 40 END, I can fully L1 combo 1 time plus 2 more of the L1's for a second downward strike. It's still not OP guys, people throw that word around too much. Anything someone has trouble beating these days is considered "OP" apparently, how about you learn to avoid it.

Edit 4 (Final): Just as a closing statement, I'm not saying these swords are perfectly balanced, they just aren't OP. I would be okay if the stamina cost and speed of L1's was nerfed, but the damage is fine and so is the moveset. Again, not balanced well, but still, NOT OP.
Last edited by Astralmetic; Apr 3, 2017 @ 12:09pm
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Showing 1-15 of 74 comments
GrayHound Apr 1, 2017 @ 7:35pm 
Everything except katanas should be nerfed because we know that grorious katanas can cut through steel like butter.
Lahoo Eckbert Apr 1, 2017 @ 7:41pm 
Try them in PVE.

My strength character has 40 endurance, 60 strength and 18 dexterity. This thing has 580 AR or something, likely 600 something at 40/40. You can pretty much stunlock kill every mob with those swords. PVE becomes waaaaay too easy.

I'm pretty sure there are ways to overcome it in PVP, because they are slow as ♥♥♥♥ but I haven't tried them out yet.
Gan and Tiff Apr 1, 2017 @ 7:43pm 
The downsides:
Very heavy - fair enough
Stat requirements - Are met by both pure strength and quality builds, 2/3s of the pvp majority
Scaling sucks - Negated by already high damage
Can't be buffed - See above

Additional upsides:
l1 cannot be parried
Staggers on near misses
Double thrust has stagger frames throughout animation, hitbox extends to entire body
3-hit combos that take full advantage of the high damage
360 degree hitboxes on some attacks
Phantom range is not just a netcode issue in this game, every weapon has it by default, with wide hitboxes and the near miss stagger, this allows one to stunlock another player from absurd distances with these things

They can be beat, but it's all or nothing. You either mop the floor with them or the battle is over in 1 or two combos. They're not fun to fight.
Grimno Apr 1, 2017 @ 7:43pm 
It is OP, when a SL 30ish guy password summons their friend weilding a pair of them.

Those suckers do NOT get downscaled for ****. With my build, a matched player does like, 10% of my HP a hit, usually.

Those suckers rip off 25% a hit.
Zach Apr 1, 2017 @ 7:46pm 
Originally posted by Grimno:
It is OP, when a SL 30ish guy password summons their friend weilding a pair of them.

Those suckers do NOT get downscaled for ****. With my build, a matched player does like, 10% of my HP a hit, usually.

Those suckers rip off 25% a hit.
Twinks are going to be OP especially when they start using weapons with 40 str requirements at level 25-30. And the health at those levels is barely even 800. That's not the weapons fault lol.
Astralmetic Apr 1, 2017 @ 7:48pm 
Originally posted by Jeegxus:
Try them in PVE.

My strength character has 40 endurance, 60 strength and 18 dexterity. This thing has 580 AR or something, likely 600 something at 40/40. You can pretty much stunlock kill every mob with those swords. PVE becomes waaaaay too easy.

I'm pretty sure there are ways to overcome it in PVP, because they are slow as ♥♥♥♥ but I haven't tried them out yet.
Yeah I have 596 AR at 40/40 but it still doesn't matter. Stunlocking is really the best thing about this weapon, can't do a ton else. I haven't used them in PvP, but I have fought against them many times and they aren't that hard to counter.
Astralmetic Apr 1, 2017 @ 7:52pm 
Originally posted by The Gandler:
The downsides:
Very heavy - fair enough
Stat requirements - Are met by both pure strength and quality builds, 2/3s of the pvp majority
Scaling sucks - Negated by already high damage
Can't be buffed - See above

Additional upsides:
l1 cannot be parried
Staggers on near misses
Double thrust has stagger frames throughout animation, hitbox extends to entire body
3-hit combos that take full advantage of the high damage
360 degree hitboxes on some attacks
Phantom range is not just a netcode issue in this game, every weapon has it by default, with wide hitboxes and the near miss stagger, this allows one to stunlock another player from absurd distances with these things

They can be beat, but it's all or nothing. You either mop the floor with them or the battle is over in 1 or two combos. They're not fun to fight.
l1 cannot be parried - literally the only unparryable, all others can on the weapon besides WA
Staggers on near misses - like most ultra weapons
Double thrust has stagger frames throughout animation, hitbox extends to entire body - like the milwood axe, nothing new
3-hit combos that take full advantage of the high damage - no 3 hits, only 2 L1's (4 hits technically)
360 degree hitboxes on some attacks - like farron sword and some other weapons
Phantom range - Like all weapons, called being online, there will always be latency
Silvershadow Apr 1, 2017 @ 8:19pm 
Originally posted by The Gandler:
The downsides:


Additional upsides:
l1 cannot be parried
Staggers on near misses
Double thrust has stagger frames throughout animation, hitbox extends to entire body
3-hit combos that take full advantage of the high damage
360 degree hitboxes on some attacks
Phantom range is not just a netcode issue in this game, every weapon has it by default, with wide hitboxes and the near miss stagger, this allows one to stunlock another player from absurd distances with these things

They can be beat, but it's all or nothing. You either mop the floor with them or the battle is over in 1 or two combos. They're not fun to fight.

Additional downsides:
The L1 CAN be parried, just need the EXACT timing. The poke, not the charge. I agree this is VERY hard to do online, some find it easy tho.
You gain -20 Defense against Thrust while doing L1 Combo
Very low Poise/Hyperarmor while doing the L1 Combo. You get especially fked against Lorian UGS Uppercut etc (or any Stomp/Preservance ins general)


Edit: Literally the only reason to use this Weapon is because they're new, badass and have a cool moveset. For all other stuff i recommend Lorian's UGS, Black Knight Great Axe or nowadays Ledo's Giant Butthole Rape....Hammer
Last edited by Silvershadow; Apr 1, 2017 @ 8:22pm
Just use the twin door greatshield if you have the 45 strength. They are amazing against blunt weapons(heavy weapons).
Last edited by Drunken Pineapple; Apr 1, 2017 @ 8:22pm
Vash Apr 1, 2017 @ 8:22pm 
People are just bad, it uses a lot of stamina, every attack is telegraphed, it can be parried, low AR, low hyperarmor, etc. But it's a noob stomper, just like gael's sword, if you are half decent you won't lose against that weapon.

Again people are bad and don't want anything besides curved swords and katanas to be good.
Silvershadow Apr 1, 2017 @ 8:23pm 
Originally posted by Vash:

Again people are bad and don't want anything besides curved swords and katanas to be good.

And that is sadly why the Fume was nerfed back at release :(
All the whiners always hate on the Ultra Greatswords :/
Keo Apr 1, 2017 @ 8:35pm 
Originally posted by Dr. Doctor, MD:
Very heavy at 22.5
Almost irrelevant.

Originally posted by Dr. Doctor, MD:
Stat requirements are high at 40 strength and 15 dex
Irrelevant if you're going for a strength weapon like this in the first place.

Originally posted by Dr. Doctor, MD:
Scaling sucks even at +5 its only C/D/E/E
Irrelevant considering the base damage.

Originally posted by Dr. Doctor, MD:
Cant be buffed.
Irrelevant considering the base damage.


I think the weapon is quite fine 1v1. It is just tad bit too punishing for the opponent where a single mistake can essentially end the fight.

It's too powerful in team fights (arena, invasions, covenant) and I'd suggest reducing the hitbox notably. The weapon has phantom range. On top of this I suggest a slightly faster (0.1s?) recovery on the receiving end after the second hit.


Originally posted by Vash:
People are just bad, it uses a lot of stamina, every attack is telegraphed, it can be parried, low AR, low hyperarmor, etc. But it's a noob stomper, just like gael's sword, if you are half decent you won't lose against that weapon.

Again people are bad and don't want anything besides curved swords and katanas to be good.

The main issue are team fights. The sword wrecks them. It's fine or almost fine in 1v1.
Last edited by Keo; Apr 1, 2017 @ 8:35pm
Zach Apr 1, 2017 @ 8:46pm 
Originally posted by Keo:
Originally posted by Dr. Doctor, MD:
Very heavy at 22.5
Almost irrelevant.

Originally posted by Dr. Doctor, MD:
Stat requirements are high at 40 strength and 15 dex
Irrelevant if you're going for a strength weapon like this in the first place.

Originally posted by Dr. Doctor, MD:
Scaling sucks even at +5 its only C/D/E/E
Irrelevant considering the base damage.

Originally posted by Dr. Doctor, MD:
Cant be buffed.
Irrelevant considering the base damage.


I think the weapon is quite fine 1v1. It is just tad bit too punishing for the opponent where a single mistake can essentially end the fight.

It's too powerful in team fights (arena, invasions, covenant) and I'd suggest reducing the hitbox notably. The weapon has phantom range. On top of this I suggest a slightly faster (0.1s?) recovery on the receiving end after the second hit.


Originally posted by Vash:
People are just bad, it uses a lot of stamina, every attack is telegraphed, it can be parried, low AR, low hyperarmor, etc. But it's a noob stomper, just like gael's sword, if you are half decent you won't lose against that weapon.

Again people are bad and don't want anything besides curved swords and katanas to be good.

The main issue are team fights. The sword wrecks them. It's fine or almost fine in 1v1.
Irrelevant.
Jaago Apr 1, 2017 @ 8:46pm 
Main issues are lingering hitboxes and phantom range which are made worse by lag. Besides that it's just another new meta weapon.

Lots of bs and white knighting in these threads...
funny how no one is talking about the combo with gaels greatsword.
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Date Posted: Apr 1, 2017 @ 7:29pm
Posts: 74