Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is why I hated DS2. It's just artificial difficulty by adding multiple enemies at once.
you could argue the two have a lot in common. Both involve use of sharp metal things to cut flesh, they are both high stress jobs where time is of the essense.
but just like Dark Souls. a heart surgeon must be steady and carefull. they can't afford to rush things or get sloppy even for a second because someone's life is in there hands.
a fish monger is like this DLC. you have to be fast, brutal, and very very focused.
the two have a lot in common but if you spend 18 hours training for one and getting very good at it. your going to be highly lacking when your expected to do the complete oposite all of a sudden.
this DLC wouldn't even be that hard if you didn't have to constantly stop every 3 feet and fight another ♥♥♥♥♥♥♥ horde of enemies
own there own the enemies are so weak its emberassing and a mage or archer could probably rip this whole DLC to shreads because they could easily pick off indevidual enemies but a more standered player whom has come to relay on melee combat is going to get steamrolled by a DLC that just feels like cheating.
its like playing chess and then suddenly someone swaps the rule book and now your playing hungry hungry hippos.
It's easier to run past everyone.
it takes me two hits to kill everything (accept the tree knights) and I die in three hits from even the weakest of enemies.
Though generally found the dlc as a whole terrible, only saving grace vilhelm's set, loves me a chainmail mantle.
And in their quest for ever more difficult encounters, they forget that Dark Souls was also about experiencing a sense of mystery and adventure. Adventure implies a bit of at least implied plot. DS3 has a non-plot: go kill lords of cinder. Ok. 1,2,3,4 fallen, done. Both DLCs have no plot. There's no reason for the character to be there or go there. You mostly go there because you can.
The second DLC is even worse than ariandel. The difficulty, stemming from both troll mechanics, op enemies, swarming enemies, AoEs hitting all over the place, and the bosses is off the charts compared with a typical gaming experience, even compared with DS1/DS2.
Ariandel's redeeming factor is the Friede bossfight. The Ringed City has interesting bosses, but all of them are too strong. What I mean by that is that the fights drag on forever, even if you eventually get competent at beating the bosses solo. It discourages people from helping with bosses, because the fights drag on for so long, are less likely to be successful, and the chance of reaping the rewards in souls is smaller than in regular game. Not to mention the amount of souls you get is not in proportion to the risk and time spent even if you do defeat the boss.
I helped with demon princes and gael the other day, and every couple of fights I need to sit down at the bonfire just to repair my long sword, because degradation kicks in and weapon is "at risk". Just to give you an idea how often you have to hit these fellows.... I don't place my sign for the dragon these days, because chances of the host surviving are close to nil. Also there's no bonfire really close by. Need to run around a bit to get to his fog wall, and can't warp to his bonfire after he's defeated to conveniently place the sign.
Anyway, both ariandel and the ringed city are places you don't want to go back to because they are not interesting places you'd want to explore. You avoid them, or run past the enemies to just pick up the goodies. When you design two DLCs for a fighting game, where the best way to deal with enemies is to not fight them at all, is when you ♥♥♥♥♥♥ it up. The best way to 'play' is not to play. Kill everything once for the drops, otherwise get the pickups and get to the boss. And all that because some elitists found everything to 'ez'. From continues on this path, I'm not buying their stuff anymore. Following their path leads to more of a stressful experience, than an enjoyable one, and it gives you RSI from playing as intended. As I said, I think they've abandonded the adventure aspect of their game for troll mechanics for the sake of difficulty, something DS1 (minus the bed of chaos) was never about. Now it's exclusively about that, and it's disappointing for me.
I know where you're coming from, I generally found DS3 reeks of the bloodborne as a design choice. Armour generally pointless, poise not like how it should be, only benefits the roll (rolling in havel's set, anyone seen the giant spines? how the hell can you roll on your back with that? ^_^) And then your high damage from enemies that constantly stun lock you.
Combat quality in this game is poor.
Have you tried the Ringed City yet?
you clearly didn't read my post or if you did you weren't reading it very closely so alow me to be less vague.
Dark Souls Teaches and Demands you play a sertain way. you must be focused and careful managing your Estus and Stamina to survive fights.
Dark Souls 3 tries to get you to play the same way as DS1 but punishes you because your not really supposed to play the way you've been taught. the DLCs then take this backwards aproach to game desgin and crank it up to 11.
as for the story I wouldn't even go so far as to call it a vallid argument and more like cold hard statement of fact.
one of the key tenants of writing is "Who are we? Where are we? Why are we?" if you can not answer these three questions. you fail. in Dark souls one it goes something like "Who are we?" we are the chosen undead fated to save the world "Where are we" Lodran a dying kingdom rought with a curse of undeath. "Why are we?" the world is dying and in order to save it we must ring the bell of akwakening. and then the rest of the plot folds out from those three questions.
in Ashes of Ariandel we get past the Who and Where part but we completely fail on the Why. Why is there any reason for the Ashen one to not take the first bonfire back home?
and in the Ringed City so far as I can tell there is litterly no reason for anything not even the flimsy your traped in a mysterious world excuse that Ariandel has.
Dark Souls was a game released in 2011 that had numerous methods of overpowering the game and plenty of downtime. Bamco advertised the difficulty above all else to the point of the series becoming known for it, but the game itself was fairly relaxed if you knew how to approach it, with the potential for both insane challenge runs and easy-mode based on player choice. It was fairly easy to have a +10 weapon and a beefed out pyro flame before the gargoyles from simply exploring before you fought them. Its DLC was extremely lore heavy and offered quite a few "sightseeing" areas along with the options of stealth, strategically picking off mobs, and heavy armor as opposed to constant roll spam and stunlock. Dark Souls was a flawed yet masterful RPG with a focus on combat. Dark Souls 3 is a really good in your face hack and slash similar to bloodborne with some unfair bits, and the DLC reinforces this to +15.
If you approach 3 as you would 1, you will get rekt.
Souls 1: Get the 4 lord Souls. Ok. 1,2,3,4 fallen, done
Souls 2: Get the 4 lord Souls again. Ok. 1,2,3,4 fallen, done
Sorry but boiling down a game to it's fundemental gameplan doesn't mean it has no plot.
Tomb Raider: Shoot things. Raid Tombs. Done
DOOM: Shoot demons. Done
Bioshock: Rescue kids. Kill splicers. Done
All 3 have plots but it's very easy to do what you just did and make it seem otherwise
Souls 1: Ring the bells of awakening, pick a snake, get to anor londo, claim the lord vessel, satiate the lord vessel with the lord souls, kill gwyn, play with fire
Souls 3: Get to firelink, gather ashes, fight gwyn again, play with fire again.