Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My strength character has 40 endurance, 60 strength and 18 dexterity. This thing has 580 AR or something, likely 600 something at 40/40. You can pretty much stunlock kill every mob with those swords. PVE becomes waaaaay too easy.
I'm pretty sure there are ways to overcome it in PVP, because they are slow as ♥♥♥♥ but I haven't tried them out yet.
Very heavy - fair enough
Stat requirements - Are met by both pure strength and quality builds, 2/3s of the pvp majority
Scaling sucks - Negated by already high damage
Can't be buffed - See above
Additional upsides:
l1 cannot be parried
Staggers on near misses
Double thrust has stagger frames throughout animation, hitbox extends to entire body
3-hit combos that take full advantage of the high damage
360 degree hitboxes on some attacks
Phantom range is not just a netcode issue in this game, every weapon has it by default, with wide hitboxes and the near miss stagger, this allows one to stunlock another player from absurd distances with these things
They can be beat, but it's all or nothing. You either mop the floor with them or the battle is over in 1 or two combos. They're not fun to fight.
Those suckers do NOT get downscaled for ****. With my build, a matched player does like, 10% of my HP a hit, usually.
Those suckers rip off 25% a hit.
Staggers on near misses - like most ultra weapons
Double thrust has stagger frames throughout animation, hitbox extends to entire body - like the milwood axe, nothing new
3-hit combos that take full advantage of the high damage - no 3 hits, only 2 L1's (4 hits technically)
360 degree hitboxes on some attacks - like farron sword and some other weapons
Phantom range - Like all weapons, called being online, there will always be latency
Additional downsides:
The L1 CAN be parried, just need the EXACT timing. The poke, not the charge. I agree this is VERY hard to do online, some find it easy tho.
You gain -20 Defense against Thrust while doing L1 Combo
Very low Poise/Hyperarmor while doing the L1 Combo. You get especially fked against Lorian UGS Uppercut etc (or any Stomp/Preservance ins general)
Edit: Literally the only reason to use this Weapon is because they're new, badass and have a cool moveset. For all other stuff i recommend Lorian's UGS, Black Knight Great Axe or nowadays Ledo's Giant Butthole Rape....Hammer
Again people are bad and don't want anything besides curved swords and katanas to be good.
And that is sadly why the Fume was nerfed back at release :(
All the whiners always hate on the Ultra Greatswords :/
Irrelevant if you're going for a strength weapon like this in the first place.
Irrelevant considering the base damage.
Irrelevant considering the base damage.
I think the weapon is quite fine 1v1. It is just tad bit too punishing for the opponent where a single mistake can essentially end the fight.
It's too powerful in team fights (arena, invasions, covenant) and I'd suggest reducing the hitbox notably. The weapon has phantom range. On top of this I suggest a slightly faster (0.1s?) recovery on the receiving end after the second hit.
The main issue are team fights. The sword wrecks them. It's fine or almost fine in 1v1.
Lots of bs and white knighting in these threads...