DARK SOULS™ III

DARK SOULS™ III

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Ashes of Ariandel just one big gank?
from the first encounter to the final boss this whole DLC feels like one big gank.

the very first encounter you have is with a roving pack of 5 undead huntsmen called the Followers of Farron.

then you fight a pack of what feels like 12 Wolves followed up by a giant wolf mini boss.

then a horde of 5 knights who all look like Benheard from DS2 on Steriods.

the whole DLC doesn't feel like it was ment to be a fair fight and goes completely agasint what the rest of the game set out. the whole point of Dark Souls combat is to not bite off more then you can chew. lure enemies out, take it slow, watch for traps.

but Ashes of Ariandel just feels like someone pluging your nose and craming 19 pounds of raw steak into your open mouth and expecting you to swallow it.
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Showing 1-15 of 17 comments
META Apr 1, 2017 @ 12:58am 
Originally posted by Boop!:
the whole point of Dark Souls combat is to not bite off more then you can chew. lure enemies out, take it slow, watch for traps.

This is why I hated DS2. It's just artificial difficulty by adding multiple enemies at once.
アゼム Apr 1, 2017 @ 12:59am 
It's ok. That land is peaceful, its inhabitants kind.
META Apr 1, 2017 @ 1:01am 
Originally posted by PacotheFriendlyTaco:
It's ok. That land is peaceful, its inhabitants kind.
She's a liar.
Ciaran Zagami Apr 1, 2017 @ 1:02am 
the wole problem with this DLC is it's like a heart surgeon retraining as a fish monger.

you could argue the two have a lot in common. Both involve use of sharp metal things to cut flesh, they are both high stress jobs where time is of the essense.

but just like Dark Souls. a heart surgeon must be steady and carefull. they can't afford to rush things or get sloppy even for a second because someone's life is in there hands.

a fish monger is like this DLC. you have to be fast, brutal, and very very focused.

the two have a lot in common but if you spend 18 hours training for one and getting very good at it. your going to be highly lacking when your expected to do the complete oposite all of a sudden.

this DLC wouldn't even be that hard if you didn't have to constantly stop every 3 feet and fight another ♥♥♥♥♥♥♥ horde of enemies

own there own the enemies are so weak its emberassing and a mage or archer could probably rip this whole DLC to shreads because they could easily pick off indevidual enemies but a more standered player whom has come to relay on melee combat is going to get steamrolled by a DLC that just feels like cheating.

its like playing chess and then suddenly someone swaps the rule book and now your playing hungry hungry hippos.
META Apr 1, 2017 @ 1:06am 
btw if you're having issues with this dlc, the second one is even harder.
It's easier to run past everyone.
Last edited by META; Apr 1, 2017 @ 1:07am
Ciaran Zagami Apr 1, 2017 @ 1:10am 
this whole DLC makes me feel like I'm way under leveled or something

it takes me two hits to kill everything (accept the tree knights) and I die in three hits from even the weakest of enemies.
Hexius Khan Apr 1, 2017 @ 1:36am 
Only bit i found ganky was the wolf sub-bosses since they call in reinforcements. the huntsmen, can be lured out, the knights can generally be dealt with on a 1-on-1 manner if you stay mobile enough. And the rotten flies werent an issue i found.

Though generally found the dlc as a whole terrible, only saving grace vilhelm's set, loves me a chainmail mantle.
Yes, ashes of ariandel is unreasonably difficult. The dev's have lost their reason at some point. They take the fact that players eventually beat their games as a reason to make them harder. Problem is, they are already borderline trolling players.

And in their quest for ever more difficult encounters, they forget that Dark Souls was also about experiencing a sense of mystery and adventure. Adventure implies a bit of at least implied plot. DS3 has a non-plot: go kill lords of cinder. Ok. 1,2,3,4 fallen, done. Both DLCs have no plot. There's no reason for the character to be there or go there. You mostly go there because you can.

The second DLC is even worse than ariandel. The difficulty, stemming from both troll mechanics, op enemies, swarming enemies, AoEs hitting all over the place, and the bosses is off the charts compared with a typical gaming experience, even compared with DS1/DS2.

Ariandel's redeeming factor is the Friede bossfight. The Ringed City has interesting bosses, but all of them are too strong. What I mean by that is that the fights drag on forever, even if you eventually get competent at beating the bosses solo. It discourages people from helping with bosses, because the fights drag on for so long, are less likely to be successful, and the chance of reaping the rewards in souls is smaller than in regular game. Not to mention the amount of souls you get is not in proportion to the risk and time spent even if you do defeat the boss.

I helped with demon princes and gael the other day, and every couple of fights I need to sit down at the bonfire just to repair my long sword, because degradation kicks in and weapon is "at risk". Just to give you an idea how often you have to hit these fellows.... I don't place my sign for the dragon these days, because chances of the host surviving are close to nil. Also there's no bonfire really close by. Need to run around a bit to get to his fog wall, and can't warp to his bonfire after he's defeated to conveniently place the sign.

Anyway, both ariandel and the ringed city are places you don't want to go back to because they are not interesting places you'd want to explore. You avoid them, or run past the enemies to just pick up the goodies. When you design two DLCs for a fighting game, where the best way to deal with enemies is to not fight them at all, is when you ♥♥♥♥♥♥ it up. The best way to 'play' is not to play. Kill everything once for the drops, otherwise get the pickups and get to the boss. And all that because some elitists found everything to 'ez'. From continues on this path, I'm not buying their stuff anymore. Following their path leads to more of a stressful experience, than an enjoyable one, and it gives you RSI from playing as intended. As I said, I think they've abandonded the adventure aspect of their game for troll mechanics for the sake of difficulty, something DS1 (minus the bed of chaos) was never about. Now it's exclusively about that, and it's disappointing for me.
Gan and Tiff Apr 1, 2017 @ 1:40am 
It's just a result of high damage weapons and extremely cheap and powerful rolls. They need to introduce challenge somehow, but without the slight clunkiness that dark souls was known for they have to resort to nuke enemies and hordes.
Hexius Khan Apr 1, 2017 @ 1:41am 
Originally posted by Boop!:
this whole DLC makes me feel like I'm way under leveled or something

it takes me two hits to kill everything (accept the tree knights) and I die in three hits from even the weakest of enemies.

I know where you're coming from, I generally found DS3 reeks of the bloodborne as a design choice. Armour generally pointless, poise not like how it should be, only benefits the roll (rolling in havel's set, anyone seen the giant spines? how the hell can you roll on your back with that? ^_^) And then your high damage from enemies that constantly stun lock you.

Combat quality in this game is poor.

Have you tried the Ringed City yet?
TyresTyco Apr 1, 2017 @ 1:51am 
I guess some people expect a sightseeing tour as dlc or something. This is dark souls... there is no dlc with something new. We all know how to lure 1 vs 1 fights. I only see a lot of wah wah i get killed fast. The only valid argument against the dlcs is the story.. which is a side story. Some of you guys should make their of dark souls.. with only large slow trees to hit.
Ciaran Zagami Apr 1, 2017 @ 2:01am 
Originally posted by TyresTyco:
I guess some people expect a sightseeing tour as dlc or something. This is dark souls... there is no dlc with something new. We all know how to lure 1 vs 1 fights. I only see a lot of wah wah i get killed fast. The only valid argument against the dlcs is the story.. which is a side story. Some of you guys should make their of dark souls.. with only large slow trees to hit.


you clearly didn't read my post or if you did you weren't reading it very closely so alow me to be less vague.

Dark Souls Teaches and Demands you play a sertain way. you must be focused and careful managing your Estus and Stamina to survive fights.

Dark Souls 3 tries to get you to play the same way as DS1 but punishes you because your not really supposed to play the way you've been taught. the DLCs then take this backwards aproach to game desgin and crank it up to 11.

as for the story I wouldn't even go so far as to call it a vallid argument and more like cold hard statement of fact.

one of the key tenants of writing is "Who are we? Where are we? Why are we?" if you can not answer these three questions. you fail. in Dark souls one it goes something like "Who are we?" we are the chosen undead fated to save the world "Where are we" Lodran a dying kingdom rought with a curse of undeath. "Why are we?" the world is dying and in order to save it we must ring the bell of akwakening. and then the rest of the plot folds out from those three questions.

in Ashes of Ariandel we get past the Who and Where part but we completely fail on the Why. Why is there any reason for the Ashen one to not take the first bonfire back home?

and in the Ringed City so far as I can tell there is litterly no reason for anything not even the flimsy your traped in a mysterious world excuse that Ariandel has.
Gan and Tiff Apr 1, 2017 @ 2:11am 
Originally posted by TyresTyco:
This is dark souls....
No, this is Dark Souls 3.

Dark Souls was a game released in 2011 that had numerous methods of overpowering the game and plenty of downtime. Bamco advertised the difficulty above all else to the point of the series becoming known for it, but the game itself was fairly relaxed if you knew how to approach it, with the potential for both insane challenge runs and easy-mode based on player choice. It was fairly easy to have a +10 weapon and a beefed out pyro flame before the gargoyles from simply exploring before you fought them. Its DLC was extremely lore heavy and offered quite a few "sightseeing" areas along with the options of stealth, strategically picking off mobs, and heavy armor as opposed to constant roll spam and stunlock. Dark Souls was a flawed yet masterful RPG with a focus on combat. Dark Souls 3 is a really good in your face hack and slash similar to bloodborne with some unfair bits, and the DLC reinforces this to +15.

If you approach 3 as you would 1, you will get rekt.
Riker Apr 1, 2017 @ 2:32am 
Originally posted by kermit:
. DS3 has a non-plot: go kill lords of cinder. Ok. 1,2,3,4 fallen, done.

Souls 1: Get the 4 lord Souls. Ok. 1,2,3,4 fallen, done
Souls 2: Get the 4 lord Souls again. Ok. 1,2,3,4 fallen, done

Sorry but boiling down a game to it's fundemental gameplan doesn't mean it has no plot.

Tomb Raider: Shoot things. Raid Tombs. Done
DOOM: Shoot demons. Done
Bioshock: Rescue kids. Kill splicers. Done

All 3 have plots but it's very easy to do what you just did and make it seem otherwise
Gan and Tiff Apr 1, 2017 @ 2:36am 
Originally posted by Riker:
Originally posted by kermit:
. DS3 has a non-plot: go kill lords of cinder. Ok. 1,2,3,4 fallen, done.

Souls 1: Get the 4 lord Souls. Ok. 1,2,3,4 fallen, done
Souls 2: Get the 4 lord Souls again. Ok. 1,2,3,4 fallen, done

Sorry but boiling down a game to it's fundemental gameplan doesn't mean it has no plot.

Tomb Raider: Shoot things. Raid Tombs. Done
DOOM: Shoot demons. Done
Bioshock: Rescue kids. Kill splicers. Done

All 3 have plots but it's very easy to do what you just did and make it seem otherwise
I hate to be this guy, but..
Souls 1: Ring the bells of awakening, pick a snake, get to anor londo, claim the lord vessel, satiate the lord vessel with the lord souls, kill gwyn, play with fire
Souls 3: Get to firelink, gather ashes, fight gwyn again, play with fire again.
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Date Posted: Apr 1, 2017 @ 12:53am
Posts: 17